void Con_Print(const char *txt)
Handles cursor positioning, line wrapping, etc All console printing must go through this in order to ...
bool CL_ParseClientData(const char *type, const char *name, const char **text)
Called at client startup.
void CL_Drop(void)
Ensures the right menu cvars are set after error drop or map change.
void CL_SlowFrame(int now, void *data)
void Cmd_ForwardToServer(void)
adds the current command line as a clc_stringcmd to the client message. things like action,...
void CL_Frame(int now, void *data)
void CL_Shutdown(void)
Saves configuration file and shuts the client systems down.
void CL_InitAfter(void)
Init function for clients - called after menu was initialized and ufo-scripts were parsed.
int CL_Milliseconds(void)
void SCR_EndLoadingPlaque(void)
void SCR_BeginLoadingPlaque(void)
const char * Cmd_Argv(int arg)
Returns a given argument.
void Cmd_Dummy_f(void)
Dummy binding if you don't want unknown commands forwarded to the server.
void Cmd_AddCommand(const char *cmdName, xcommand_t function, const char *desc)
Add a new command to the script interface.
void Com_Printf(const char *const fmt,...)
definitions common between client and server, but not game lib
QGL_EXTERN GLsizei const GLvoid * data
QGL_EXTERN GLint GLenum type
QGL_EXTERN GLuint GLsizei GLsizei GLint GLenum GLchar * name
int Sys_Milliseconds(void)