UFO: Alien Invasion
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ui_node_option.h
Go to the documentation of this file.
1
4
5/*
6Copyright (C) 2002-2025 UFO: Alien Invasion.
7
8This program is free software; you can redistribute it and/or
9modify it under the terms of the GNU General Public License
10as published by the Free Software Foundation; either version 2
11of the License, or (at your option) any later version.
12
13This program is distributed in the hope that it will be useful,
14but WITHOUT ANY WARRANTY; without even the implied warranty of
15MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16
17See the GNU General Public License for more details.
18
19You should have received a copy of the GNU General Public License
20along with this program; if not, write to the Free Software
21Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22
23*/
24
25#pragma once
26
27#include "../ui_nodes.h"
29
31 void onPropertyChanged(uiNode_t* node, const value_t* property) override;
32 void doLayout(uiNode_t* node) override;
33};
34
36
38
39#define OPTIONEXTRADATA_TYPE optionExtraData_t
40#define OPTIONEXTRADATA(node) UI_EXTRADATA(node, OPTIONEXTRADATA_TYPE)
41#define OPTIONEXTRADATACONST(node) UI_EXTRADATACONST(node, OPTIONEXTRADATA_TYPE)
42
44typedef struct optionExtraData_s {
45 char label[MAX_VAR];
46 char value[MAX_VAR];
47
49 bool flipIcon;
50
51 /* status */
52 bool collapsed;
53
54 /* cache */
55 bool truncated;
57 bool hovered;
58
60
62uiNode_t* UI_AllocOptionNode(const char* name, const char* label, const char* value);
63
64void UI_Option_SetLabel (uiNode_t* node, const char* text);
65void UI_Option_SetValue (uiNode_t* node, const char* text);
66void UI_Option_SetIconByName (uiNode_t* node, const char* name);
67
void doLayout(uiNode_t *node) override
Call to update the node layout. This common code revalidates the node tree.
void onPropertyChanged(uiNode_t *node, const value_t *property) override
QGL_EXTERN GLuint GLsizei GLsizei GLint GLenum GLchar * name
Definition r_gl.h:110
#define MAX_VAR
Definition shared.h:36
Option definition.
uiSprite_t * icon
char value[MAX_VAR]
char label[MAX_VAR]
node behaviour, how a node work
Atomic structure used to define most of the UI.
Definition ui_nodes.h:80
const uiBehaviour_t * ui_optionBehaviour
uiNode_t * UI_AllocOptionNode(const char *name, const char *label, const char *value)
Initializes an option with a very little set of values.
int UI_OptionUpdateCache(uiNode_t *option)
update option cache about child, according to collapse and visible status
void UI_Option_SetIconByName(uiNode_t *node, const char *name)
void UI_Option_SetLabel(uiNode_t *node, const char *text)
void UI_RegisterOptionNode(uiBehaviour_t *behaviour)
void UI_Option_SetValue(uiNode_t *node, const char *text)