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UFO: Alien Invasion
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#include "../../common/common.h"

Go to the source code of this file.
Functions | |
| void | UI_InitWindows (void) |
| int | UI_GetLastFullScreenWindow (void) |
| Returns the ID of the last fullscreen ID. Before this, window should be hidden. | |
| uiNode_t * | UI_PushWindow (const char *name, const char *parentName=nullptr, linkedList_t *params=nullptr) |
| Push a window onto the window stack. | |
| void | UI_InitStack (const char *activeWindow, const char *mainWindow) |
| Init the stack to start with a window, and have an alternative window with ESC. | |
| void | UI_PopWindow (bool all=false) |
| Pops a window from the window stack. | |
| void | UI_PopWindowWithEscKey (void) |
| void | UI_CloseWindow (const char *name) |
| uiNode_t * | UI_GetActiveWindow (void) |
| Returns the current active window from the window stack or nullptr if there is none. | |
| int | UI_CompleteWithWindow (const char *partial, const char **match) |
| Complete function for ui_push. | |
| bool | UI_IsWindowOnStack (const char *name) |
| Check if a named window is on the stack if active windows. | |
| bool | UI_IsMouseOnWindow (void) |
| Check if a point is over a window from the stack. | |
| void | UI_InvalidateStack (void) |
| Invalidate all windows of the current stack. | |
| void | UI_InsertWindow (uiNode_t *window) |
| Add a new window to the list of all windows. | |
| void | UI_RemoveWindow (uiNode_t *window) |
| Removes a window from the list of all windows. | |
| void | UI_MoveWindowOnTop (uiNode_t *window) |
| Move the window on top of compatible windows. "Compatible" mean non full screen windows, and windows with the same window parent. | |
| const char * | UI_GetActiveWindowName (void) |
| Returns the name of the current window. | |
| void | UI_SetNewWindowPos (uiNode_t *window, int x, int y) |
| Sets new x and y coordinates for a given window. | |
| uiNode_t * | UI_GetWindow (const char *name) |
| Searches all windows for the specified one. | |
| void UI_CloseWindow | ( | const char * | name | ) |
Definition at line 435 of file ui_windows.cpp.
References Com_Printf(), name, UI_CloseWindowByRef(), and UI_GetWindow().
Referenced by CL_BattlescapeRadarClose_f(), CL_GetTipOfTheDay_f(), CL_HudRadarUp_f(), and UI_CloseWindow_f().
| int UI_CompleteWithWindow | ( | const char * | partial, |
| const char ** | match ) |
Complete function for ui_push.
Definition at line 211 of file ui_windows.cpp.
References Cmd_GenericCompleteFunction(), Com_Printf(), i, name, and ui_global.
Referenced by UI_InitWindows(), and UI_RegisterEditorNode().
Returns the current active window from the window stack or nullptr if there is none.
Definition at line 516 of file ui_windows.cpp.
References ui_global.
Referenced by Irc_Client_CmdPrivmsg(), UI_CloseWindowByRef(), UI_DisplayNotice(), and UI_GetActiveWindowName().
| const char * UI_GetActiveWindowName | ( | void | ) |
Returns the name of the current window.
Definition at line 526 of file ui_windows.cpp.
References uiNode_t::name, and UI_GetActiveWindow().
Referenced by GAME_GetImportData(), GAME_SetMode_f(), HUD_UpdateButtons(), Irc_AppendToBuffer(), and Irc_Client_CmdPrivmsg().
Returns the ID of the last fullscreen ID. Before this, window should be hidden.
Definition at line 55 of file ui_windows.cpp.
References ui_global, and UI_WindowIsFullScreen().
Referenced by UI_Draw(), UI_FocusNextActionNode(), and UI_KeyPressed().
| uiNode_t * UI_GetWindow | ( | const char * | name | ) |
Searches all windows for the specified one.
| [in] | name | Name of the window we search |
Definition at line 567 of file ui_windows.cpp.
References name, and ui_global.
Referenced by _wrap_get_window(), HUD_CheckCLHud(), UFO_AnalyseTestWindow(), UI_CloseWindow(), UI_CreateWindow(), UI_DebugTree_f(), UI_DisplayNotice(), UI_EditorNodeExtract_f(), UI_ParseWindow(), UI_PopupButton(), UI_PopupList(), UI_PushWindow(), and UI_ReadNodePath().
| void UI_InitStack | ( | const char * | activeWindow, |
| const char * | mainWindow ) |
Init the stack to start with a window, and have an alternative window with ESC.
| [in] | activeWindow | The first active window of the stack, else nullptr |
| [in] | mainWindow | The alternative window, else nullptr if nothing |
remove Cvar_Set we have direct access to the cvar
We should only call it a very few time. When we switch from/to this different par of the game: main-option-interface / geoscape-and-base / battlescape
Definition at line 354 of file ui_windows.cpp.
References Cvar_Set(), UI_FinishInit(), ui_global, UI_PopWindow(), and UI_PushWindow().
Referenced by GAME_Drop(), GAME_GetImportData(), GAME_SetMode(), HUD_InitUI(), and UI_InitStack_f().
