UFO: Alien Invasion
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ui_components.h
Go to the documentation of this file.
1
4
5/*
6Copyright (C) 2002-2025 UFO: Alien Invasion.
7
8This program is free software; you can redistribute it and/or
9modify it under the terms of the GNU General Public License
10as published by the Free Software Foundation; either version 2
11of the License, or (at your option) any later version.
12
13This program is distributed in the hope that it will be useful,
14but WITHOUT ANY WARRANTY; without even the implied warranty of
15MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16
17See the GNU General Public License for more details.
18
19You should have received a copy of the GNU General Public License
20along with this program; if not, write to the Free Software
21Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22
23*/
24
25#pragma once
26
27#include "../../common/common.h"
28
29/* prototype */
30struct uiNode_t;
31
32void UI_InsertComponent(uiNode_t* component);
33uiNode_t* UI_GetComponent(const char* name);
definitions common between client and server, but not game lib
QGL_EXTERN GLuint GLsizei GLsizei GLint GLenum GLchar * name
Definition r_gl.h:110
Atomic structure used to define most of the UI.
Definition ui_nodes.h:80
uiNode_t * UI_GetComponent(const char *name)
Searches all components for the specified one.
void UI_InsertComponent(uiNode_t *component)
Add a new component to the list of all components.