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UFO: Alien Invasion
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Not cleared on a map change (static data). More...
#include <client.h>

Public Member Functions | |
| bool | isOurRound () const |
Data Fields | |
| connstate_t | state |
| keydest_t | keyDest |
| int | realtime |
| float | frametime |
| float | framerate |
| int | disableScreen |
| const struct cgame_export_s * | gametype |
| char | servername [MAX_VAR] |
| char | serverport [16] |
| int | connectTime |
| int | reconnectTime |
| int | waitingForStart |
| struct net_stream * | netStream |
| int | team |
| int | teamSaveSlotIndex |
| int | currentSelectedMap |
| char | downloadName [MAX_OSPATH] |
| size_t | downloadPosition |
| int | downloadPercent |
| bool | downloadMaps |
| dlqueue_t * | downloadQueue |
| dlhandle_t | HTTPHandles [4] |
| CURL * | curl |
| char | downloadServer [512] |
| char | downloadReferer [32] |
| model_t * | modelPool [MAX_OBJDEFS] |
| int | nextUniqueCharacterNumber |
| InventoryInterface | i |
| actorSkin_t | actorSkins [MAX_ACTORSKINNAME] |
| unsigned int | numActorSkins |
| void * | cgameLibrary |
| SDL_Window * | window |
| SDL_GLContext | context |
Not cleared on a map change (static data).
client_static_t structure is persistant through an arbitrary number of server connections
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inline |
| actorSkin_t client_static_t::actorSkins[MAX_ACTORSKINNAME] |
| int client_static_t::currentSelectedMap |
| int client_static_t::disableScreen |
| char client_static_t::downloadName[MAX_OSPATH] |
| dlqueue_t* client_static_t::downloadQueue |
| char client_static_t::downloadReferer[32] |
| char client_static_t::downloadServer[512] |
| const struct cgame_export_s* client_static_t::gametype |
| dlhandle_t client_static_t::HTTPHandles[4] |
| InventoryInterface client_static_t::i |
| model_t* client_static_t::modelPool[MAX_OBJDEFS] |
| struct net_stream* client_static_t::netStream |
| int client_static_t::realtime |
| int client_static_t::reconnectTime |
| char client_static_t::servername[MAX_VAR] |
| char client_static_t::serverport[16] |
| connstate_t client_static_t::state |
| int client_static_t::team |
needs to be here, because server can be shutdown, before we see the ending screen the team you are in
Definition at line 77 of file client.h.
Referenced by isOurRound().
| int client_static_t::teamSaveSlotIndex |
| int client_static_t::waitingForStart |