void onWindowClosed(uiNode_t *node) override
void onWindowOpened(uiNode_t *node, linkedList_t *params) override
Called when we init the node on the screen.
void draw(uiNode_t *node) override
int LUA_EVENT
holds a reference to a lua event handler
node behaviour, how a node work
Atomic structure used to define most of the UI.
void UI_RegisterTimerNode(uiBehaviour_t *behaviour)