UFO: Alien Invasion
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ui_node_sequence.h
Go to the documentation of this file.
1
4
5/*
6Copyright (C) 2002-2025 UFO: Alien Invasion.
7
8This program is free software; you can redistribute it and/or
9modify it under the terms of the GNU General Public License
10as published by the Free Software Foundation; either version 2
11of the License, or (at your option) any later version.
12
13This program is distributed in the hope that it will be useful,
14but WITHOUT ANY WARRANTY; without even the implied warranty of
15MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16
17See the GNU General Public License for more details.
18
19You should have received a copy of the GNU General Public License
20along with this program; if not, write to the Free Software
21Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22
23*/
24
25#pragma once
26
27#include "../ui_nodes.h"
29
31 void initNode(uiNode_t* node) override;
32 void draw(uiNode_t* node) override;
33 void onLeftClick(uiNode_t* node, int x, int y) override;
34 void onWindowOpened(uiNode_t* node, linkedList_t* params) override;
35 void onWindowClosed(uiNode_t* node) override;
36 void onPropertyChanged(uiNode_t* node, const value_t* property) override;
37};
38
40
41typedef struct {
42 bool playing;
43 const char* source;
44
46 struct uiAction_s* onEnd;
48
52
53void UI_Sequence_SetSource(uiNode_t* node, const char* name);
#define pSequenceContext_t
Definition cl_sequence.h:31
void draw(uiNode_t *node) override
void initNode(uiNode_t *node) override
void onWindowOpened(uiNode_t *node, linkedList_t *params) override
void onPropertyChanged(uiNode_t *node, const value_t *property) override
void onWindowClosed(uiNode_t *node) override
void onLeftClick(uiNode_t *node, int x, int y) override
QGL_EXTERN GLuint GLsizei GLsizei GLint GLenum GLchar * name
Definition r_gl.h:110
int LUA_EVENT
holds a reference to a lua event handler
Definition scripts_lua.h:49
struct uiAction_s * onEnd
pSequenceContext_t context
node behaviour, how a node work
Atomic structure used to define most of the UI.
Definition ui_nodes.h:80
void UI_RegisterSequenceNode(uiBehaviour_t *behaviour)
void UI_Sequence_SetSource(uiNode_t *node, const char *name)