definitions common between client and server, but not game lib
QGL_EXTERN GLuint GLsizei GLsizei GLint GLenum GLchar * name
Atomic structure used to define most of the UI.
uiNode_t * UI_GetComponent(const char *name)
Searches all components for the specified one.
void UI_InsertComponent(uiNode_t *component)
Add a new component to the list of all components.