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UFO: Alien Invasion
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this structure is cleared as each map is entered More...
#include <g_local.h>

Data Fields | |
| int | framenum |
| float | time |
| char | mapname [MAX_QPATH] |
| char * | mapEndCommand |
| bool | routed |
| bool | day |
| bool | hurtAliens |
| bool | nextMapSwitch |
| float | intermissionTime |
| int | winningTeam |
| float | roundstartTime |
| int | numplayers |
| int | activeTeam |
| int | teamOfs |
| int | nextEndRound |
| int | actualRound |
| pathing_t * | pathingMap |
| int | noRandomSpawn |
| int | noEquipment |
| int | initialAlienActorsSpawned |
| unsigned | num_spawned [MAX_TEAMS] |
| unsigned | num_kills [MAX_TEAMS+1][MAX_TEAMS] |
| unsigned | num_stuns [MAX_TEAMS+1][MAX_TEAMS] |
| byte | num_alive [MAX_TEAMS] |
| byte | num_spawnpoints [MAX_TEAMS] |
| byte | num_2x2spawnpoints [MAX_TEAMS] |
| Edict * | ai_waypointList |
| int level_locals_t::actualRound |
| float level_locals_t::intermissionTime |
the seconds to wait until the game will be closed. This value is relative to level.time
| char level_locals_t::mapname[MAX_QPATH] |
| bool level_locals_t::nextMapSwitch |
| int level_locals_t::noEquipment |
| int level_locals_t::noRandomSpawn |
| unsigned level_locals_t::num_spawned[MAX_TEAMS] |
| pathing_t* level_locals_t::pathingMap |
| float level_locals_t::roundstartTime |
| float level_locals_t::time |
| int level_locals_t::winningTeam |