|
UFO: Alien Invasion
|
#include <scripts.h>

Data Fields | |
| const char * | string |
| valueTypes_t | type |
| size_t | ofs |
| size_t | size |
| size_t value_t::ofs |
Definition at line 170 of file scripts.h.
Referenced by CL_ParseMapParticle(), CL_ParsePtlCmds(), Com_GetValue(), SEQ_ExecuteCamera(), SEQ_ExecuteModel(), SEQ_ExecuteObj2D(), UI_ExecuteCallAction(), UI_GetPropertyOrLuaMethod(), UI_GetStringFromNodeProperty(), UI_MaterialEditorChangeValue_f(), UI_NodeSetProperty(), UI_NodeSetPropertyFromRAW(), UI_ParseProperty(), and WEB_ListCGameFilesCallback().
| size_t value_t::size |
Definition at line 171 of file scripts.h.
Referenced by CL_ParseMapParticle(), SEQ_ExecuteCamera(), SEQ_ExecuteModel(), SEQ_ExecuteObj2D(), UI_GetPropertyOrLuaMethod(), UI_InitRawActionValue(), UI_MaterialEditorChangeValue_f(), UI_NodeSetProperty(), UI_NodeSetPropertyFromRAW(), UI_ParseProperty(), and WEB_ListCGameFilesCallback().
| const char* value_t::string |
Definition at line 168 of file scripts.h.
Referenced by CL_ParseMapParticle(), CL_ParsePtlCmds(), uiFuncNode::onLoaded(), SEQ_ExecuteCamera(), SEQ_ExecuteModel(), SEQ_ExecuteObj2D(), UI_ExecuteCallAction(), UI_FindPropertyByName(), UI_GetFloatFromNodeProperty(), UI_GetPropertyFromBehaviour(), UI_GetPropertyOrLuaMethod(), UI_GetStringFromExpression(), UI_GetStringFromNodeProperty(), UI_InitializeNodeBehaviour(), UI_InitRawActionValue(), UI_NodeSetProperty(), UI_NodeSetPropertyFromRAW(), UI_ParseEventProperty(), UI_ParseNodeProperties(), UI_ParseProperty(), UI_ParseSetAction(), and WEB_ListCGameFilesCallback().
| valueTypes_t value_t::type |
Definition at line 169 of file scripts.h.
Referenced by CL_ParseMapParticle(), CL_ParsePtlCmds(), uiFuncNode::onLoaded(), SEQ_ExecuteCamera(), SEQ_ExecuteModel(), SEQ_ExecuteObj2D(), UI_AddListener_f(), UI_ExecuteCallAction(), UI_GetFloatFromNodeProperty(), UI_GetPropertyOrLuaMethod(), UI_GetStringFromNodeProperty(), UI_InitRawActionValue(), UI_MaterialEditorChangeValue_f(), UI_NodeSetProperty(), UI_NodeSetPropertyFromActionValue(), UI_NodeSetPropertyFromRAW(), UI_ParseProperty(), UI_ParseSetAction(), UI_ReadNodePath(), UI_RemoveListener_f(), and WEB_ListCGameFilesCallback().