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UFO: Alien Invasion
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#include <cgame.h>

Data Fields | |
| csi_t * | csi |
| Inventory ** | ui_inventory |
| const cgameType_t * | cgameType |
| const char * | mainMenu |
| const char * | format |
| uiNode_t * | option |
| const char * | text |
| linkedList_t * | text |
| int | num |
| const linkedList_t * | stringList |
| align_t | align |
| align_t int | x |
| align_t int int | y |
| align_t int int const char * | c |
| float | x |
| float float | y |
| float float float | w |
| float float float float | h |
| float float float float float | sh |
| float float float float float float | th |
| float float float float float float float | sl |
| float float float float float float float float | tl |
| float float float float float float float float const char * | name |
| int | y |
| int int | w |
| int int int | h |
| int int int const vec4_t | color |
| int int int const vec4_t float | lineWidth |
| int int int const vec4_t float int | pattern |
| int | x |
| int int | y |
| int int int | maxWidth |
| vec2_t | pos |
| const char const char * | clickAction1 |
| const char const char const char * | clickText1 |
| const char const char const char const char * | tooltip1 |
| const char const char const char const char const char * | clickAction2 |
| const char const char const char const char const char const char * | clickText2 |
| const char const char const char const char const char const char const char * | tooltip2 |
| const char const char const char const char const char const char const char const char * | clickAction3 |
| const char const char const char const char const char const char const char const char const char * | clickText3 |
| const char const char const char const char const char const char const char const char const char const char * | tooltip3 |
| const equipDef_t * | ed |
| int | time |
| int const char * | windowName |
| const char * | data |
| void * | data |
| linkedList_t * | entry |
| const void * | data |
| linkedListSort_t | sorter |
| linkedListSort_t const void * | userData |
| bool | reconnect |
| http_callback_t | callback |
| int | teamMembers |
| const char * | serverport |
| const char * | teamDefID |
| const char const equipDef_t * | ed |
| character_t * | chr |
| const character_t * | chr |
| float | volume |
| int | width |
| int int | height |
| int int int | bpp |
| byte ** | pic |
| byte int * | width |
| byte int int * | height |
| int * | verts |
| float | thickness |
| float | direction |
| float const char * | model |
| float const char int | skin |
| const vec2_t | nodeSize |
| const vec2_t const vec3_t | rotate |
| const vec2_t const vec3_t const vec2_t | pos |
| const vec2_t const vec3_t const vec2_t float | direction |
| const vec2_t const vec3_t const vec2_t float float | earthRadius |
| const vec2_t const vec3_t const vec2_t float float const char * | model |
| const vec2_t const vec3_t const vec2_t float float const char int | skin |
| const byte * | alphaData |
| int const char * | name |
| char * | string |
| char size_t | length |
| byte | c |
| int | c |
| stream_callback_func * | func |
| struct sockaddr * | addr |
| struct sockaddr char * | node |
| struct sockaddr char size_t | nodelen |
| struct sockaddr char size_t char * | service |
| struct sockaddr char size_t char size_t | servicelen |
| const char * | buf |
| const char int | len |
| const char int int | port |
| const char * | name |
| const char const char * | value |
| const char bool | value |
| const char float | value |
| const char double | value |
| const char byte | value |
| const char short | value |
| const char int | value |
| const char long | value |
| const char const vec3_t | pos |
| const char const vec2_t | pos |
| const char const int | day |
| const char const int const int | sec |
| const char const bool | defaultval |
| const char const int | defaultval |
| const char const short | defaultval |
| const char const long | defaultval |
| const char const float | defaultval |
| const char const double | defaultval |
| qFILE * | file |
| qFILE filemode_t | mode |
| byte ** | buffer |
| size_t | len |
| size_t const char * | filename |
| int | len |
| int qFILE * | f |
| cvar_t *IMPORT float | value |
| xcommand_t | function |
| xcommand_t const char * | desc |
| int(* | function )(const char *partial, const char **match)) |
| char const * | partial |
| char const char const ** | match |
| const char * | fmt |
| const char * | msg |
| int | value |
| const char * | variable |
| const char int * | value |
| int * | value |
| const char * | token |
| const char valueTypes_t | type |
| const char valueTypes_t int | ofs |
| const char valueTypes_t int size_t | size |
| linkedList_t ** | list |
| const char ** | text |
| const char void * | base |
| const char void const value_t * | values |
| const char void const value_t memPool_t * | mempool |
| const char void const value_t memPool_t const char * | token |
| const char * | teamDefName |
| int | won |
| int void(* | item )(void *, const objDef_t *, int) |
| int void void(* | ammo )(void *, const Item *) |
| int void void void(* | ownitems )(const Inventory *)) |
| void(* | collect )(void *, const teamDef_t *, int, bool)) |
| const equipDef_t const objDef_t * | weapon |
| const equipDef_t const objDef_t int | maxWeight |
| const invDef_t * | container |
| const invDef_t Item * | fItem |
| const itemFilterTypes_t | filterType |
| const char * | filename |
| const char int | userId |
| int | userId |
| BEPEvaluteCallback_t | varFuncParam |
| BEPEvaluteCallback_t const void * | userdata |
| byte * | r_xviAlpha |
| byte * | r_radarPic |
| byte * | r_radarSourcePic |
| cgame_import_t::__attribute__ | ( | (format(__printf__, 1, 2)) | ) |
References __attribute__(), Com_Printf(), format, IMPORT, and msg.
| cgame_import_t::__attribute__ | ( | (format(__printf__, 1, 2)) | ) |
References __attribute__(), Cbuf_AddText(), format, and IMPORT.
| cgame_import_t::__attribute__ | ( | (format(__printf__, 1, 2)) | ) |
References __attribute__(), Cmd_ExecuteString(), format, IMPORT, and text.
| cgame_import_t::__attribute__ | ( | (format(__printf__, 1, 2)) | ) |
References fmt, FS_CheckFile(), and IMPORT.
| cgame_import_t::__attribute__ | ( | (format(__printf__, 1, 2)) | ) |
References bool(), IMPORT, and R_ImageExists().
| cgame_import_t::__attribute__ | ( | (format(__printf__, 1, 2)) | ) |
References fmt, IMPORT, and UI_ExecuteConfunc().
