3 * @brief Developer tools for battlescape world fragment shader.
6vec4 ApplyDeveloperTools(vec4 color, vec3 normalmap, vec3 lightmap, vec3 deluxemap) {
7 vec4 finalColor = color;
11 finalColor.rgb = finalColor.rgb * 0.01 + dot(normalmap, deluxemap);
13 finalColor.rgb = vec3(0.0, 0.0, 1.0);
19 finalColor.rgb = finalColor.rgb * 0.01 + lightmap;
24 finalColor.rgb = finalColor.rgb * 0.01 + (deluxemap + 1.0) * 0.5;