UFO: Alien Invasion
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warp_vs.glsl
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/**
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* @file
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* @brief Warp vertex shader.
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*/
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#include "fog_vs.glsl"
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/**
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* @brief Main.
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*/
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void main(void) {
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/* MVP transform into clip space.*/
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gl_Position = ftransform();
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/* Pass texcoords through, */
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gl_TexCoord[0] = gl_MultiTexCoord0;
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/* and primary color.*/
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gl_FrontColor = gl_Color;
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#if r_fog
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FogVertex();
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#endif
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}
base
shaders
warp_vs.glsl
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