Definition at line 747 of file ui_windows.cpp.
References Cmd_AddCommand(), Cmd_AddParamCompleteFunction(), Cvar_Get(), UI_CloseWindow_f(), UI_CompleteWithWindow(), UI_DebugListWindows_f(), UI_DebugTree_f(), UI_InitStack_f(), UI_Popup_f(), UI_PopWindow_f(), UI_PushChildWindow_f(), UI_PushDropDownWindow_f(), UI_PushWindow_f(), ui_sys_active, and ui_sys_main.
Referenced by UI_Init().
Add a new window to the list of all windows.
Definition at line 616 of file ui_windows.cpp.
References Com_Error(), ERR_FATAL, i, uiNode_t::name, ui_global, and UI_MAX_WINDOWS.
Referenced by UI_CreateWindow(), and UI_ParseWindow().
Invalidate all windows of the current stack.
Definition at line 593 of file ui_windows.cpp.
References Cvar_SetValue(), ui_global, UI_Invalidate(), and viddef.
Referenced by R_SetMode().
| bool UI_IsMouseOnWindow | ( | void | ) |
Check if a point is over a window from the stack.
Definition at line 538 of file ui_windows.cpp.
References UI_GetHoveredNode(), UI_GetMouseCapture(), ui_global, UI_Node_IsBattleScape(), and WINDOWEXTRADATA.
Referenced by IN_Parse().
| bool UI_IsWindowOnStack | ( | const char * | name | ) |
Check if a named window is on the stack if active windows.
Definition at line 373 of file ui_windows.cpp.
References name, and UI_GetWindowPositionFromStackByName().
Referenced by GAME_SetMode(), UI_Popup(), UI_PopupButton(), and UI_PopupList().
Move the window on top of compatible windows. "Compatible" mean non full screen windows, and windows with the same window parent.
| window | Window we want to move |
Definition at line 74 of file ui_windows.cpp.
References i, ui_global, UI_WindowIsFullScreen(), and WINDOWEXTRADATA.
Referenced by UI_MouseDown().
| void UI_PopWindow | ( | bool | all | ) |
Pops a window from the window stack.
| [in] | all | If true pop all windows from stack |
Definition at line 452 of file ui_windows.cpp.
References key_game, Key_SetDest(), uiNode_t::parent, UI_CloseAllWindow(), UI_CloseWindowByRef(), ui_global, and WINDOWEXTRADATA.
Referenced by _wrap_pop_window(), GAME_GetImportData(), HUD_DisplayActions(), Irc_Input_Activate_f(), UI_InitStack(), UI_LeftClick(), UI_MaterialEditorStart_f(), UI_PopWindow_f(), UI_PopWindowWithEscKey(), uiWindowNode_t_close(), and cgame_import_t::void().
Definition at line 483 of file ui_windows.cpp.
References ui_global, UI_PopWindow(), and WINDOWEXTRADATACONST.
Referenced by UI_KeyPressed().
| uiNode_t * UI_PushWindow | ( | const char * | name, |
| const char * | parentName, | ||
| linkedList_t * | params ) |
Push a window onto the window stack.
| [in] | name | Name of the window to push onto window stack |
| [in] | parentName | Window name to link as parent-child (else nullptr) |
| [in] | params | List of string parameters to send to the onWindowOpened method. It can be nullptr when there is no parameters, else this object must be freed by the caller. |
uiNode_t Definition at line 170 of file ui_windows.cpp.
References Com_Printf(), key_game, Key_SetDest(), name, UI_DeleteWindowFromStack(), UI_GetWindow(), UI_GetWindowPositionFromStackByName(), ui_global, UI_InsertWindowIntoStack(), UI_InvalidateMouse(), UI_MAX_WINDOWSTACK, UI_Node_WindowOpened(), UI_ReleaseInput(), and WINDOWEXTRADATA.
Referenced by _wrap_push_window(), CL_BattlescapeRadarOpen_f(), CL_ConnectionlessPacket(), CL_HudRadarDown_f(), GAME_InitMissionBriefing(), Irc_Client_CmdPrivmsg(), Irc_Client_Invite_f(), Irc_Input_Activate_f(), Irc_Proto_ProcessServerMsg(), UI_CloseWindowByRef(), UI_InitStack(), UI_Popup(), UI_PopupButton(), UI_PopupList(), UI_PushChildWindow_f(), UI_PushDropDownWindow_f(), UI_PushWindow_(), UI_PushWindow_f(), UI_Restart_f(), uiWindowNode_t_open(), cgame_import_t::void(), and WEB_CheckAuth().
Removes a window from the list of all windows.
| [in] | window | Pointer to the window node to remove |
Definition at line 644 of file ui_windows.cpp.
References REMOVE_ELEM, and ui_global.
Referenced by uiWindowNode::deleteNode().
Sets new x and y coordinates for a given window.
Definition at line 606 of file ui_windows.cpp.
References uiNode_t::box, uiBox_t::pos, and Vector2Set.
Referenced by uiControlNode::onCapturedMouseMove().