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UFO: Alien Invasion
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The texture behaviour allow to draw a motif (an image) in all the surface of the a node. The image is not stretched but looped.
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#include "../ui_nodes.h"#include "../ui_parse.h"#include "../ui_behaviour.h"#include "../ui_render.h"#include "../../renderer/r_draw.h"#include "ui_node_texture.h"#include "ui_node_abstractnode.h"#include "../../../common/scripts_lua.h"
Go to the source code of this file.
Macros | |
| #define | EXTRADATA_TYPE 0 |
Functions | |
| void | UI_RegisterTextureNode (uiBehaviour_t *behaviour) |
The texture behaviour allow to draw a motif (an image) in all the surface of the a node. The image is not stretched but looped.
Definition in file ui_node_texture.cpp.
| #define EXTRADATA_TYPE 0 |
Definition at line 44 of file ui_node_texture.cpp.
| void UI_RegisterTextureNode | ( | uiBehaviour_t * | behaviour | ) |
Definition at line 72 of file ui_node_texture.cpp.
References EXTRADATA_TYPE, uiBehaviour_t::extraDataSize, uiBehaviour_t::lua_SWIG_typeinfo, uiBehaviour_t::manager, uiBehaviour_t::name, UI_RegisterNodeProperty, UI_SWIG_TypeQuery(), and V_CVAR_OR_STRING.