36#define EXTRADATA_TYPE abstractScrollbarExtraData_t
37#define EXTRADATA(node) UI_EXTRADATA(node, abstractScrollbarExtraData_t)
72 behaviour->
name =
"abstractscrollbar";
Header for lua script functions.
node behaviour, how a node work
Atomic structure used to define most of the UI.
struct uiAction_s * onChange
void UI_ExecuteEventActions(uiNode_t *source, const uiAction_t *firstAction)
#define UI_RegisterExtradataNodeProperty(BEHAVIOUR, NAME, TYPE, EXTRADATATYPE, ATTRIBUTE)
Initialize a property from extradata of node.
bool UI_ExecuteLuaEventScript(uiNode_t *node, LUA_EVENT event)
Executes a lua event handler.
Basic lua initialization for the ui.
void * UI_SWIG_TypeQuery(const char *name)
This function queries the SWIG type table for a type information structure. It is used in combination...
SharedPtr< uiNode > UINodePtr