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UFO: Alien Invasion
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To avoid linearly searching through lists of entities during environment testing, the world is carved up with an evenly spaced, axially aligned bsp tree. More...
#include <server.h>

Data Fields | |
| int | axis |
| float | dist |
| struct worldSector_s * | children [2] |
| sv_edict_t * | entities |
To avoid linearly searching through lists of entities during environment testing, the world is carved up with an evenly spaced, axially aligned bsp tree.
| int worldSector_t::axis |
-1 = leaf node
Definition at line 58 of file server.h.
Referenced by SV_AreaEdicts_r(), SV_CreateWorldSector(), and SV_LinkEdict().
| struct worldSector_s* worldSector_t::children[2] |
Definition at line 60 of file server.h.
Referenced by SV_AreaEdicts_r(), SV_CreateWorldSector(), and SV_LinkEdict().
| float worldSector_t::dist |
Definition at line 59 of file server.h.
Referenced by SV_AreaEdicts_r(), SV_CreateWorldSector(), and SV_LinkEdict().
| sv_edict_t* worldSector_t::entities |
Definition at line 61 of file server.h.
Referenced by SV_AreaEdicts_r(), SV_CreateWorldSector(), SV_LinkEdict(), and SV_UnlinkEdict().