UFO: Alien Invasion
Loading...
Searching...
No Matches
saveFileHeader_t Struct Reference

#include <cp_save.h>

Collaboration diagram for saveFileHeader_t:
Collaboration graph

Data Fields

uint32_t version
uint32_t compressed
uint32_t subsystems
uint32_t dummy [13]
char gameVersion [16]
char name [32]
char gameDate [32]
char realDate [32]
uint32_t xmlSize

Detailed Description

Definition at line 36 of file cp_save.h.

Field Documentation

◆ compressed

uint32_t saveFileHeader_t::compressed

is this file compressed via zlib

Definition at line 38 of file cp_save.h.

Referenced by SAV_GameLoad(), SAV_GameSave(), and SAV_LoadHeader().

◆ dummy

uint32_t saveFileHeader_t::dummy[13]

maybe we have to extend this later

Definition at line 40 of file cp_save.h.

◆ gameDate

char saveFileHeader_t::gameDate[32]

internal game date

Definition at line 43 of file cp_save.h.

Referenced by SAV_GameSave(), SAV_ListSaveGames_f(), and SAV_VerifyHeader().

◆ gameVersion

char saveFileHeader_t::gameVersion[16]

game version that was used to save this file

Definition at line 41 of file cp_save.h.

Referenced by SAV_GameLoad(), SAV_GameSave(), and SAV_VerifyHeader().

◆ name

char saveFileHeader_t::name[32]

savefile name

Definition at line 42 of file cp_save.h.

Referenced by SAV_GameSave(), SAV_ListSaveGames_f(), and SAV_VerifyHeader().

◆ realDate

char saveFileHeader_t::realDate[32]

real datestring when the user saved this game

Definition at line 44 of file cp_save.h.

Referenced by SAV_GameSave(), SAV_ListSaveGames_f(), and SAV_VerifyHeader().

◆ subsystems

uint32_t saveFileHeader_t::subsystems

amount of subsystems that were saved in this savegame

Definition at line 39 of file cp_save.h.

Referenced by SAV_GameSave(), and SAV_VerifyHeader().

◆ version

uint32_t saveFileHeader_t::version

which savegame version

Definition at line 37 of file cp_save.h.

Referenced by SAV_GameLoad(), SAV_GameSave(), SAV_LoadHeader(), and SAV_VerifyHeader().

◆ xmlSize

uint32_t saveFileHeader_t::xmlSize

Definition at line 45 of file cp_save.h.

Referenced by SAV_GameLoad(), SAV_GameSave(), SAV_LoadHeader(), and SAV_VerifyHeader().


The documentation for this struct was generated from the following file: