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UFO: Alien Invasion
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#include <ui_nodes.h>

Public Member Functions | |
| void | clear () |
| void | set (vec2_t pos, vec2_t size) |
| void | expand (int dist) |
| void | alignBox (uiBox_t &inner, align_t direction) |
Data Fields | |
| vec2_t | pos |
| vec2_t | size |
Definition at line 50 of file ui_nodes.h.
Align an inner box to this box.
Definition at line 698 of file ui_nodes.cpp.
References Com_Error(), ERR_FATAL, pos, and size.
Referenced by uiButtonNode::draw().
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inline |
Definition at line 54 of file ui_nodes.h.
References pos, size, and Vector2Clear.
Referenced by uiButtonNode::draw().
Definition at line 64 of file ui_nodes.h.
Referenced by uiButtonNode::draw().
Definition at line 59 of file ui_nodes.h.
References pos, size, and Vector2Copy.
Referenced by uiButtonNode::draw().
| vec2_t uiBox_t::pos |
Definition at line 51 of file ui_nodes.h.
Referenced by alignBox(), clear(), uiWindowNode::doLayout(), uiButtonNode::draw(), expand(), uiControlNode::onMouseDown(), set(), UI_BaseInventoryNodeDraw2(), UI_BorderLayout(), UI_ColumnLayout(), UI_DrawModelNodeWithUIModel(), UI_EditorNodeExtractNode(), UI_GetNodeAbsPos(), UI_GetNodeInTreeAtPosition(), UI_GetNodeScreenPos(), UI_LeftRightFlowLayout(), UI_NodeAbsoluteToRelativePos(), UI_NodeRelativeToAbsolutePoint(), UI_NodeSetBox(), UI_NodeSetPos(), UI_PushDropDownWindow_f(), UI_SetNewWindowPos(), UI_TopDownFlowLayout(), UI_Window_SetCloseButton(), UI_Window_SetDragButton(), uiNode_t_left(), and uiNode_t_top().
| vec2_t uiBox_t::size |
Definition at line 52 of file ui_nodes.h.
Referenced by alignBox(), clear(), uiModelNode::doLayout(), uiTextNode::doLayout(), uiWindowNode::doLayout(), uiBarNode::draw(), uiBaseLayoutNode::draw(), uiBattleScapeNode::draw(), uiButtonNode::draw(), uiCheckBoxNode::draw(), uiGeoscapeNode::draw(), uiImageNode::draw(), uiItemNode::draw(), uiLineChartNode::draw(), uiMaterialEditorNode::draw(), uiMessageListNode::draw(), uiOptionListNode::draw(), uiOptionTreeNode::draw(), uiPanelNode::draw(), uiRadarNode::draw(), uiRadioButtonNode::draw(), uiRowsNode::draw(), uiSelectBoxNode::draw(), uiSequenceNode::draw(), uiSpinnerNode::draw(), uiStringNode::draw(), uiTabNode::draw(), uiTBarNode::draw(), uiTextEntryNode::draw(), uiTextureNode::draw(), uiVScrollbarNode::draw(), uiWindowNode::draw(), uiSelectBoxNode::drawOverWindow(), uiVideoNode::drawOverWindow(), uiText2Node::drawText(), uiTextListNode::drawText(), uiTextNode::drawText(), uiStringNode::drawTooltip(), expand(), uiSpinnerNode::isPositionIncrease(), uiAbstractScrollableNode::isSizeChange(), uiBarNode::onCapturedMouseMove(), uiControlNode::onCapturedMouseMove(), uiGeoscapeNode::onCapturedMouseMove(), uiRadarNode::onCapturedMouseMove(), uiSelectBoxNode::onCapturedMouseMove(), uiVScrollbarNode::onCapturedMouseMove(), uiTextEntryNode::onFocusGained(), uiSelectBoxNode::onLeftClick(), uiButtonNode::onLoaded(), uiContainerNode::onLoaded(), uiImageNode::onLoaded(), uiSelectBoxNode::onLoaded(), uiText2Node::onLoaded(), uiVScrollbarNode::onLoaded(), uiVScrollbarNode::onLoading(), uiWindowNode::onLoading(), uiBattleScapeNode::onSizeChanged(), uiWindowNode::onSizeChanged(), uiBattleScapeNode::onWindowOpened(), set(), UI_BaseInventoryNodeDraw2(), UI_BaseInventoryNodeDrawItems(), UI_BaseInventoryNodeGetItem(), UI_BorderLayout(), UI_ClientLayout(), UI_ColumnLayout(), UI_ContainerNodeDrawDropPreview(), UI_ContainerNodeDrawFreeSpace(), UI_ContainerNodeDrawSingle(), UI_DrawDisabled(), UI_DrawFree(), UI_DrawModelNode(), UI_DrawModelNodeWithUIModel(), UI_DrawNode(), UI_EditorNodeExtractNode(), UI_EditorNodeGetElementAtPosition(), UI_EditorNodeHighlightNode(), UI_GetNodeInTreeAtPosition(), UI_InitModelInfoView(), UI_InitRadar(), UI_LeftRightFlowLayout(), UI_MaterialEditorNodeGetImageAtPosition(), UI_NodeGetPoint(), UI_NodeSetBox(), UI_NodeSetSize(), UI_OptionListNodeGetOptionAtPosition(), UI_OptionListNodeUpdateScroll(), UI_OptionTreeNodeUpdateScroll(), UI_PackLayout(), UI_StarLayout(), UI_TabNodeTabAtPosition(), UI_TopDownFlowLayout(), UI_VScrollbarNodeGetElementSize(), UI_Window_FlagFullscreen(), UI_Window_SetCloseButton(), UI_Window_SetDragButton(), uiNode_t_height(), uiNode_t_width(), and uiMaterialEditorNode::updateView().