Referenced by __attribute__(), __attribute__(), __attribute__(), __attribute__(), Cvar_Set(), and void().
| const char cgame_import_t::__attribute__ | ( | (format(__printf__, 2, 3)) | ) |
References __attribute__(), Com_DPrintf(), format, IMPORT, level, and msg.
| const char cgame_import_t::__attribute__ | ( | (format(__printf__, 2, 3)) | ) |
References format, IMPORT, and NET_OOB_Printf().
| cgame_import_t::__attribute__ | ( | (noreturn, format(__printf__, 1, 2)) | ) |
References __attribute__(), format, IMPORT, and Sys_Error().
| const char cgame_import_t::__attribute__ | ( | (noreturn, format(__printf__, 2, 3)) | ) |
References __attribute__(), Com_Error(), fmt, format, and IMPORT.
| cgame_import_t::bool | ( | IMPORT * | BEP_Evaluate | ) | const |
References BEP_Evaluate(), IMPORT, userdata, and varFuncParam.
| cgame_import_t::bool | ( | IMPORT * | CL_OnBattlescape | ) |
References CL_OnBattlescape(), and IMPORT.
| cgame_import_t::bool | ( | IMPORT * | Cmd_GenericCompleteFunction | ) | const |
References Cmd_GenericCompleteFunction(), IMPORT, match, and partial.
| cgame_import_t::bool | ( | IMPORT * | Com_GetConstInt | ) | const |
References Com_GetConstInt(), IMPORT, name, and value.
| cgame_import_t::bool | ( | IMPORT * | Com_GetConstIntFromNamespace | ) | const |
References Com_GetConstIntFromNamespace(), IMPORT, value, and variable.
| cgame_import_t::bool | ( | IMPORT * | Com_ParseBlock | ) | const |
| cgame_import_t::bool | ( | IMPORT * | Com_ParseBlockToken | ) | const |
| cgame_import_t::bool | ( | IMPORT * | Com_ParseBoolean | ) | const |
References Com_ParseBoolean(), IMPORT, and token.
| cgame_import_t::bool | ( | IMPORT * | Com_ParseList | ) | const |
References Com_ParseList(), IMPORT, list, and text.
| cgame_import_t::bool | ( | IMPORT * | Com_UnregisterConstList | ) | const |
References Com_UnregisterConstList(), and IMPORT.
| cgame_import_t::bool | ( | IMPORT * | Com_UnregisterConstVariable | ) | const |
References Com_UnregisterConstVariable(), IMPORT, and name.
| cgame_import_t::bool | ( | IMPORT * | Cvar_Delete | ) | const |
References Cvar_Delete(), and IMPORT.
| cgame_import_t::bool | ( | IMPORT * | GAME_IsTeamEmpty | ) |
References GAME_IsTeamEmpty(), IMPORT, and void().
| cgame_import_t::bool | ( | IMPORT * | GAME_LoadCharacter | ) |
References chr, GAME_LoadCharacter(), IMPORT, and xmlNode_t.
| cgame_import_t::bool | ( | IMPORT * | GAME_LoadDefaultTeam | ) |
References GAME_LoadDefaultTeam(), and IMPORT.
| cgame_import_t::bool | ( | IMPORT * | GAME_SaveCharacter | ) |
References chr, GAME_SaveCharacter(), IMPORT, and xmlNode_t.
| cgame_import_t::bool | ( | IMPORT * | INV_ItemMatchesFilter | ) | const |
References filterType, IMPORT, INV_ItemMatchesFilter(), and itemFilterTypes_t().
| cgame_import_t::bool | ( | IMPORT * | INV_RemoveFromInventory | ) | const |
| cgame_import_t::bool | ( | IMPORT * | LIST_IsEmpty | ) | const |
References IMPORT, list, and LIST_IsEmpty().
| cgame_import_t::bool | ( | IMPORT * | LIST_Remove | ) |
References data, IMPORT, list, and LIST_Remove().
| cgame_import_t::bool | ( | IMPORT * | LIST_RemoveEntry | ) |
References entry, IMPORT, list, and LIST_RemoveEntry().
Referenced by __attribute__().
| cgame_import_t::bool | ( | IMPORT * | R_ImageExists | ) | const |
| cgame_import_t::bool | ( | IMPORT * | XML_GetBool | ) |
References defaultval, IMPORT, name, XML_GetBool(), and xmlNode_t.
References CL_ActorGetSkillString(), and IMPORT.
Referenced by CL_ActorGetSkillString().
References CL_PlayerGetName(), and IMPORT.
Referenced by CL_PlayerGetName().
| const char *IMPORT * cgame_import_t::CL_Translate | ( | const char * | t | ) |
References CL_Translate(), and IMPORT.
Referenced by CL_Translate().
References Cmd_Argv(), and IMPORT.
Referenced by Cmd_Argv().
| const char *IMPORT * cgame_import_t::Com_DropShipTypeToShortName | ( | humanAircraftType_t | type | ) |
References Com_DropShipTypeToShortName(), humanAircraftType_t(), IMPORT, and type.
Referenced by Com_DropShipTypeToShortName().
| const char *IMPORT * cgame_import_t::Com_EParse | ( | const char ** | text, |
| const char * | errhead, | ||
| const char * | errinfo ) |
References Com_EParse(), IMPORT, and text.
Referenced by Com_EParse().
References Com_GetConstVariable(), IMPORT, and value.
Referenced by Com_GetConstVariable().
References Com_GetMapDefinitionByID(), and IMPORT.
