UFO: Alien Invasion
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serverInstanceGame_t Struct Reference

Struct that is only valid for one map. It's deleted on every map load. More...

#include <server.h>

Collaboration diagram for serverInstanceGame_t:
Collaboration graph

Data Fields

server_state_t state
char name [MAX_QPATH]
char assembly [MAX_QPATH]
struct cBspModel_s * models [MAX_MODELS]
bool endgame
bool spawned
bool started
char configstrings [MAX_CONFIGSTRINGS][MAX_TOKEN_CHARS]
dbuffermessageBuffer
pending_event_t pendingEvent
pending_event_t eventQueue [64]
int eventQueuePos
mapData_t mapData
mapTiles_t mapTiles
sv_model_t svModels [MAX_MOD_KNOWN]
unsigned int numSVModels
sv_edict_t edicts [MAX_EDICTS]
worldSector_t worldSectors [AREA_NODES]
unsigned int numWorldSectors
memPool_tgameSysPool

Detailed Description

Struct that is only valid for one map. It's deleted on every map load.

Definition at line 106 of file server.h.

Field Documentation

◆ assembly

char serverInstanceGame_t::assembly[MAX_QPATH]

random map assembly name

Definition at line 110 of file server.h.

◆ configstrings

char serverInstanceGame_t::configstrings[MAX_CONFIGSTRINGS][MAX_TOKEN_CHARS]

Definition at line 117 of file server.h.

◆ edicts

sv_edict_t serverInstanceGame_t::edicts[MAX_EDICTS]

Definition at line 130 of file server.h.

◆ endgame

bool serverInstanceGame_t::endgame

Definition at line 113 of file server.h.

◆ eventQueue

pending_event_t serverInstanceGame_t::eventQueue[64]

Definition at line 121 of file server.h.

◆ eventQueuePos

int serverInstanceGame_t::eventQueuePos

Definition at line 122 of file server.h.

◆ gameSysPool

memPool_t* serverInstanceGame_t::gameSysPool

the mempool for the game lib

Definition at line 134 of file server.h.

◆ mapData

mapData_t serverInstanceGame_t::mapData

Definition at line 124 of file server.h.

◆ mapTiles

mapTiles_t serverInstanceGame_t::mapTiles

Definition at line 126 of file server.h.

◆ messageBuffer

dbuffer* serverInstanceGame_t::messageBuffer

the message buffer that was received from the client.

Definition at line 119 of file server.h.

◆ models

struct cBspModel_s* serverInstanceGame_t::models[MAX_MODELS]

Definition at line 111 of file server.h.

◆ name

char serverInstanceGame_t::name[MAX_QPATH]

map name

Definition at line 109 of file server.h.

◆ numSVModels

unsigned int serverInstanceGame_t::numSVModels

Definition at line 129 of file server.h.

◆ numWorldSectors

unsigned int serverInstanceGame_t::numWorldSectors

Definition at line 132 of file server.h.

◆ pendingEvent

pending_event_t serverInstanceGame_t::pendingEvent

Definition at line 120 of file server.h.

◆ spawned

bool serverInstanceGame_t::spawned

set when the actors have spawned - no further connections are allowed in this case

Definition at line 114 of file server.h.

◆ started

bool serverInstanceGame_t::started

set when the match has started

Definition at line 115 of file server.h.

◆ state

server_state_t serverInstanceGame_t::state

precache commands are only valid during load

Definition at line 107 of file server.h.

◆ svModels

sv_model_t serverInstanceGame_t::svModels[MAX_MOD_KNOWN]

Definition at line 128 of file server.h.

◆ worldSectors

worldSector_t serverInstanceGame_t::worldSectors[AREA_NODES]

Definition at line 131 of file server.h.


The documentation for this struct was generated from the following file: