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UFO: Alien Invasion
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#include <mp_serverlist.h>

Data Fields | |
| char * | node |
| char * | service |
| bool | pinged |
| char | sv_hostname [MAX_OSPATH] |
| char | mapname [16] |
| char | version [8] |
| char | gametype [8] |
| bool | sv_dedicated |
| int | sv_maxclients |
| int | clients |
| int | serverListPos |
Definition at line 30 of file mp_serverlist.h.
| int serverList_t::clients |
already connected clients
Definition at line 40 of file mp_serverlist.h.
Referenced by GAME_MP_PingServerCallback(), GAME_MP_ProcessPingReply(), and GAME_MP_ShowServer().
| char serverList_t::gametype[8] |
the game type
Definition at line 37 of file mp_serverlist.h.
Referenced by GAME_MP_PingServerCallback(), and GAME_MP_ProcessPingReply().
| char serverList_t::mapname[16] |
currently running map
Definition at line 35 of file mp_serverlist.h.
Referenced by GAME_MP_PingServerCallback(), and GAME_MP_ProcessPingReply().
| char* serverList_t::node |
node ip address
Definition at line 31 of file mp_serverlist.h.
Referenced by GAME_MP_PingServer(), and GAME_MP_PrintServerList_f().
| bool serverList_t::pinged |
already pinged
Definition at line 33 of file mp_serverlist.h.
Referenced by GAME_MP_PrintServerList_f(), and GAME_MP_ProcessPingReply().
| int serverList_t::serverListPos |
position in the server list array
Definition at line 41 of file mp_serverlist.h.
Referenced by GAME_MP_PingServerCallback().
| char* serverList_t::service |
node port
Definition at line 32 of file mp_serverlist.h.
Referenced by GAME_MP_PingServer(), and GAME_MP_PrintServerList_f().
| bool serverList_t::sv_dedicated |
dedicated server
Definition at line 38 of file mp_serverlist.h.
Referenced by GAME_MP_ProcessPingReply().
| char serverList_t::sv_hostname[MAX_OSPATH] |
the server hostname
Definition at line 34 of file mp_serverlist.h.
Referenced by GAME_MP_PingServerCallback(), and GAME_MP_ProcessPingReply().
| int serverList_t::sv_maxclients |
max. client amount allowed
Definition at line 39 of file mp_serverlist.h.
Referenced by GAME_MP_PingServerCallback(), GAME_MP_ProcessPingReply(), and GAME_MP_ShowServer().
| char serverList_t::version[8] |
the game version
Definition at line 36 of file mp_serverlist.h.
Referenced by GAME_MP_ProcessPingReply().