Referenced by Com_GetMapDefinitionByID().
| const char *IMPORT * cgame_import_t::Com_GetRandomMapAssemblyNameForCraft | ( | const char * | craftID | ) |
References Com_GetRandomMapAssemblyNameForCraft(), and IMPORT.
Referenced by Com_GetRandomMapAssemblyNameForCraft().
| const char *IMPORT * cgame_import_t::Com_GetRandomMapAssemblyNameForCrashedCraft | ( | const char * | craftID | ) |
References Com_GetRandomMapAssemblyNameForCrashedCraft(), and IMPORT.
Referenced by Com_GetRandomMapAssemblyNameForCrashedCraft().
References Com_GetTeamDefinitionByID(), and IMPORT.
Referenced by Com_GetTeamDefinitionByID().
References Com_GetUGVByID(), and IMPORT.
Referenced by Com_GetUGVByID().
References Com_GetUGVByIDSilent(), and IMPORT.
Referenced by Com_GetUGVByIDSilent().
References Com_UFOCrashedTypeToShortName(), IMPORT, type, and ufoType_t().
Referenced by Com_UFOCrashedTypeToShortName().
References Com_UFOTypeToShortName(), IMPORT, type, and ufoType_t().
Referenced by Com_UFOTypeToShortName().
| const char *IMPORT * cgame_import_t::Com_ValueToStr | ( | const void * | base, |
| const valueTypes_t | type, | ||
| const int | ofs ) |
References base, Com_ValueToStr(), IMPORT, ofs, and type.
Referenced by Com_ValueToStr().
References CreatePool(), IMPORT, and name.
Referenced by CreatePool().
References Cvar_ForceSet(), IMPORT, and value.
Referenced by Cvar_ForceSet().
| cvar_t *IMPORT * cgame_import_t::Cvar_Get | ( | const char * | varName, |
| const char * | value, | ||
| int | flags, | ||
| const char * | desc ) |
References Cvar_Get(), desc, IMPORT, and value.
Referenced by Cvar_Get().
| const char *IMPORT * cgame_import_t::Cvar_GetString | ( | const char * | varName | ) |
References Cvar_GetString(), and IMPORT.
Referenced by Cvar_GetString().
References __attribute__(), Cvar_Set(), format, IMPORT, and value.
Referenced by Cvar_Set().
| const char *IMPORT * cgame_import_t::Cvar_VariableStringOld | ( | const char * | varName | ) |
References Cvar_VariableStringOld(), and IMPORT.
Referenced by Cvar_VariableStringOld().
| cgame_import_t::double | ( | IMPORT * | XML_GetDouble | ) |
| cgame_import_t::float | ( | IMPORT * | Cvar_GetValue | ) | const |
References Cvar_GetValue(), and IMPORT.
| cgame_import_t::float | ( | IMPORT * | XML_GetFloat | ) |
| const char *IMPORT * cgame_import_t::FS_NextFileFromFileList | ( | const char * | files | ) |
References FS_NextFileFromFileList(), and IMPORT.
Referenced by FS_NextFileFromFileList().
| char *IMPORT * cgame_import_t::FS_NextScriptHeader | ( | const char * | files, |
| const char ** | name, | ||
| const char ** | text ) |
References FS_NextScriptHeader(), IMPORT, name, and text.
Referenced by FS_NextScriptHeader().
| const equipDef_t *IMPORT * cgame_import_t::GAME_ChangeEquip | ( | const linkedList_t * | equipmentList, |
| changeEquipType_t | changeType, | ||
| const char * | equipID ) |
References GAME_ChangeEquip(), and IMPORT.
Referenced by GAME_ChangeEquip().
References GAME_GetCurrentSelectedMap(), and IMPORT.
Referenced by GAME_GetCurrentSelectedMap().
| char *IMPORT * cgame_import_t::GAME_StrDup | ( | const char * | string | ) |
References GAME_StrDup(), and IMPORT.
Referenced by GAME_StrDup().
References buf, bufSize, GetAbsoluteSavePath(), and IMPORT.
Referenced by GetAbsoluteSavePath().
References buf, bufSize, GetRelativeSavePath(), and IMPORT.
Referenced by GetRelativeSavePath().
| cgame_import_t::humanAircraftType_t | ( | IMPORT * | Com_DropShipShortNameToID | ) | const |
References Com_DropShipShortNameToID(), humanAircraftType_t(), IMPORT, and token.
Referenced by Com_DropShipTypeToShortName(), and humanAircraftType_t().
| cgame_import_t::int | ( | IMPORT * | CL_GetClientState | ) |
References CL_GetClientState(), IMPORT, and void().
| cgame_import_t::int | ( | IMPORT * | CL_GetPlayerNum | ) |
References CL_GetPlayerNum(), IMPORT, and void().
| cgame_import_t::int | ( | IMPORT * | CL_Milliseconds | ) |
References CL_Milliseconds(), IMPORT, and void().
| cgame_import_t::int | ( | IMPORT * | Cmd_Argc | ) |
References Cmd_Argc(), and IMPORT.
| cgame_import_t::int | ( | IMPORT * | Com_EParseValue | ) |
| cgame_import_t::int | ( | IMPORT * | Com_ServerState | ) |
References Com_ServerState(), and IMPORT.
| cgame_import_t::int | ( | IMPORT * | Cvar_GetInteger | ) | const |
References Cvar_GetInteger(), and IMPORT.
| cgame_import_t::int | ( | IMPORT * | FS_BuildFileList | ) | const |
References FS_BuildFileList(), and IMPORT.
| cgame_import_t::int | ( | IMPORT * | FS_CheckFile | ) | const |
| cgame_import_t::int | ( | IMPORT * | FS_LoadFile | ) | const |
| cgame_import_t::int | ( | IMPORT * | FS_OpenFile | ) | const |
| cgame_import_t::int | ( | IMPORT * | FS_Read | ) |
| cgame_import_t::int | ( | IMPORT * | FS_WriteFile | ) | const |
| cgame_import_t::int | ( | IMPORT * | GAME_GetChrMaxLoad | ) | const |
References chr, GAME_GetChrMaxLoad(), and IMPORT.
| cgame_import_t::int | ( | IMPORT * | GAME_GetCurrentTeam | ) |
References GAME_GetCurrentTeam(), IMPORT, and void().
| cgame_import_t::int | ( | IMPORT * | LIST_Count | ) | const |
References IMPORT, list, and LIST_Count().
| cgame_import_t::int | ( | IMPORT * | NET_ReadByte | ) |
References buf, IMPORT, and NET_ReadByte().
| cgame_import_t::int | ( | IMPORT * | NET_ReadLong | ) |
References buf, IMPORT, and NET_ReadLong().
| cgame_import_t::int | ( | IMPORT * | NET_ReadShort | ) |
References buf, IMPORT, and NET_ReadShort().
| cgame_import_t::int | ( | IMPORT * | NET_ReadString | ) |
References buf, IMPORT, length, NET_ReadString(), and string.
| cgame_import_t::int | ( | IMPORT * | NET_ReadStringLine | ) |
References buf, IMPORT, length, NET_ReadStringLine(), and string.
| cgame_import_t::int | ( | IMPORT * | UI_DrawString | ) | const |
| cgame_import_t::int | ( | IMPORT * | UI_DrawTooltip | ) | const |
| cgame_import_t::int | ( | IMPORT * | XML_GetInt | ) |
| const equipDef_t *IMPORT * cgame_import_t::INV_GetEquipmentDefinitionByID | ( | const char * | name | ) |
References IMPORT, INV_GetEquipmentDefinitionByID(), and name.
Referenced by INV_GetEquipmentDefinitionByID().
| const char *IMPORT * cgame_import_t::INV_GetFilterType | ( | itemFilterTypes_t | id | ) |
References IMPORT, INV_GetFilterType(), and itemFilterTypes_t().
Referenced by INV_GetFilterType().
| cgame_import_t::itemFilterTypes_t | ( | IMPORT * | INV_GetFilterTypeID | ) | const |
References IMPORT, INV_GetFilterTypeID(), and itemFilterTypes_t().
Referenced by bool(), INV_GetFilterType(), and itemFilterTypes_t().
| linkedList_t *IMPORT * cgame_import_t::LIST_Add | ( | linkedList_t ** | list, |
| void const * | data, | ||
| size_t | length ) |
References data, IMPORT, length, list, and LIST_Add().
Referenced by LIST_Add().
| const linkedList_t *IMPORT * cgame_import_t::LIST_ContainsString | ( | const linkedList_t * | list, |
| const char * | string ) |
References IMPORT, list, and LIST_ContainsString().
Referenced by LIST_ContainsString().
| linkedList_t *IMPORT * cgame_import_t::LIST_CopyStructure | ( | linkedList_t * | src | ) |
References IMPORT, and LIST_CopyStructure().
Referenced by LIST_CopyStructure().
| void *IMPORT * cgame_import_t::LIST_GetByIdx | ( | linkedList_t * | list, |
| int | index ) |
References IMPORT, index, list, and LIST_GetByIdx().
Referenced by LIST_GetByIdx().
| linkedList_t *IMPORT * cgame_import_t::LIST_GetPointer | ( | linkedList_t * | list, |
| const void * | data ) |
References data, IMPORT, list, and LIST_GetPointer().
Referenced by LIST_GetPointer().
| void *IMPORT * cgame_import_t::LIST_GetRandom | ( | linkedList_t * | list | ) |
References IMPORT, list, and LIST_GetRandom().
Referenced by LIST_GetRandom().
| cgame_import_t::long | ( | IMPORT * | XML_GetLong | ) |
| struct net_stream *IMPORT * cgame_import_t::NET_Connect | ( | const char * | node, |
| const char * | service, | ||
| stream_onclose_func * | onclose ) |
References IMPORT, NET_Connect(), node, and service.
Referenced by NET_Connect().
| struct datagram_socket *IMPORT * cgame_import_t::NET_DatagramSocketNew | ( | const char * | node, |
| const char * | service, | ||
| datagram_callback_func * | func ) |
References func, IMPORT, NET_DatagramSocketNew(), node, and service.
Referenced by NET_DatagramSocketNew().
| dbuffer *IMPORT * cgame_import_t::NET_ReadMsg | ( | struct net_stream * | s | ) |
References IMPORT, and NET_ReadMsg().
Referenced by NET_ReadMsg().
| void *IMPORT * cgame_import_t::NET_StreamGetData | ( | struct net_stream * | s | ) |
References IMPORT, and NET_StreamGetData().
Referenced by NET_StreamGetData().
| const char *IMPORT * cgame_import_t::NET_StreamPeerToName | ( | struct net_stream * | s, |
| char * | dst, | ||
| int | len, | ||
| bool | appendPort ) |
References IMPORT, len, and NET_StreamPeerToName().
Referenced by NET_StreamPeerToName().
References IMPORT, and PoolStrDup().
Referenced by PoolStrDup().
| cgame_import_t::short | ( | IMPORT * | Com_GetDropShipIdsNum | ) |
References Com_GetDropShipIdsNum(), and IMPORT.
| cgame_import_t::short | ( | IMPORT * | Com_GetHumanAircraftIdsNum | ) |
References Com_GetHumanAircraftIdsNum(), and IMPORT.
| cgame_import_t::short | ( | IMPORT * | XML_GetShort | ) |
| cgame_import_t::size_t | ( | IMPORT * | GAME_GetCharacterArraySize | ) |
References GAME_GetCharacterArraySize(), IMPORT, and void().
| cgame_import_t::ufoType_t | ( | IMPORT * | Com_UFOShortNameToID | ) | const |
References Com_UFOShortNameToID(), IMPORT, token, and ufoType_t().
