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UFO: Alien Invasion
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Structure with mission info needed to create results summary at menu won. More...
#include <cp_missions.h>

Data Fields | |
| const struct mission_s * | mission |
| missionState_t | state |
| bool | recovery |
| bool | crashsite |
| ufoType_t | ufotype |
| float | ufoCondition |
| int | itemTypes |
| int | itemAmount |
| int | aliensKilled |
| int | aliensStunned |
| int | aliensSurvived |
| int | ownKilled |
| int | ownStunned |
| int | ownKilledFriendlyFire |
| int | ownSurvived |
| int | civiliansKilled |
| int | civiliansKilledFriendlyFire |
| int | civiliansSurvived |
Structure with mission info needed to create results summary at menu won.
Definition at line 61 of file cp_missions.h.
| int missionResults_t::aliensKilled |
Definition at line 70 of file cp_missions.h.
Referenced by AM_CheckFire(), CP_HandleNationData(), GAME_CP_Results(), and MIS_InitResultScreen().
| int missionResults_t::aliensStunned |
Definition at line 71 of file cp_missions.h.
Referenced by CP_HandleNationData(), GAME_CP_Results(), and MIS_InitResultScreen().
| int missionResults_t::aliensSurvived |
Definition at line 72 of file cp_missions.h.
Referenced by AM_CheckFire(), AM_Go(), CP_HandleNationData(), GAME_CP_Results(), and MIS_InitResultScreen().
| int missionResults_t::civiliansKilled |
Definition at line 77 of file cp_missions.h.
Referenced by AM_CheckFire(), CP_HandleNationData(), GAME_CP_Results(), and MIS_InitResultScreen().
| int missionResults_t::civiliansKilledFriendlyFire |
Definition at line 78 of file cp_missions.h.
Referenced by AM_CheckFire(), CP_HandleNationData(), GAME_CP_Results(), and MIS_InitResultScreen().
| int missionResults_t::civiliansSurvived |
Definition at line 79 of file cp_missions.h.
Referenced by AM_CheckFire(), AM_Go(), CP_HandleNationData(), GAME_CP_Results(), and MIS_InitResultScreen().
| bool missionResults_t::crashsite |
true if secured UFO was crashed one.
Definition at line 65 of file cp_missions.h.
| int missionResults_t::itemAmount |
Amount of items (all) gathered from a mission.
Definition at line 69 of file cp_missions.h.
Referenced by MIS_InitResultScreen().
| int missionResults_t::itemTypes |
Types of items gathered from a mission.
Definition at line 68 of file cp_missions.h.
Referenced by MIS_InitResultScreen().
| const struct mission_s* missionResults_t::mission |
Definition at line 62 of file cp_missions.h.
Referenced by AM_Go(), and GAME_CP_Results().
| int missionResults_t::ownKilled |
Definition at line 73 of file cp_missions.h.
Referenced by AM_CheckFire(), GAME_CP_Results(), and MIS_InitResultScreen().
| int missionResults_t::ownKilledFriendlyFire |
Definition at line 75 of file cp_missions.h.
Referenced by AM_CheckFire(), GAME_CP_Results(), and MIS_InitResultScreen().
| int missionResults_t::ownStunned |
Definition at line 74 of file cp_missions.h.
Referenced by GAME_CP_Results(), and MIS_InitResultScreen().
| int missionResults_t::ownSurvived |
Definition at line 76 of file cp_missions.h.
Referenced by AM_CheckFire(), AM_Go(), GAME_CP_Results(), and MIS_InitResultScreen().
| bool missionResults_t::recovery |
true if player secured a UFO (landed or crashed).
Definition at line 64 of file cp_missions.h.
| missionState_t missionResults_t::state |
Definition at line 63 of file cp_missions.h.
Referenced by AM_DisplayResults(), AM_DoFight(), AM_Go(), AM_Go_f(), AM_UpdateSurivorsAfterBattle(), GAME_CP_Results(), and TEST_F().
| float missionResults_t::ufoCondition |
How much the UFO is damaged
Definition at line 67 of file cp_missions.h.
| ufoType_t missionResults_t::ufotype |
Type of UFO secured during the mission.
Definition at line 66 of file cp_missions.h.