output:the rendered frame, irradiance part. this is not a source because it doesn't require cpu copy (rendered on gpu directly)
blue:blue noise input textures. see [this github issue](https://github.com/hanatos/vkdt/issues/32) for an example file
aov:the demodulated albedo, to be multiplied to output after denoising
mv:input estimated motion vectors here, see the [:align:module](../align/readme.md)
gbuf:will write gbuffer information here: normal, depth, two moments of irradiance
debug:randomly changing debug pixels, as i change my mind