Referenced by Com_UFOCrashedTypeToShortName(), Com_UFOTypeToShortName(), and ufoType_t().
| const char uiNode_t *IMPORT * cgame_import_t::UI_AddOption | ( | uiNode_t ** | tree, |
| const char * | name, | ||
| const char * | label, | ||
| const char * | value ) |
References IMPORT, name, UI_AddOption(), and value.
Referenced by UI_AddOption().
References IMPORT, and UI_GetActiveWindowName().
Referenced by UI_GetActiveWindowName().
References IMPORT, node, and UI_GetFontFromNode().
Referenced by UI_GetFontFromNode().
References IMPORT, and UI_GetNodeByPath().
Referenced by UI_GetNodeByPath().
References IMPORT, and UI_GetOption().
Referenced by UI_GetOption().
| uiSprite_t *IMPORT * cgame_import_t::UI_GetSpriteByName | ( | const char * | name | ) |
References IMPORT, name, and UI_GetSpriteByName().
Referenced by UI_GetSpriteByName().
| uiNode_t *IMPORT * cgame_import_t::UI_InitOptionIteratorAtIndex | ( | int | index, |
| uiNode_t * | option, | ||
| uiOptionIterator_t * | iterator ) |
References IMPORT, index, option, and UI_InitOptionIteratorAtIndex().
Referenced by UI_InitOptionIteratorAtIndex().
| struct uiMessageListNodeMessage_s *IMPORT * cgame_import_t::UI_MessageGetStack | ( | void | ) |
References IMPORT, and UI_MessageGetStack().
Referenced by UI_MessageGetStack().
| uiNode_t *IMPORT * cgame_import_t::UI_OptionIteratorNextOption | ( | uiOptionIterator_t * | iterator | ) |
References IMPORT, and UI_OptionIteratorNextOption().
Referenced by UI_OptionIteratorNextOption().
| uiNode_t *IMPORT * cgame_import_t::UI_PopupList | ( | const char * | title, |
| const char * | headline, | ||
| linkedList_t * | entries, | ||
| const char * | clickAction ) |
References IMPORT, and UI_PopupList().
Referenced by UI_PopupList().
| cgame_import_t::void | ( | IMPORT * | Cbuf_AddText | ) | const |
| cgame_import_t::void | ( | IMPORT * | Cbuf_Execute | ) |
References Cbuf_Execute(), and IMPORT.
| cgame_import_t::void | ( | IMPORT * | CL_Disconnect | ) |
References CL_Disconnect(), IMPORT, and void().
| cgame_import_t::void | ( | IMPORT * | CL_GenerateCharacter | ) |
| cgame_import_t::void | ( | IMPORT * | CL_QueryMasterServer | ) | const |
| cgame_import_t::void | ( | IMPORT * | CL_SetClientState | ) |
References CL_SetClientState(), and IMPORT.
| cgame_import_t::void | ( | IMPORT * | CL_UpdateCharacterValues | ) | const |
References chr, CL_UpdateCharacterValues(), and IMPORT.
| cgame_import_t::void | ( | IMPORT * | Cmd_AddCommand | ) | const |
| cgame_import_t::void | ( | IMPORT * | Cmd_AddParamCompleteFunction | ) | const |
| cgame_import_t::void | ( | IMPORT * | Cmd_ExecuteString | ) | const |
| cgame_import_t::void | ( | IMPORT * | Cmd_RemoveCommand | ) | const |
References Cmd_RemoveCommand(), and IMPORT.
| cgame_import_t::void | ( | IMPORT * | Cmd_TableAddList | ) | const |
References Cmd_TableAddList(), and IMPORT.
| cgame_import_t::void | ( | IMPORT * | Cmd_TableRemoveList | ) | const |
References Cmd_TableRemoveList(), and IMPORT.
| cgame_import_t::void | ( | IMPORT * | CollectAliens | ) |
| cgame_import_t::void | ( | IMPORT * | CollectItems | ) |
| cgame_import_t::void | ( | IMPORT * | Com_DPrintf | ) |
| cgame_import_t::void | ( | IMPORT * | Com_Drop | ) |
References Com_Drop(), and IMPORT.
| cgame_import_t::void | ( | IMPORT * | Com_Error | ) |
| cgame_import_t::void | ( | IMPORT * | Com_Printf | ) | const |
| cgame_import_t::void | ( | IMPORT * | Com_RegisterConstInt | ) | const |
| cgame_import_t::void | ( | IMPORT * | Com_RegisterConstList | ) | const |
References Com_RegisterConstList(), and IMPORT.
| cgame_import_t::void | ( | IMPORT * | Com_SetGameType | ) |
References Com_SetGameType(), and IMPORT.
| cgame_import_t::void | ( | IMPORT * | FS_CloseFile | ) |
References f, FS_CloseFile(), and IMPORT.
| cgame_import_t::void | ( | IMPORT * | FS_FreeFile | ) |
References buffer, FS_FreeFile(), and IMPORT.
| cgame_import_t::void | ( | IMPORT * | FS_RemoveFile | ) | const |
References FS_RemoveFile(), and IMPORT.
| cgame_import_t::void | ( | IMPORT * | GAME_AppendTeamMember | ) |
| cgame_import_t::void | ( | IMPORT * | GAME_AutoTeam | ) | const |
| cgame_import_t::void | ( | IMPORT * | GAME_ReloadMode | ) |
References GAME_ReloadMode(), IMPORT, and void().
| cgame_import_t::void | ( | IMPORT * | GAME_SetServerInfo | ) | const |
| cgame_import_t::void | ( | IMPORT * | GAME_SwitchCurrentSelectedMap | ) |
References GAME_SwitchCurrentSelectedMap(), and IMPORT.
| cgame_import_t::void | ( | IMPORT * | HUD_DisplayMessage | ) | const |
References HUD_DisplayMessage(), IMPORT, and text.
| cgame_import_t::void | ( | IMPORT * | HUD_InitUI | ) | const |
References HUD_InitUI(), and IMPORT.
| cgame_import_t::void | ( | IMPORT * | INV_DestroyInventory | ) | const |
References __attribute__(), i, and IMPORT.
| cgame_import_t::void | ( | IMPORT * | INV_EquipActor | ) | const |
| cgame_import_t::void | ( | IMPORT * | INV_ItemDescription | ) | const |
References IMPORT, and INV_ItemDescription().
| cgame_import_t::void | ( | IMPORT * | LIST_AddPointer | ) |
| cgame_import_t::void | ( | IMPORT * | LIST_AddString | ) |
References data, IMPORT, list, and LIST_AddString().
| cgame_import_t::void | ( | IMPORT * | LIST_AddStringSorted | ) |
References data, IMPORT, and LIST_AddStringSorted().
| cgame_import_t::void | ( | IMPORT * | LIST_Delete | ) |
References IMPORT, list, and LIST_Delete().
| cgame_import_t::void | ( | IMPORT * | LIST_PrependString | ) |
| cgame_import_t::void | ( | IMPORT * | LIST_Sort | ) |
| cgame_import_t::void | ( | IMPORT * | NET_DatagramBroadcast | ) |
| cgame_import_t::void | ( | IMPORT * | NET_DatagramSocketClose | ) |
References IMPORT, and NET_DatagramSocketClose().
| cgame_import_t::void | ( | IMPORT * | NET_OOB_Printf | ) |
| cgame_import_t::void | ( | IMPORT * | NET_OOB_Printf2 | ) | const |
| cgame_import_t::void | ( | IMPORT * | NET_SockaddrToStrings | ) |
| cgame_import_t::void | ( | IMPORT * | NET_StreamFree | ) |
References IMPORT, and NET_StreamFree().
| cgame_import_t::void | ( | IMPORT * | NET_StreamSetCallback | ) |
| cgame_import_t::void | ( | IMPORT * | NET_StreamSetData | ) |
References data, IMPORT, and NET_StreamSetData().
| cgame_import_t::void | ( | IMPORT * | NET_WriteByte | ) |
| cgame_import_t::void | ( | IMPORT * | NET_WriteShort | ) |
| cgame_import_t::void | ( | IMPORT * | R_Draw2DMapMarkers | ) | const |
| cgame_import_t::void | ( | IMPORT * | R_Draw3DMapMarkers | ) | const |
| cgame_import_t::void | ( | IMPORT * | R_DrawBloom | ) |
References IMPORT, R_DrawBloom(), and void().
| cgame_import_t::void | ( | IMPORT * | R_DrawImageCentered | ) |
| cgame_import_t::void | ( | IMPORT * | R_DrawLine | ) |
| cgame_import_t::void | ( | IMPORT * | R_DrawLineStrip | ) |
| cgame_import_t::void | ( | IMPORT * | R_DrawRect | ) |
| cgame_import_t::void | ( | IMPORT * | R_LoadImage | ) | const |
| cgame_import_t::void | ( | IMPORT * | R_SoftenTexture | ) |
| cgame_import_t::void | ( | IMPORT * | R_UploadAlpha | ) | const |
| cgame_import_t::void | ( | IMPORT * | S_SetSampleRepeatRate | ) |
References IMPORT, and S_SetSampleRepeatRate().
| cgame_import_t::void | ( | IMPORT * | S_StartLocalSample | ) | const |
References IMPORT, S_StartLocalSample(), and volume.
|
final |
| cgame_import_t::void | ( | IMPORT * | SV_ShutdownWhenEmpty | ) |
References IMPORT, SV_ShutdownWhenEmpty(), and void().
| cgame_import_t::void | ( | IMPORT * | Sys_Error | ) | const |
| cgame_import_t::void | ( | IMPORT * | UI_ContainerNodeUpdateEquipment | ) |
| cgame_import_t::void | ( | IMPORT * | UI_DisplayNotice | ) | const |
| cgame_import_t::void | ( | IMPORT * | UI_DrawFill | ) |
| cgame_import_t::void | ( | IMPORT * | UI_DrawNormImageByName | ) |
| cgame_import_t::void | ( | IMPORT * | UI_DrawRect | ) |
| cgame_import_t::void | ( | IMPORT * | UI_ExecuteConfunc | ) | const |
| cgame_import_t::void | ( | IMPORT * | UI_GetNodeAbsPos | ) | const |
| cgame_import_t::void | ( | IMPORT * | UI_InitStack | ) | const |
| cgame_import_t::void | ( | IMPORT * | UI_MessageAddStack | ) |
References IMPORT, and UI_MessageAddStack().
| cgame_import_t::void | ( | IMPORT * | UI_MessageResetStack | ) |
References IMPORT, UI_MessageResetStack(), and void().
| cgame_import_t::void | ( | IMPORT * | UI_Popup | ) | const |
| cgame_import_t::void | ( | IMPORT * | UI_PopupButton | ) | const |
| cgame_import_t::void | ( | IMPORT * | UI_PopWindow | ) |
References IMPORT, and UI_PopWindow().
| cgame_import_t::void | ( | IMPORT * | UI_PushWindow | ) | const |
References IMPORT, name, and UI_PushWindow().
| cgame_import_t::void | ( | IMPORT * | UI_RegisterLinkedListText | ) |
| cgame_import_t::void | ( | IMPORT * | UI_RegisterOption | ) |
| cgame_import_t::void | ( | IMPORT * | UI_RegisterText | ) |
| cgame_import_t::void | ( | IMPORT * | UI_ResetData | ) |
References IMPORT, and UI_ResetData().
| cgame_import_t::void | ( | IMPORT * | UI_SortOptions | ) |
References IMPORT, and UI_SortOptions().
| cgame_import_t::void | ( | IMPORT * | UI_TextNodeSelectLine | ) |
| cgame_import_t::void | ( | IMPORT * | UI_TextScrollEnd | ) | const |
References IMPORT, and UI_TextScrollEnd().
| cgame_import_t::void | ( | IMPORT * | UI_UpdateInvisOptions | ) |
| cgame_import_t::void | ( | IMPORT * | WEB_DownloadFromUser | ) |
| cgame_import_t::void | ( | IMPORT * | WEB_ListForUser | ) |
| cgame_import_t::void | ( | IMPORT * | WEB_Upload | ) |
| cgame_import_t::void | ( | IMPORT * | XML_AddBool | ) |
| cgame_import_t::void | ( | IMPORT * | XML_AddBoolValue | ) |
References IMPORT, name, value, XML_AddBoolValue(), and xmlNode_t.
| cgame_import_t::void | ( | IMPORT * | XML_AddByte | ) |
| cgame_import_t::void | ( | IMPORT * | XML_AddByteValue | ) |
References IMPORT, name, value, XML_AddByteValue(), and xmlNode_t.
| cgame_import_t::void | ( | IMPORT * | XML_AddDate | ) |
| cgame_import_t::void | ( | IMPORT * | XML_AddDouble | ) |
| cgame_import_t::void | ( | IMPORT * | XML_AddDoubleValue | ) |
References IMPORT, name, value, XML_AddDoubleValue(), and xmlNode_t.
| cgame_import_t::void | ( | IMPORT * | XML_AddFloat | ) |
| cgame_import_t::void | ( | IMPORT * | XML_AddFloatValue | ) |
References IMPORT, name, value, XML_AddFloatValue(), and xmlNode_t.
| cgame_import_t::void | ( | IMPORT * | XML_AddInt | ) |
| cgame_import_t::void | ( | IMPORT * | XML_AddIntValue | ) |
References IMPORT, name, value, XML_AddIntValue(), and xmlNode_t.
| cgame_import_t::void | ( | IMPORT * | XML_AddLong | ) |
| cgame_import_t::void | ( | IMPORT * | XML_AddLongValue | ) |
References IMPORT, name, value, XML_AddLongValue(), and xmlNode_t.
| cgame_import_t::void | ( | IMPORT * | XML_AddPos2 | ) |
| cgame_import_t::void | ( | IMPORT * | XML_AddPos3 | ) |
| cgame_import_t::void | ( | IMPORT * | XML_AddShort | ) |
| cgame_import_t::void | ( | IMPORT * | XML_AddShortValue | ) |
References IMPORT, name, value, XML_AddShortValue(), and xmlNode_t.
| cgame_import_t::void | ( | IMPORT * | XML_AddString | ) |
| cgame_import_t::void | ( | IMPORT * | XML_AddStringValue | ) |
References IMPORT, name, value, XML_AddStringValue(), and xmlNode_t.
References IMPORT, name, XML_AddNode(), and xmlNode_t.
Referenced by XML_AddNode().
| xmlNode_t *IMPORT * cgame_import_t::XML_GetDate | ( | xmlNode_t * | parent, |
| const char * | name, | ||
| int * | day, | ||
| int * | sec ) |
References day, IMPORT, name, sec, XML_GetDate(), and xmlNode_t.
Referenced by XML_GetDate().
| xmlNode_t *IMPORT * cgame_import_t::XML_GetNextNode | ( | xmlNode_t * | current, |
| xmlNode_t * | parent, | ||
| const char * | name ) |
References IMPORT, name, XML_GetNextNode(), and xmlNode_t.
Referenced by XML_GetNextNode().
| xmlNode_t *IMPORT * cgame_import_t::XML_GetNextPos2 | ( | xmlNode_t * | actual, |
| xmlNode_t * | parent, | ||
| const char * | name, | ||
| vec2_t | pos ) |
References IMPORT, name, pos, XML_GetNextPos2(), and xmlNode_t.
Referenced by XML_GetNextPos2().
| xmlNode_t *IMPORT * cgame_import_t::XML_GetNextPos3 | ( | xmlNode_t * | actual, |
| xmlNode_t * | parent, | ||
| const char * | name, | ||
| vec3_t | pos ) |
References IMPORT, name, pos, XML_GetNextPos3(), and xmlNode_t.
Referenced by XML_GetNextPos3().
References IMPORT, name, XML_GetNode(), and xmlNode_t.
Referenced by XML_GetNode().
| xmlNode_t *IMPORT * cgame_import_t::XML_GetPos2 | ( | xmlNode_t * | parent, |
| const char * | name, | ||
| vec2_t | pos ) |
References IMPORT, name, pos, XML_GetPos2(), and xmlNode_t.
Referenced by XML_GetPos2().
| xmlNode_t *IMPORT * cgame_import_t::XML_GetPos3 | ( | xmlNode_t * | parent, |
| const char * | name, | ||
| vec3_t | pos ) |
References IMPORT, name, pos, XML_GetPos3(), and xmlNode_t.
Referenced by XML_GetPos3().
References IMPORT, name, XML_GetString(), and xmlNode_t.
Referenced by XML_GetString().
References buffer, IMPORT, XML_Parse(), and xmlNode_t.
Referenced by XML_Parse().
| const char void * cgame_import_t::base |
Definition at line 336 of file cgame.h.
Referenced by bool(), Com_ValueToStr(), and int().
| const char* cgame_import_t::buf |
Definition at line 234 of file cgame.h.
Referenced by GetAbsoluteSavePath(), GetRelativeSavePath(), int(), int(), int(), int(), and int().
| byte** cgame_import_t::buffer |
Definition at line 277 of file cgame.h.
