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UFO: Alien Invasion
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extradata for the model node More...
#include <ui_node_model.h>

Data Fields | |
| char * | oldRefValue |
| vec3_t | angles |
| vec3_t | origin |
| vec3_t | omega |
| vec3_t | scale |
| const char * | skin |
| const char * | model |
| const char * | tag |
| animState_t * | animationState |
| const char * | animation |
| bool | autoscale |
| bool | rotateWithMouse |
| bool | clipOverflow |
| bool | containerLike |
extradata for the model node
Definition at line 63 of file ui_node_model.h.
| vec3_t modelExtraData_t::angles |
Definition at line 65 of file ui_node_model.h.
| const char* modelExtraData_t::animation |
Anim string from the *.anm files
Definition at line 73 of file ui_node_model.h.
| animState_t* modelExtraData_t::animationState |
holds then anim state for the current model
Definition at line 72 of file ui_node_model.h.
| bool modelExtraData_t::autoscale |
If true autoscale the model when we draw it
Definition at line 74 of file ui_node_model.h.
| bool modelExtraData_t::clipOverflow |
If true (default) model outside the node are clipped
Definition at line 76 of file ui_node_model.h.
| bool modelExtraData_t::containerLike |
Display an item like an item from the container
Definition at line 77 of file ui_node_model.h.
| const char* modelExtraData_t::model |
Definition at line 70 of file ui_node_model.h.
| char* modelExtraData_t::oldRefValue |
used for storing old reference values
Definition at line 64 of file ui_node_model.h.
| vec3_t modelExtraData_t::omega |
Definition at line 67 of file ui_node_model.h.
| vec3_t modelExtraData_t::origin |
Definition at line 66 of file ui_node_model.h.
| bool modelExtraData_t::rotateWithMouse |
If true the user can rotate the model with the mouse
Definition at line 75 of file ui_node_model.h.
| vec3_t modelExtraData_t::scale |
Definition at line 68 of file ui_node_model.h.
| const char* modelExtraData_t::skin |
Definition at line 69 of file ui_node_model.h.
| const char* modelExtraData_t::tag |
the tag to place the model onto
Definition at line 71 of file ui_node_model.h.