UFO: Alien Invasion
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ui_node_special.h
Go to the documentation of this file.
1
4
5/*
6Copyright (C) 2002-2025 UFO: Alien Invasion.
7
8This program is free software; you can redistribute it and/or
9modify it under the terms of the GNU General Public License
10as published by the Free Software Foundation; either version 2
11of the License, or (at your option) any later version.
12
13This program is distributed in the hope that it will be useful,
14but WITHOUT ANY WARRANTY; without even the implied warranty of
15MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16
17See the GNU General Public License for more details.
18
19You should have received a copy of the GNU General Public License
20along with this program; if not, write to the Free Software
21Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22
23*/
24
25#pragma once
26
27#include "../ui_nodes.h"
28
29class uiConFuncNode : public uiNode {
30 void onLoaded(uiNode_t* node) override;
31 void onWindowOpened(uiNode_t* node, linkedList_t* params) override;
32 void onWindowClosed(uiNode_t* node) override;
33 void clone(uiNode_t const* source, uiNode_t* clone) override;
34 void deleteNode(uiNode_t* node) override;
35};
36
37class uiFuncNode : public uiNode {
38 void onLoaded(uiNode_t* node);
39};
40
41class uiCvarNode : public uiNode {
42 void onWindowOpened(uiNode_t* node, linkedList_t* params);
43 void onWindowClosed(uiNode_t* node);
44 void clone(uiNode_t const* source, uiNode_t* clone);
45 void deleteNode(uiNode_t* node);
46};
47
50void UI_RegisterFuncNode(uiBehaviour_t* behaviour);
51void UI_RegisterNullNode(uiBehaviour_t* behaviour);
void onWindowOpened(uiNode_t *node, linkedList_t *params) override
Callback every time the parent window is opened (pushed into the active window stack).
void onWindowClosed(uiNode_t *node) override
Callback every time the parent window is closed (pop from the active window stack).
void clone(uiNode_t const *source, uiNode_t *clone) override
void deleteNode(uiNode_t *node) override
Cleanup tasks on removing a console function.
void onLoaded(uiNode_t *node) override
Call after the script initialized the node.
void onWindowClosed(uiNode_t *node)
Callback every time the parent window is closed (pop from the active window stack).
void deleteNode(uiNode_t *node)
void clone(uiNode_t const *source, uiNode_t *clone)
void onWindowOpened(uiNode_t *node, linkedList_t *params)
void onLoaded(uiNode_t *node)
Call after the script initialized the node.
node behaviour, how a node work
Atomic structure used to define most of the UI.
Definition ui_nodes.h:80
void UI_RegisterNullNode(uiBehaviour_t *behaviour)
void UI_RegisterCvarFuncNode(uiBehaviour_t *behaviour)
void UI_RegisterFuncNode(uiBehaviour_t *behaviour)
void UI_RegisterConFuncNode(uiBehaviour_t *behaviour)