#define pSequenceContext_t
void draw(uiNode_t *node) override
void initNode(uiNode_t *node) override
void onWindowOpened(uiNode_t *node, linkedList_t *params) override
void onPropertyChanged(uiNode_t *node, const value_t *property) override
void onWindowClosed(uiNode_t *node) override
void onLeftClick(uiNode_t *node, int x, int y) override
QGL_EXTERN GLuint GLsizei GLsizei GLint GLenum GLchar * name
int LUA_EVENT
holds a reference to a lua event handler
node behaviour, how a node work
Atomic structure used to define most of the UI.
void UI_RegisterSequenceNode(uiBehaviour_t *behaviour)
void UI_Sequence_SetSource(uiNode_t *node, const char *name)