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UFO: Alien Invasion
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this structure is left intact through an entire game it should be initialized at game library load time More...
#include <g_local.h>

Data Fields | |
| Player * | players |
| int | sv_maxplayersperteam |
| int | sv_maxentities |
| InventoryInterface | invi |
this structure is left intact through an entire game it should be initialized at game library load time
| InventoryInterface game_locals_t::invi |