Referenced by void(), and XML_Parse().
| http_callback_t cgame_import_t::callback |
| const cgameType_t* cgame_import_t::cgameType |
| const character_t* cgame_import_t::chr |
| character_t* cgame_import_t::chr |
| const char const char const char const char const char* cgame_import_t::clickAction2 |
| const char const char const char const char const char const char const char const char* cgame_import_t::clickAction3 |
| const char const char const char* cgame_import_t::clickText1 |
| const char const char const char const char const char const char* cgame_import_t::clickText2 |
| const char const char const char const char const char const char const char const char const char* cgame_import_t::clickText3 |
| const invDef_t* cgame_import_t::container |
| void * cgame_import_t::data |
Definition at line 145 of file cgame.h.
Referenced by bool(), LIST_Add(), LIST_GetPointer(), void(), void(), and void().
| const char const int cgame_import_t::day |
Definition at line 249 of file cgame.h.
Referenced by XML_GetDate().
| const char const bool cgame_import_t::defaultval |
| xcommand_t const char* cgame_import_t::desc |
Definition at line 303 of file cgame.h.
Referenced by Cvar_Get().
| const char const equipDef_t* cgame_import_t::ed |
| const equipDef_t * cgame_import_t::ed |
| linkedList_t* cgame_import_t::entry |
| const itemFilterTypes_t cgame_import_t::filterType |
| const char* cgame_import_t::fmt |
Definition at line 318 of file cgame.h.
Referenced by __attribute__(), and __attribute__().
| const char * cgame_import_t::format |
Definition at line 109 of file cgame.h.
Referenced by __attribute__(), __attribute__(), __attribute__(), __attribute__(), and Cvar_Set().
| stream_callback_func* cgame_import_t::func |
Definition at line 225 of file cgame.h.
Referenced by NET_DatagramSocketNew().
| xcommand_t cgame_import_t::function |
| const char int cgame_import_t::len |
Definition at line 234 of file cgame.h.
Referenced by NET_StreamPeerToName().
| char size_t cgame_import_t::length |
Definition at line 220 of file cgame.h.
Referenced by int(), int(), and LIST_Add().
| linkedList_t** cgame_import_t::list |
Definition at line 335 of file cgame.h.
Referenced by bool(), bool(), bool(), bool(), int(), LIST_Add(), LIST_ContainsString(), LIST_GetByIdx(), LIST_GetPointer(), LIST_GetRandom(), void(), and void().
| char const char const** cgame_import_t::match |
| const equipDef_t const objDef_t int cgame_import_t::maxWeight |
| qFILE filemode_t cgame_import_t::mode |
| const char* cgame_import_t::msg |
Definition at line 320 of file cgame.h.
Referenced by __attribute__(), and __attribute__().
| const char * cgame_import_t::name |
Definition at line 130 of file cgame.h.
Referenced by bool(), bool(), bool(), bool(), CreatePool(), FS_NextScriptHeader(), INV_GetEquipmentDefinitionByID(), UI_AddOption(), UI_GetSpriteByName(), void(), void(), void(), void(), void(), void(), void(), void(), void(), XML_AddNode(), XML_GetDate(), XML_GetNextNode(), XML_GetNextPos2(), XML_GetNextPos3(), XML_GetNode(), XML_GetPos2(), XML_GetPos3(), and XML_GetString().
| struct sockaddr char* cgame_import_t::node |
Definition at line 232 of file cgame.h.
Referenced by NET_Connect(), NET_DatagramSocketNew(), and UI_GetFontFromNode().
| const char valueTypes_t int cgame_import_t::ofs |
Definition at line 333 of file cgame.h.
Referenced by Com_ValueToStr(), and int().
| uiNode_t* cgame_import_t::option |
Definition at line 111 of file cgame.h.
Referenced by UI_InitOptionIteratorAtIndex().
| vec2_t cgame_import_t::pos |
Definition at line 134 of file cgame.h.
Referenced by XML_GetNextPos2(), XML_GetNextPos3(), XML_GetPos2(), and XML_GetPos3().
Definition at line 249 of file cgame.h.
Referenced by XML_GetDate().
| struct sockaddr char size_t char* cgame_import_t::service |
Definition at line 232 of file cgame.h.
Referenced by NET_Connect(), and NET_DatagramSocketNew().
| const char valueTypes_t int size_t cgame_import_t::size |
| linkedListSort_t cgame_import_t::sorter |
| char * cgame_import_t::string |
| const linkedList_t* cgame_import_t::stringList |
| linkedList_t* cgame_import_t::text |
| const char ** cgame_import_t::text |
Definition at line 112 of file cgame.h.
Referenced by __attribute__(), bool(), bool(), Com_EParse(), FS_NextScriptHeader(), and void().
| const char* cgame_import_t::token |
Definition at line 333 of file cgame.h.
Referenced by bool(), bool(), humanAircraftType_t(), int(), and ufoType_t().
| const char const char const char const char* cgame_import_t::tooltip1 |
| const char const char const char const char const char const char const char* cgame_import_t::tooltip2 |
| const char const char const char const char const char const char const char const char const char const char* cgame_import_t::tooltip3 |
| const char valueTypes_t cgame_import_t::type |
Definition at line 333 of file cgame.h.
Referenced by Com_DropShipTypeToShortName(), Com_UFOCrashedTypeToShortName(), Com_UFOTypeToShortName(), Com_ValueToStr(), and int().
| linkedListSort_t const void* cgame_import_t::userData |
| BEPEvaluteCallback_t const void* cgame_import_t::userdata |
| const char long cgame_import_t::value |
Definition at line 239 of file cgame.h.
Referenced by bool(), bool(), Com_GetConstVariable(), Cvar_ForceSet(), Cvar_Get(), Cvar_Set(), UI_AddOption(), void(), void(), void(), void(), void(), void(), void(), and void().
| BEPEvaluteCallback_t cgame_import_t::varFuncParam |
| const equipDef_t const objDef_t* cgame_import_t::weapon |
| int cgame_import_t::y |