UFO: Alien Invasion
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serverList_t Struct Reference

#include <mp_serverlist.h>

Collaboration diagram for serverList_t:
Collaboration graph

Data Fields

char * node
char * service
bool pinged
char sv_hostname [MAX_OSPATH]
char mapname [16]
char version [8]
char gametype [8]
bool sv_dedicated
int sv_maxclients
int clients
int serverListPos

Detailed Description

Definition at line 30 of file mp_serverlist.h.

Field Documentation

◆ clients

int serverList_t::clients

already connected clients

Definition at line 40 of file mp_serverlist.h.

Referenced by GAME_MP_PingServerCallback(), GAME_MP_ProcessPingReply(), and GAME_MP_ShowServer().

◆ gametype

char serverList_t::gametype[8]

the game type

Definition at line 37 of file mp_serverlist.h.

Referenced by GAME_MP_PingServerCallback(), and GAME_MP_ProcessPingReply().

◆ mapname

char serverList_t::mapname[16]

currently running map

Definition at line 35 of file mp_serverlist.h.

Referenced by GAME_MP_PingServerCallback(), and GAME_MP_ProcessPingReply().

◆ node

char* serverList_t::node

node ip address

Definition at line 31 of file mp_serverlist.h.

Referenced by GAME_MP_PingServer(), and GAME_MP_PrintServerList_f().

◆ pinged

bool serverList_t::pinged

already pinged

Definition at line 33 of file mp_serverlist.h.

Referenced by GAME_MP_PrintServerList_f(), and GAME_MP_ProcessPingReply().

◆ serverListPos

int serverList_t::serverListPos

position in the server list array

Definition at line 41 of file mp_serverlist.h.

Referenced by GAME_MP_PingServerCallback().

◆ service

char* serverList_t::service

node port

Definition at line 32 of file mp_serverlist.h.

Referenced by GAME_MP_PingServer(), and GAME_MP_PrintServerList_f().

◆ sv_dedicated

bool serverList_t::sv_dedicated

dedicated server

Definition at line 38 of file mp_serverlist.h.

Referenced by GAME_MP_ProcessPingReply().

◆ sv_hostname

char serverList_t::sv_hostname[MAX_OSPATH]

the server hostname

Definition at line 34 of file mp_serverlist.h.

Referenced by GAME_MP_PingServerCallback(), and GAME_MP_ProcessPingReply().

◆ sv_maxclients

int serverList_t::sv_maxclients

max. client amount allowed

Definition at line 39 of file mp_serverlist.h.

Referenced by GAME_MP_PingServerCallback(), GAME_MP_ProcessPingReply(), and GAME_MP_ShowServer().

◆ version

char serverList_t::version[8]

the game version

Definition at line 36 of file mp_serverlist.h.

Referenced by GAME_MP_ProcessPingReply().


The documentation for this struct was generated from the following file: