|
UFO: Alien Invasion
|
Pathfinding routing structure and tile layout. More...
#include <typedefs.h>

Public Member Functions | |
| void | setStepup (const int x, const int y, const int z, const int dir, const int val) |
| byte | getStepup (const int x, const int y, const int z, const int dir) const |
| void | setConn (const int x, const int y, const int z, const int dir, const int val) |
| byte | getConn (const int x, const int y, const int z, const int dir) const |
| void | setCeiling (const int x, const int y, const int z, const int val) |
| byte | getCeiling (const int x, const int y, const int z) const |
| byte | getCeiling (const pos3_t pos) const |
| void | setFloor (const int x, const int y, const int z, const int val) |
| signed char | getFloor (const int x, const int y, const int z) const |
| signed char | getFloor (const pos3_t pos) const |
Pathfinding routing structure and tile layout.
ROUTE Information stored in "route"
connections (see Grid_MoveCheck) mask description 0x10 0001 0000 connection to +x (height ignored?) 0x20 0010 0000 connection to -x (height ignored?) 0x40 0100 0000 connection to +y (height ignored?) 0x80 1000 0000 connection to -y (height ignored?)
See "h = map->route[z][y][x] & 0x0F;" and "if (map->route[az][ay][ax] & 0x0F) > h)" in CM_UpdateConnection 0x0F 0000 1111 some height info?
FALL Information about how much you'll fall down from x,y position? I THINK as long as a bit is set you will fall down ... See "while (map->fall[ny][nx] & (1 << z)) z--;" in Grid_MoveMark
STEP
0000 0000 Access with "step[y][x] & (1 << z)" Guess: Each bit if set to 0 if a unit can step on it (e.g. ground or chair) or it's 1 if there is a wall or similar (i.e. it's blocked). GERD THINKS it shows stairs and step-on stuff Search for "sh = (map->step[y][x] & (1 << z)) ? sh_big : sh_low;" and similar. "sh" seems to mean "step height"
AREA The needed TUs to walk to a given position. (See Grid_MoveLength)
AREASTORED The stored mask (the cached move) of the routing data. (See Grid_MoveLength)
TILE LAYOUT AND PATHING Maps are comprised of tiles. Each tile has a number of levels corresponding to entities in game. All static entities in the tile are located in levels 0-255, with the main world located in 0. Levels 256-258 are reserved, see LEVEL_* constants in src/shared/shared.h. Non-static entities (ET_BREAKABLE and ET_ROTATING, ET_DOOR, etc.) are contained in levels 259 and above. These entities' models are named *##, beginning from 1, and each corresponds to level LEVEL_MAX - 1 + ##.
The code that handles the pathing has separate checks for the static and non-static levels in a tile. The static levels have their bounds precalculated by CM_MakeTracingNodes and stored in tile->theads. The other levels are checked in the fly when Grid_CheckUnit is called.
Definition at line 196 of file typedefs.h.
Definition at line 222 of file typedefs.h.
References getCeiling().
Definition at line 212 of file typedefs.h.
References _route.
|
inline |
Definition at line 232 of file typedefs.h.
References getFloor().
Definition at line 205 of file typedefs.h.
References _stepup.
Definition at line 216 of file typedefs.h.
References _ceil.
|
inline |
Definition at line 209 of file typedefs.h.
References _route.
Definition at line 226 of file typedefs.h.
References _floor.
|
inline |
Definition at line 202 of file typedefs.h.
References _stepup.
| byte routing_t::_ceil[PATHFINDING_HEIGHT][PATHFINDING_WIDTH][PATHFINDING_WIDTH] |
Definition at line 200 of file typedefs.h.
Referenced by getCeiling(), and setCeiling().
| signed char routing_t::_floor[PATHFINDING_HEIGHT][PATHFINDING_WIDTH][PATHFINDING_WIDTH] |
Definition at line 199 of file typedefs.h.
Referenced by getFloor(), and setFloor().
| byte routing_t::_route[PATHFINDING_HEIGHT][PATHFINDING_WIDTH][PATHFINDING_WIDTH][CORE_DIRECTIONS] |
Definition at line 198 of file typedefs.h.
| byte routing_t::_stepup[PATHFINDING_HEIGHT][PATHFINDING_WIDTH][PATHFINDING_WIDTH][CORE_DIRECTIONS] |
Definition at line 197 of file typedefs.h.
Referenced by getStepup(), and setStepup().