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UFO: Alien Invasion
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Contains the game screen size and drawing scale. More...
#include <cl_video.h>

Data Fields | |
| viddefContext_t | context |
| bool | stretch |
| float | rx |
| float | ry |
| int | virtualWidth |
| int | virtualHeight |
| int | x |
| int | y |
| int | viewWidth |
| int | viewHeight |
Contains the game screen size and drawing scale.
This is used to rationalize the GUI system rendering box with the actual screen. The width and height are the dimensions of the actual screen, not just the rendering box. The rx, ry positions are the width and height divided by VID_NORM_WIDTH and VID_NORM_HEIGHT respectively. This allows the GUI system to use a "normalized" coordinate system of 1024x768 texels.
this struct is also defined in src/renderer/r_local.h
Definition at line 69 of file cl_video.h.
| viddefContext_t viddef_t::context |
Definition at line 70 of file cl_video.h.
| float viddef_t::rx |
horizontal screen scale factor
Definition at line 74 of file cl_video.h.
| float viddef_t::ry |
vertical screen scale factor
Definition at line 75 of file cl_video.h.
| bool viddef_t::stretch |
currently stretch mode?
Definition at line 72 of file cl_video.h.
| int viddef_t::viewHeight |
The menu system may define a rendering view port on the screen. The values defines the properties of this view port i.e. the height and width of the port, and the (x, y) offset from the upper left corner.
Definition at line 79 of file cl_video.h.
| int viddef_t::viewWidth |
Definition at line 79 of file cl_video.h.
| int viddef_t::virtualHeight |
size of the virtual screen
Definition at line 77 of file cl_video.h.
| int viddef_t::virtualWidth |
Definition at line 77 of file cl_video.h.
| int viddef_t::x |
Definition at line 79 of file cl_video.h.
| int viddef_t::y |
Definition at line 79 of file cl_video.h.