UFO: Alien Invasion
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spawn_temp_t Struct Reference

this is only used to hold entity field values that can be set from the editor, but aren't actually present in Edict during gameplay More...

Collaboration diagram for spawn_temp_t:
Collaboration graph

Data Fields

int noRandomSpawn
int noEquipment

Detailed Description

this is only used to hold entity field values that can be set from the editor, but aren't actually present in Edict during gameplay

Definition at line 53 of file g_spawn.cpp.

Field Documentation

◆ noEquipment

int spawn_temp_t::noEquipment

spawn the actors with no equipment - must be collected in the map

Definition at line 56 of file g_spawn.cpp.

◆ noRandomSpawn

int spawn_temp_t::noRandomSpawn

spawn the actors on random spawnpoints

Definition at line 55 of file g_spawn.cpp.


The documentation for this struct was generated from the following file: