UFO: Alien Invasion
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missionResults_t Struct Reference

Structure with mission info needed to create results summary at menu won. More...

#include <cp_missions.h>

Collaboration diagram for missionResults_t:
Collaboration graph

Data Fields

const struct mission_s * mission
missionState_t state
bool recovery
bool crashsite
ufoType_t ufotype
float ufoCondition
int itemTypes
int itemAmount
int aliensKilled
int aliensStunned
int aliensSurvived
int ownKilled
int ownStunned
int ownKilledFriendlyFire
int ownSurvived
int civiliansKilled
int civiliansKilledFriendlyFire
int civiliansSurvived

Detailed Description

Structure with mission info needed to create results summary at menu won.

Definition at line 61 of file cp_missions.h.

Field Documentation

◆ aliensKilled

int missionResults_t::aliensKilled

◆ aliensStunned

int missionResults_t::aliensStunned

Definition at line 71 of file cp_missions.h.

Referenced by CP_HandleNationData(), GAME_CP_Results(), and MIS_InitResultScreen().

◆ aliensSurvived

int missionResults_t::aliensSurvived

◆ civiliansKilled

int missionResults_t::civiliansKilled

◆ civiliansKilledFriendlyFire

int missionResults_t::civiliansKilledFriendlyFire

◆ civiliansSurvived

int missionResults_t::civiliansSurvived

◆ crashsite

bool missionResults_t::crashsite

true if secured UFO was crashed one.

Definition at line 65 of file cp_missions.h.

◆ itemAmount

int missionResults_t::itemAmount

Amount of items (all) gathered from a mission.

Definition at line 69 of file cp_missions.h.

Referenced by MIS_InitResultScreen().

◆ itemTypes

int missionResults_t::itemTypes

Types of items gathered from a mission.

Definition at line 68 of file cp_missions.h.

Referenced by MIS_InitResultScreen().

◆ mission

const struct mission_s* missionResults_t::mission

Definition at line 62 of file cp_missions.h.

Referenced by AM_Go(), and GAME_CP_Results().

◆ ownKilled

int missionResults_t::ownKilled

Definition at line 73 of file cp_missions.h.

Referenced by AM_CheckFire(), GAME_CP_Results(), and MIS_InitResultScreen().

◆ ownKilledFriendlyFire

int missionResults_t::ownKilledFriendlyFire

Definition at line 75 of file cp_missions.h.

Referenced by AM_CheckFire(), GAME_CP_Results(), and MIS_InitResultScreen().

◆ ownStunned

int missionResults_t::ownStunned

Definition at line 74 of file cp_missions.h.

Referenced by GAME_CP_Results(), and MIS_InitResultScreen().

◆ ownSurvived

int missionResults_t::ownSurvived

Definition at line 76 of file cp_missions.h.

Referenced by AM_CheckFire(), AM_Go(), GAME_CP_Results(), and MIS_InitResultScreen().

◆ recovery

bool missionResults_t::recovery

true if player secured a UFO (landed or crashed).

Definition at line 64 of file cp_missions.h.

◆ state

missionState_t missionResults_t::state

◆ ufoCondition

float missionResults_t::ufoCondition

How much the UFO is damaged

Definition at line 67 of file cp_missions.h.

◆ ufotype

ufoType_t missionResults_t::ufotype

Type of UFO secured during the mission.

Definition at line 66 of file cp_missions.h.


The documentation for this struct was generated from the following file: