#include <server.h>
Definition at line 76 of file server.h.
◆ abandon
| bool serverInstanceStatic_t::abandon |
shutdown server when all clients disconnect and don't accept new connections
Definition at line 84 of file server.h.
◆ clients
| struct client_s* serverInstanceStatic_t::clients |
[sv_maxclients->value];
Definition at line 80 of file server.h.
◆ gameFrameCond
| SDL_cond* serverInstanceStatic_t::gameFrameCond |
the signal that the game frame threads waits for
Definition at line 87 of file server.h.
◆ gameLibrary
| void* serverInstanceStatic_t::gameLibrary |
◆ gameThread
| SDL_Thread* serverInstanceStatic_t::gameThread |
◆ ge
◆ initialized
| bool serverInstanceStatic_t::initialized |
sv_init has completed
Definition at line 77 of file server.h.
◆ killserver
| bool serverInstanceStatic_t::killserver |
will initiate shutdown once abandon is set
Definition at line 85 of file server.h.
◆ lastHeartbeat
| int serverInstanceStatic_t::lastHeartbeat |
time where the last heartbeat was send to the master server Set to a huge negative value to send immmediately
Definition at line 81 of file server.h.
◆ lastPing
| int serverInstanceStatic_t::lastPing |
◆ netDatagramSocket
◆ realtime
| int serverInstanceStatic_t::realtime |
always increasing, no clamping, etc
Definition at line 78 of file server.h.
◆ serverMutex
| SDL_mutex* serverInstanceStatic_t::serverMutex |
The documentation for this struct was generated from the following file: