UFO: Alien Invasion
Loading...
Searching...
No Matches
cgame_import_t Struct Reference

#include <cgame.h>

Collaboration diagram for cgame_import_t:
Collaboration graph

Public Member Functions

 void (IMPORT *UI_ExecuteConfunc)(const char *fmt
 __attribute__ ((format(__printf__, 1, 2)))
 void (IMPORT *UI_PopWindow)(bool all)
 void (IMPORT *UI_PushWindow)(const char *name)
 void (IMPORT *UI_InitStack)(const char *activeMenu
 void (IMPORT *UI_Popup)(const char *title
const char uiNode_t *IMPORTUI_AddOption (uiNode_t **tree, const char *name, const char *label, const char *value)
 void (IMPORT *UI_RegisterOption)(int dataId
 void (IMPORT *UI_RegisterText)(int textId
 void (IMPORT *UI_ResetData)(int dataId)
 void (IMPORT *UI_RegisterLinkedListText)(int textId
struct uiMessageListNodeMessage_s *IMPORTUI_MessageGetStack (void)
 void (IMPORT *UI_MessageAddStack)(struct uiMessageListNodeMessage_s *)
 void (IMPORT *UI_MessageResetStack)(void)
 void (IMPORT *UI_TextScrollEnd)(const char *nodePath)
 void (IMPORT *UI_TextNodeSelectLine)(uiNode_t *node
uiNode_t *IMPORTUI_PopupList (const char *title, const char *headline, linkedList_t *entries, const char *clickAction)
 void (IMPORT *UI_UpdateInvisOptions)(uiNode_t *option
 void (IMPORT *HUD_InitUI)(const char *optionWindowName)
 void (IMPORT *HUD_DisplayMessage)(const char *text)
uiNode_t *IMPORTUI_GetOption (int dataId)
 void (IMPORT *UI_SortOptions)(uiNode_t **first)
uiNode_t *IMPORTUI_InitOptionIteratorAtIndex (int index, uiNode_t *option, uiOptionIterator_t *iterator)
uiNode_t *IMPORTUI_OptionIteratorNextOption (uiOptionIterator_t *iterator)
 int (IMPORT *UI_DrawString)(const char *fontID
const char *IMPORTUI_GetFontFromNode (const uiNode_t *const node)
 void (IMPORT *UI_DrawNormImageByName)(bool flip
 void (IMPORT *UI_DrawRect)(int x
 void (IMPORT *UI_DrawFill)(int x
 int (IMPORT *UI_DrawTooltip)(const char *string
 void (IMPORT *UI_GetNodeAbsPos)(const uiNode_t *node
 void (IMPORT *UI_PopupButton)(const char *title
uiSprite_t *IMPORTUI_GetSpriteByName (const char *name)
 void (IMPORT *UI_ContainerNodeUpdateEquipment)(Inventory *inv
uiNode_t *IMPORTUI_GetNodeByPath (const char *path)
 void (IMPORT *UI_DisplayNotice)(const char *text
const char *IMPORTUI_GetActiveWindowName (void)
const char *IMPORTCL_Translate (const char *t)
 void (IMPORT *LIST_PrependString)(linkedList_t **listDest
 void (IMPORT *LIST_AddString)(linkedList_t **list
 void (IMPORT *LIST_AddStringSorted)(linkedList_t **listDest
 void (IMPORT *LIST_AddPointer)(linkedList_t **listDest
linkedList_t *IMPORTLIST_Add (linkedList_t **list, void const *data, size_t length)
const linkedList_t *IMPORTLIST_ContainsString (const linkedList_t *list, const char *string)
linkedList_t *IMPORTLIST_GetPointer (linkedList_t *list, const void *data)
 void (IMPORT *LIST_Delete)(linkedList_t **list)
 bool (IMPORT *LIST_RemoveEntry)(linkedList_t **list
 bool (IMPORT *LIST_IsEmpty)(const linkedList_t *list)
 int (IMPORT *LIST_Count)(const linkedList_t *list)
linkedList_t *IMPORTLIST_CopyStructure (linkedList_t *src)
void *IMPORTLIST_GetByIdx (linkedList_t *list, int index)
 bool (IMPORT *LIST_Remove)(linkedList_t **list
 void (IMPORT *LIST_Sort)(linkedList_t **list
void *IMPORTLIST_GetRandom (linkedList_t *list)
 void (IMPORT *SV_ShutdownWhenEmpty)(void)
 void (IMPORT *SV_Shutdown)(const char *final msg
 int (IMPORT *CL_GetPlayerNum)(void)
const char *IMPORTCL_PlayerGetName (unsigned int player)
 int (IMPORT *CL_Milliseconds)(void)
 void (IMPORT *CL_Drop)(void)
 void (IMPORT *CL_QueryMasterServer)(const char *action
 void (IMPORT *CL_SetClientState)(connstate_t state)
 int (IMPORT *CL_GetClientState)(void)
 void (IMPORT *CL_Disconnect)(void)
 void (IMPORT *GAME_SwitchCurrentSelectedMap)(int step)
const mapDef_t *IMPORTGAME_GetCurrentSelectedMap (void)
 int (IMPORT *GAME_GetCurrentTeam)(void)
char *IMPORTGAME_StrDup (const char *string)
 void (IMPORT *GAME_AutoTeam)(const char *equipmentDefinitionID
const equipDef_t *IMPORTGAME_ChangeEquip (const linkedList_t *equipmentList, changeEquipType_t changeType, const char *equipID)
 size_t (IMPORT *GAME_GetCharacterArraySize)(void)
 bool (IMPORT *GAME_IsTeamEmpty)(void)
 bool (IMPORT *GAME_LoadDefaultTeam)(bool force)
 void (IMPORT *GAME_SetServerInfo)(const char *server
 void (IMPORT *GAME_AppendTeamMember)(int memberIndex
 void (IMPORT *GAME_ReloadMode)(void)
 int (IMPORT *GAME_GetChrMaxLoad)(const character_t *chr)
 bool (IMPORT *GAME_LoadCharacter)(xmlNode_t *p
 bool (IMPORT *GAME_SaveCharacter)(xmlNode_t *p
void *IMPORTAlloc (size_t size, bool zeroFill, memPool_t *pool, const int tagNum, const char *fileName, const int fileLine)
 void (IMPORT *Free)(void *ptr)
memPool_t *IMPORTCreatePool (const char *name)
 void (IMPORT *FreePool)(memPool_t *pool)
char *IMPORTPoolStrDup (const char *in, memPool_t *pool, const int tagNum)
 void (IMPORT *S_StartLocalSample)(const char *s
 void (IMPORT *S_SetSampleRepeatRate)(int sampleRepeatRate)
 void (IMPORT *R_SoftenTexture)(byte *in
 void (IMPORT *R_LoadImage)(const char *name
 bool (IMPORT *R_ImageExists)(const char *pname
 __attribute__ ((format(__printf__, 1, 2)))
 void (IMPORT *R_Color)(const vec4_t rgba)
 void (IMPORT *R_DrawLineStrip)(int points
 void (IMPORT *R_DrawLine)(int *verts
 void (IMPORT *R_DrawRect)(int x
 void (IMPORT *R_DrawFill)(int x
 void (IMPORT *R_Draw2DMapMarkers)(const vec2_t screenPos
 void (IMPORT *R_Draw3DMapMarkers)(const vec2_t nodePos
 void (IMPORT *R_DrawBloom)(void)
 void (IMPORT *R_UploadAlpha)(const char *name
 void (IMPORT *R_DrawImageCentered)(int x
dbuffer *IMPORTNET_ReadMsg (struct net_stream *s)
 int (IMPORT *NET_ReadByte)(dbuffer *buf)
 int (IMPORT *NET_ReadShort)(dbuffer *buf)
 int (IMPORT *NET_ReadLong)(dbuffer *buf)
 int (IMPORT *NET_ReadStringLine)(dbuffer *buf
 int (IMPORT *NET_ReadString)(dbuffer *buf
 void (IMPORT *NET_WriteByte)(dbuffer *buf
 void (IMPORT *NET_WriteShort)(dbuffer *buf
struct net_stream *IMPORTNET_Connect (const char *node, const char *service, stream_onclose_func *onclose)
 void (IMPORT *NET_StreamSetCallback)(struct net_stream *s
 void (IMPORT *NET_OOB_Printf)(struct net_stream *s
const char __attribute__ ((format(__printf__, 2, 3)))
 void (IMPORT *NET_OOB_Printf2)(const char *format
 __attribute__ ((format(__printf__, 1, 2)))
void *IMPORTNET_StreamGetData (struct net_stream *s)
 void (IMPORT *NET_StreamSetData)(struct net_stream *s
 void (IMPORT *NET_StreamFree)(struct net_stream *s)
const char *IMPORTNET_StreamPeerToName (struct net_stream *s, char *dst, int len, bool appendPort)
 void (IMPORT *NET_SockaddrToStrings)(struct datagram_socket *s
struct datagram_socket *IMPORTNET_DatagramSocketNew (const char *node, const char *service, datagram_callback_func *func)
 void (IMPORT *NET_DatagramBroadcast)(struct datagram_socket *s
 void (IMPORT *NET_DatagramSocketClose)(struct datagram_socket *s)
xmlNode_t *IMPORTXML_AddNode (xmlNode_t *parent, const char *name)
 void (IMPORT *XML_AddString)(xmlNode_t *parent
 void (IMPORT *XML_AddBool)(xmlNode_t *parent
 void (IMPORT *XML_AddFloat)(xmlNode_t *parent
 void (IMPORT *XML_AddDouble)(xmlNode_t *parent
 void (IMPORT *XML_AddByte)(xmlNode_t *parent
 void (IMPORT *XML_AddShort)(xmlNode_t *parent
 void (IMPORT *XML_AddInt)(xmlNode_t *parent
 void (IMPORT *XML_AddLong)(xmlNode_t *parent
 void (IMPORT *XML_AddPos3)(xmlNode_t *parent
 void (IMPORT *XML_AddPos2)(xmlNode_t *parent
 void (IMPORT *XML_AddDate)(xmlNode_t *parent
 void (IMPORT *XML_AddStringValue)(xmlNode_t *parent
 void (IMPORT *XML_AddBoolValue)(xmlNode_t *parent
 void (IMPORT *XML_AddFloatValue)(xmlNode_t *parent
 void (IMPORT *XML_AddDoubleValue)(xmlNode_t *parent
 void (IMPORT *XML_AddByteValue)(xmlNode_t *parent
 void (IMPORT *XML_AddShortValue)(xmlNode_t *parent
 void (IMPORT *XML_AddIntValue)(xmlNode_t *parent
 void (IMPORT *XML_AddLongValue)(xmlNode_t *parent
 bool (IMPORT *XML_GetBool)(xmlNode_t *parent
 int (IMPORT *XML_GetInt)(xmlNode_t *parent
 short (IMPORT *XML_GetShort)(xmlNode_t *parent
 long (IMPORT *XML_GetLong)(xmlNode_t *parent
const char *IMPORTXML_GetString (xmlNode_t *parent, const char *name)
 float (IMPORT *XML_GetFloat)(xmlNode_t *parent
 double (IMPORT *XML_GetDouble)(xmlNode_t *parent
xmlNode_t *IMPORTXML_Parse (const char *buffer)
xmlNode_t *IMPORTXML_GetPos2 (xmlNode_t *parent, const char *name, vec2_t pos)
xmlNode_t *IMPORTXML_GetNextPos2 (xmlNode_t *actual, xmlNode_t *parent, const char *name, vec2_t pos)
xmlNode_t *IMPORTXML_GetPos3 (xmlNode_t *parent, const char *name, vec3_t pos)
xmlNode_t *IMPORTXML_GetNextPos3 (xmlNode_t *actual, xmlNode_t *parent, const char *name, vec3_t pos)
xmlNode_t *IMPORTXML_GetDate (xmlNode_t *parent, const char *name, int *day, int *sec)
xmlNode_t *IMPORTXML_GetNode (xmlNode_t *parent, const char *name)
xmlNode_t *IMPORTXML_GetNextNode (xmlNode_t *current, xmlNode_t *parent, const char *name)
 int (IMPORT *FS_OpenFile)(const char *filename
 int (IMPORT *FS_LoadFile)(const char *path
 void (IMPORT *FS_CloseFile)(qFILE *f)
 void (IMPORT *FS_FreeFile)(void *buffer)
 int (IMPORT *FS_CheckFile)(const char *fmt
 __attribute__ ((format(__printf__, 1, 2)))
 int (IMPORT *FS_WriteFile)(const void *buffer
 void (IMPORT *FS_RemoveFile)(const char *osPath)
 int (IMPORT *FS_Read)(void *buffer
 int (IMPORT *FS_BuildFileList)(const char *files)
const char *IMPORTFS_NextFileFromFileList (const char *files)
char *IMPORTFS_NextScriptHeader (const char *files, const char **name, const char **text)
cvar_t *IMPORTCvar_Get (const char *varName, const char *value, int flags, const char *desc)
cvar_t *IMPORTCvar_Set (const char *varName, const char *value,...) __attribute__((format(__printf__
cvar_t *IMPORT void (IMPORT *Cvar_SetValue)(const char *varName
const char *IMPORTCvar_GetString (const char *varName)
 int (IMPORT *Cvar_GetInteger)(const char *varName)
const char *IMPORTCvar_VariableStringOld (const char *varName)
 float (IMPORT *Cvar_GetValue)(const char *varName)
 bool (IMPORT *Cvar_Delete)(const char *varName)
cvar_t *IMPORTCvar_ForceSet (const char *varName, const char *value)
 int (IMPORT *Cmd_Argc)(void)
const char *IMPORTCmd_Argv (int n)
const char *IMPORTCmd_Args (void)
 void (IMPORT *Cmd_AddCommand)(const char *cmdName
 void (IMPORT *Cmd_RemoveCommand)(const char *cmdName)
 void (IMPORT *Cmd_TableAddList)(const cmdList_t *cmdList)
 void (IMPORT *Cmd_TableRemoveList)(const cmdList_t *cmdList)
 void (IMPORT *Cmd_ExecuteString)(const char *text
 __attribute__ ((format(__printf__, 1, 2)))
 void (IMPORT *Cmd_AddParamCompleteFunction)(const char *cmd_name
 bool (IMPORT *Cmd_GenericCompleteFunction)(char const *candidate
mapDef_t *IMPORTCom_GetMapDefinitionByID (const char *mapDefID)
 void (IMPORT *Cbuf_AddText)(const char *format
 __attribute__ ((format(__printf__, 1, 2)))
 void (IMPORT *Cbuf_Execute)(void)
 void (IMPORT *Sys_Error)(const char *error
 __attribute__ ((noreturn, format(__printf__, 1, 2)))
 int (IMPORT *Com_ServerState)(void)
 void (IMPORT *Com_SetGameType)(void)
 void (IMPORT *Com_Error)(int code
const char __attribute__ ((noreturn, format(__printf__, 2, 3)))
 void (IMPORT *Com_Printf)(const char *msg
 __attribute__ ((format(__printf__, 1, 2)))
 void (IMPORT *Com_DPrintf)(int level
const char __attribute__ ((format(__printf__, 2, 3)))
const char *IMPORTCom_DropShipTypeToShortName (humanAircraftType_t type)
const char *IMPORTCom_UFOCrashedTypeToShortName (ufoType_t type)
const char *IMPORTCom_UFOTypeToShortName (ufoType_t type)
const char *IMPORTCom_GetRandomMapAssemblyNameForCraft (const char *craftID)
 void (IMPORT *Com_RegisterConstInt)(const char *name
 bool (IMPORT *Com_UnregisterConstVariable)(const char *name)
 void (IMPORT *Com_RegisterConstList)(const constListEntry_t const List[])
 bool (IMPORT *Com_UnregisterConstList)(const constListEntry_t const List[])
const char *IMPORTCom_GetConstVariable (const char *space, int value)
 bool (IMPORT *Com_GetConstIntFromNamespace)(const char *space
 bool (IMPORT *Com_GetConstInt)(const char *name
const char *IMPORTCom_EParse (const char **text, const char *errhead, const char *errinfo)
 int (IMPORT *Com_EParseValue)(void *base
 bool (IMPORT *Com_ParseBoolean)(const char *token)
 bool (IMPORT *Com_ParseList)(const char **text
 bool (IMPORT *Com_ParseBlock)(const char *name
 bool (IMPORT *Com_ParseBlockToken)(const char *name
const char *IMPORTCom_ValueToStr (const void *base, const valueTypes_t type, const int ofs)
const teamDef_t *IMPORTCom_GetTeamDefinitionByID (const char *team)
 ufoType_t (IMPORT *Com_UFOShortNameToID)(const char *token)
 short (IMPORT *Com_GetUFOIdsNum)(void)
 short (IMPORT *Com_GetDropShipIdsNum)(void)
 short (IMPORT *Com_GetHumanAircraftIdsNum)(void)
const char *IMPORTCom_GetRandomMapAssemblyNameForCrashedCraft (const char *craftID)
 void (IMPORT *Com_Drop)(void)
const ugv_t *IMPORTCom_GetUGVByID (const char *ugvID)
const ugv_t *IMPORTCom_GetUGVByIDSilent (const char *ugvID)
 humanAircraftType_t (IMPORT *Com_DropShipShortNameToID)(const char *token)
 void (IMPORT *CL_GenerateCharacter)(character_t *chr
 bool (IMPORT *CL_OnBattlescape)(void)
const char *IMPORTCL_ActorGetSkillString (const int skill)
 void (IMPORT *CL_UpdateCharacterValues)(const character_t *chr)
 void (IMPORT *SetNextUniqueCharacterNumber)(int ucn)
 int (IMPORT *GetNextUniqueCharacterNumber)(void)
 void (IMPORT *CollectItems)(void *target
 void (IMPORT *CollectAliens)(void *data
const equipDef_t *IMPORTINV_GetEquipmentDefinitionByID (const char *name)
 void (IMPORT *INV_DestroyInventory)(Inventory *const i) __attribute__((nonnull(1)))
 void (IMPORT *INV_EquipActor)(character_t *const chr
 bool (IMPORT *INV_RemoveFromInventory)(Inventory *const i
 void (IMPORT *INV_ItemDescription)(const objDef_t *od)
 bool (IMPORT *INV_ItemMatchesFilter)(const objDef_t *obj
const char *IMPORTINV_GetFilterType (itemFilterTypes_t id)
 itemFilterTypes_t (IMPORT *INV_GetFilterTypeID)(const char *filterTypeID)
 void (IMPORT *WEB_Upload)(int category
 void (IMPORT *WEB_Delete)(int category
 void (IMPORT *WEB_DownloadFromUser)(int category
 void (IMPORT *WEB_ListForUser)(int category
const char *IMPORTGetRelativeSavePath (char *buf, size_t bufSize)
const char *IMPORTGetAbsoluteSavePath (char *buf, size_t bufSize)
 bool (IMPORT *BEP_Evaluate)(const char *expr

Data Fields

csi_tcsi
Inventory ** ui_inventory
const cgameType_tcgameType
const char * mainMenu
const char * format
uiNode_toption
const char * text
linkedList_ttext
int num
const linkedList_tstringList
align_t align
align_t int x
align_t int int y
align_t int int const char * c
float x
float float y
float float float w
float float float float h
float float float float float sh
float float float float float float th
float float float float float float float sl
float float float float float float float float tl
float float float float float float float float const char * name
int y
int int w
int int int h
int int int const vec4_t color
int int int const vec4_t float lineWidth
int int int const vec4_t float int pattern
int x
int int y
int int int maxWidth
vec2_t pos
const char const char * clickAction1
const char const char const char * clickText1
const char const char const char const char * tooltip1
const char const char const char const char const char * clickAction2
const char const char const char const char const char const char * clickText2
const char const char const char const char const char const char const char * tooltip2
const char const char const char const char const char const char const char const char * clickAction3
const char const char const char const char const char const char const char const char const char * clickText3
const char const char const char const char const char const char const char const char const char const char * tooltip3
const equipDef_ted
int time
int const char * windowName
const char * data
voiddata
linkedList_tentry
const voiddata
linkedListSort_t sorter
linkedListSort_t const voiduserData
bool reconnect
http_callback_t callback
int teamMembers
const char * serverport
const char * teamDefID
const char const equipDef_ted
character_tchr
const character_tchr
float volume
int width
int int height
int int int bpp
byte ** pic
byte intwidth
byte int intheight
intverts
float thickness
float direction
float const char * model
float const char int skin
const vec2_t nodeSize
const vec2_t const vec3_t rotate
const vec2_t const vec3_t const vec2_t pos
const vec2_t const vec3_t const vec2_t float direction
const vec2_t const vec3_t const vec2_t float float earthRadius
const vec2_t const vec3_t const vec2_t float float const char * model
const vec2_t const vec3_t const vec2_t float float const char int skin
const bytealphaData
int const char * name
char * string
char size_t length
byte c
int c
stream_callback_funcfunc
struct sockaddr * addr
struct sockaddr char * node
struct sockaddr char size_t nodelen
struct sockaddr char size_t char * service
struct sockaddr char size_t char size_t servicelen
const char * buf
const char int len
const char int int port
const char * name
const char const char * value
const char bool value
const char float value
const char double value
const char byte value
const char short value
const char int value
const char long value
const char const vec3_t pos
const char const vec2_t pos
const char const int day
const char const int const int sec
const char const bool defaultval
const char const int defaultval
const char const short defaultval
const char const long defaultval
const char const float defaultval
const char const double defaultval
qFILEfile
qFILE filemode_t mode
byte ** buffer
size_t len
size_t const char * filename
int len
int qFILEf
cvar_t *IMPORT float value
xcommand_t function
xcommand_t const char * desc
int(* function )(const char *partial, const char **match))
char const * partial
char const char const ** match
const char * fmt
const char * msg
int value
const char * variable
const char intvalue
intvalue
const char * token
const char valueTypes_t type
const char valueTypes_t int ofs
const char valueTypes_t int size_t size
linkedList_t ** list
const char ** text
const char voidbase
const char void const value_tvalues
const char void const value_t memPool_tmempool
const char void const value_t memPool_t const char * token
const char * teamDefName
int won
int void(* item )(void *, const objDef_t *, int)
int void void(* ammo )(void *, const Item *)
int void void void(* ownitems )(const Inventory *))
void(* collect )(void *, const teamDef_t *, int, bool))
const equipDef_t const objDef_tweapon
const equipDef_t const objDef_t int maxWeight
const invDef_tcontainer
const invDef_t ItemfItem
const itemFilterTypes_t filterType
const char * filename
const char int userId
int userId
BEPEvaluteCallback_t varFuncParam
BEPEvaluteCallback_t const voiduserdata
byter_xviAlpha
byter_radarPic
byter_radarSourcePic

Detailed Description

Todo
define the import interface

Definition at line 99 of file cgame.h.

Member Function Documentation

◆ __attribute__() [1/11]

cgame_import_t::__attribute__ ( (format(__printf__, 1, 2)) )

◆ __attribute__() [2/11]

cgame_import_t::__attribute__ ( (format(__printf__, 1, 2)) )

◆ __attribute__() [3/11]

cgame_import_t::__attribute__ ( (format(__printf__, 1, 2)) )

◆ __attribute__() [4/11]

cgame_import_t::__attribute__ ( (format(__printf__, 1, 2)) )

References fmt, FS_CheckFile(), and IMPORT.

◆ __attribute__() [5/11]

cgame_import_t::__attribute__ ( (format(__printf__, 1, 2)) )

References format, and IMPORT.

◆ __attribute__() [6/11]

cgame_import_t::__attribute__ ( (format(__printf__, 1, 2)) )

References bool(), IMPORT, and R_ImageExists().

◆ __attribute__() [7/11]

cgame_import_t::__attribute__ ( (format(__printf__, 1, 2)) )

◆ __attribute__() [8/11]

const char cgame_import_t::__attribute__ ( (format(__printf__, 2, 3)) )

◆ __attribute__() [9/11]

const char cgame_import_t::__attribute__ ( (format(__printf__, 2, 3)) )

References format, IMPORT, and NET_OOB_Printf().

◆ __attribute__() [10/11]

cgame_import_t::__attribute__ ( (noreturn, format(__printf__, 1, 2)) )

◆ __attribute__() [11/11]

const char cgame_import_t::__attribute__ ( (noreturn, format(__printf__, 2, 3)) )

◆ Alloc()

void *IMPORT * cgame_import_t::Alloc ( size_t size,
bool zeroFill,
memPool_t * pool,
const int tagNum,
const char * fileName,
const int fileLine )

References Alloc(), IMPORT, and size.

Referenced by Alloc().

◆ bool() [1/23]

cgame_import_t::bool ( IMPORT * BEP_Evaluate) const

◆ bool() [2/23]

cgame_import_t::bool ( IMPORT * CL_OnBattlescape)

References CL_OnBattlescape(), and IMPORT.

◆ bool() [3/23]

cgame_import_t::bool ( IMPORT * Cmd_GenericCompleteFunction) const

◆ bool() [4/23]

cgame_import_t::bool ( IMPORT * Com_GetConstInt) const

References Com_GetConstInt(), IMPORT, name, and value.

◆ bool() [5/23]

cgame_import_t::bool ( IMPORT * Com_GetConstIntFromNamespace) const

◆ bool() [6/23]

cgame_import_t::bool ( IMPORT * Com_ParseBlock) const

◆ bool() [7/23]

cgame_import_t::bool ( IMPORT * Com_ParseBlockToken) const

◆ bool() [8/23]

cgame_import_t::bool ( IMPORT * Com_ParseBoolean) const

References Com_ParseBoolean(), IMPORT, and token.

◆ bool() [9/23]

cgame_import_t::bool ( IMPORT * Com_ParseList) const

References Com_ParseList(), IMPORT, list, and text.

◆ bool() [10/23]

cgame_import_t::bool ( IMPORT * Com_UnregisterConstList) const

◆ bool() [11/23]

cgame_import_t::bool ( IMPORT * Com_UnregisterConstVariable) const

◆ bool() [12/23]

cgame_import_t::bool ( IMPORT * Cvar_Delete) const

References Cvar_Delete(), and IMPORT.

◆ bool() [13/23]

cgame_import_t::bool ( IMPORT * GAME_IsTeamEmpty)

References GAME_IsTeamEmpty(), IMPORT, and void().

◆ bool() [14/23]

cgame_import_t::bool ( IMPORT * GAME_LoadCharacter)

◆ bool() [15/23]

cgame_import_t::bool ( IMPORT * GAME_LoadDefaultTeam)

References GAME_LoadDefaultTeam(), and IMPORT.

◆ bool() [16/23]

cgame_import_t::bool ( IMPORT * GAME_SaveCharacter)

◆ bool() [17/23]

cgame_import_t::bool ( IMPORT * INV_ItemMatchesFilter) const

◆ bool() [18/23]

cgame_import_t::bool ( IMPORT * INV_RemoveFromInventory) const

References container, fItem, i, and IMPORT.

◆ bool() [19/23]

cgame_import_t::bool ( IMPORT * LIST_IsEmpty) const

References IMPORT, list, and LIST_IsEmpty().

◆ bool() [20/23]

cgame_import_t::bool ( IMPORT * LIST_Remove)

References data, IMPORT, list, and LIST_Remove().

◆ bool() [21/23]

cgame_import_t::bool ( IMPORT * LIST_RemoveEntry)

References entry, IMPORT, list, and LIST_RemoveEntry().

Referenced by __attribute__().

◆ bool() [22/23]

cgame_import_t::bool ( IMPORT * R_ImageExists) const

◆ bool() [23/23]

cgame_import_t::bool ( IMPORT * XML_GetBool)

◆ CL_ActorGetSkillString()

const char *IMPORT * cgame_import_t::CL_ActorGetSkillString ( const int skill)

References CL_ActorGetSkillString(), and IMPORT.

Referenced by CL_ActorGetSkillString().

◆ CL_PlayerGetName()

const char *IMPORT * cgame_import_t::CL_PlayerGetName ( unsigned int player)

References CL_PlayerGetName(), and IMPORT.

Referenced by CL_PlayerGetName().

◆ CL_Translate()

const char *IMPORT * cgame_import_t::CL_Translate ( const char * t)

References CL_Translate(), and IMPORT.

Referenced by CL_Translate().

◆ Cmd_Args()

const char *IMPORT * cgame_import_t::Cmd_Args ( void )

concatenation of all argv >= 1

References Cmd_Args(), and IMPORT.

Referenced by Cmd_Args().

◆ Cmd_Argv()

const char *IMPORT * cgame_import_t::Cmd_Argv ( int n)

References Cmd_Argv(), and IMPORT.

Referenced by Cmd_Argv().

◆ Com_DropShipTypeToShortName()

const char *IMPORT * cgame_import_t::Com_DropShipTypeToShortName ( humanAircraftType_t type)

◆ Com_EParse()

const char *IMPORT * cgame_import_t::Com_EParse ( const char ** text,
const char * errhead,
const char * errinfo )

References Com_EParse(), IMPORT, and text.

Referenced by Com_EParse().

◆ Com_GetConstVariable()

const char *IMPORT * cgame_import_t::Com_GetConstVariable ( const char * space,
int value )

References Com_GetConstVariable(), IMPORT, and value.

Referenced by Com_GetConstVariable().

◆ Com_GetMapDefinitionByID()

mapDef_t *IMPORT * cgame_import_t::Com_GetMapDefinitionByID ( const char * mapDefID)

◆ Com_GetRandomMapAssemblyNameForCraft()

const char *IMPORT * cgame_import_t::Com_GetRandomMapAssemblyNameForCraft ( const char * craftID)

◆ Com_GetRandomMapAssemblyNameForCrashedCraft()

const char *IMPORT * cgame_import_t::Com_GetRandomMapAssemblyNameForCrashedCraft ( const char * craftID)

◆ Com_GetTeamDefinitionByID()

const teamDef_t *IMPORT * cgame_import_t::Com_GetTeamDefinitionByID ( const char * team)

◆ Com_GetUGVByID()

const ugv_t *IMPORT * cgame_import_t::Com_GetUGVByID ( const char * ugvID)

References Com_GetUGVByID(), and IMPORT.

Referenced by Com_GetUGVByID().

◆ Com_GetUGVByIDSilent()

const ugv_t *IMPORT * cgame_import_t::Com_GetUGVByIDSilent ( const char * ugvID)

References Com_GetUGVByIDSilent(), and IMPORT.

Referenced by Com_GetUGVByIDSilent().

◆ Com_UFOCrashedTypeToShortName()

const char *IMPORT * cgame_import_t::Com_UFOCrashedTypeToShortName ( ufoType_t type)

◆ Com_UFOTypeToShortName()

const char *IMPORT * cgame_import_t::Com_UFOTypeToShortName ( ufoType_t type)

◆ Com_ValueToStr()

const char *IMPORT * cgame_import_t::Com_ValueToStr ( const void * base,
const valueTypes_t type,
const int ofs )

References base, Com_ValueToStr(), IMPORT, ofs, and type.

Referenced by Com_ValueToStr().

◆ CreatePool()

memPool_t *IMPORT * cgame_import_t::CreatePool ( const char * name)

References CreatePool(), IMPORT, and name.

Referenced by CreatePool().

◆ Cvar_ForceSet()

cvar_t *IMPORT * cgame_import_t::Cvar_ForceSet ( const char * varName,
const char * value )

References Cvar_ForceSet(), IMPORT, and value.

Referenced by Cvar_ForceSet().

◆ Cvar_Get()

cvar_t *IMPORT * cgame_import_t::Cvar_Get ( const char * varName,
const char * value,
int flags,
const char * desc )

References Cvar_Get(), desc, IMPORT, and value.

Referenced by Cvar_Get().

◆ Cvar_GetString()

const char *IMPORT * cgame_import_t::Cvar_GetString ( const char * varName)

References Cvar_GetString(), and IMPORT.

Referenced by Cvar_GetString().

◆ Cvar_Set()

cvar_t *IMPORT * cgame_import_t::Cvar_Set ( const char * varName,
const char * value,
... )

References __attribute__(), Cvar_Set(), format, IMPORT, and value.

Referenced by Cvar_Set().

◆ Cvar_VariableStringOld()

const char *IMPORT * cgame_import_t::Cvar_VariableStringOld ( const char * varName)

References Cvar_VariableStringOld(), and IMPORT.

Referenced by Cvar_VariableStringOld().

◆ double()

cgame_import_t::double ( IMPORT * XML_GetDouble)

◆ float() [1/2]

cgame_import_t::float ( IMPORT * Cvar_GetValue) const

References Cvar_GetValue(), and IMPORT.

◆ float() [2/2]

cgame_import_t::float ( IMPORT * XML_GetFloat)

◆ FS_NextFileFromFileList()

const char *IMPORT * cgame_import_t::FS_NextFileFromFileList ( const char * files)

◆ FS_NextScriptHeader()

char *IMPORT * cgame_import_t::FS_NextScriptHeader ( const char * files,
const char ** name,
const char ** text )

References FS_NextScriptHeader(), IMPORT, name, and text.

Referenced by FS_NextScriptHeader().

◆ GAME_ChangeEquip()

const equipDef_t *IMPORT * cgame_import_t::GAME_ChangeEquip ( const linkedList_t * equipmentList,
changeEquipType_t changeType,
const char * equipID )

References GAME_ChangeEquip(), and IMPORT.

Referenced by GAME_ChangeEquip().

◆ GAME_GetCurrentSelectedMap()

const mapDef_t *IMPORT * cgame_import_t::GAME_GetCurrentSelectedMap ( void )

◆ GAME_StrDup()

char *IMPORT * cgame_import_t::GAME_StrDup ( const char * string)

References GAME_StrDup(), and IMPORT.

Referenced by GAME_StrDup().

◆ GetAbsoluteSavePath()

const char *IMPORT * cgame_import_t::GetAbsoluteSavePath ( char * buf,
size_t bufSize )

References buf, bufSize, GetAbsoluteSavePath(), and IMPORT.

Referenced by GetAbsoluteSavePath().

◆ GetRelativeSavePath()

const char *IMPORT * cgame_import_t::GetRelativeSavePath ( char * buf,
size_t bufSize )

References buf, bufSize, GetRelativeSavePath(), and IMPORT.

Referenced by GetRelativeSavePath().

◆ humanAircraftType_t()

cgame_import_t::humanAircraftType_t ( IMPORT * Com_DropShipShortNameToID) const

◆ int() [1/25]

cgame_import_t::int ( IMPORT * CL_GetClientState)

References CL_GetClientState(), IMPORT, and void().

◆ int() [2/25]

cgame_import_t::int ( IMPORT * CL_GetPlayerNum)

References CL_GetPlayerNum(), IMPORT, and void().

◆ int() [3/25]

cgame_import_t::int ( IMPORT * CL_Milliseconds)

References CL_Milliseconds(), IMPORT, and void().

◆ int() [4/25]

cgame_import_t::int ( IMPORT * Cmd_Argc)

References Cmd_Argc(), and IMPORT.

◆ int() [5/25]

cgame_import_t::int ( IMPORT * Com_EParseValue)

References base, Com_EParseValue(), IMPORT, ofs, size, token, and type.

◆ int() [6/25]

cgame_import_t::int ( IMPORT * Com_ServerState)

References Com_ServerState(), and IMPORT.

◆ int() [7/25]

cgame_import_t::int ( IMPORT * Cvar_GetInteger) const

References Cvar_GetInteger(), and IMPORT.

◆ int() [8/25]

cgame_import_t::int ( IMPORT * FS_BuildFileList) const

References FS_BuildFileList(), and IMPORT.

◆ int() [9/25]

cgame_import_t::int ( IMPORT * FS_CheckFile) const

◆ int() [10/25]

cgame_import_t::int ( IMPORT * FS_LoadFile) const

◆ int() [11/25]

cgame_import_t::int ( IMPORT * FS_OpenFile) const

◆ int() [12/25]

cgame_import_t::int ( IMPORT * FS_Read)

◆ int() [13/25]

cgame_import_t::int ( IMPORT * FS_WriteFile) const

◆ int() [14/25]

cgame_import_t::int ( IMPORT * GAME_GetChrMaxLoad) const

References chr, GAME_GetChrMaxLoad(), and IMPORT.

◆ int() [15/25]

cgame_import_t::int ( IMPORT * GAME_GetCurrentTeam)

References GAME_GetCurrentTeam(), IMPORT, and void().

◆ int() [16/25]

cgame_import_t::int ( IMPORT * GetNextUniqueCharacterNumber)

References IMPORT.

◆ int() [17/25]

cgame_import_t::int ( IMPORT * LIST_Count) const

References IMPORT, list, and LIST_Count().

◆ int() [18/25]

cgame_import_t::int ( IMPORT * NET_ReadByte)

References buf, IMPORT, and NET_ReadByte().

◆ int() [19/25]

cgame_import_t::int ( IMPORT * NET_ReadLong)

References buf, IMPORT, and NET_ReadLong().

◆ int() [20/25]

cgame_import_t::int ( IMPORT * NET_ReadShort)

References buf, IMPORT, and NET_ReadShort().

◆ int() [21/25]

cgame_import_t::int ( IMPORT * NET_ReadString)

References buf, IMPORT, length, NET_ReadString(), and string.

◆ int() [22/25]

cgame_import_t::int ( IMPORT * NET_ReadStringLine)

◆ int() [23/25]

cgame_import_t::int ( IMPORT * UI_DrawString) const

◆ int() [24/25]

cgame_import_t::int ( IMPORT * UI_DrawTooltip) const

References IMPORT, maxWidth, string, UI_DrawTooltip(), x, and y.

◆ int() [25/25]

cgame_import_t::int ( IMPORT * XML_GetInt)

◆ INV_GetEquipmentDefinitionByID()

const equipDef_t *IMPORT * cgame_import_t::INV_GetEquipmentDefinitionByID ( const char * name)

◆ INV_GetFilterType()

const char *IMPORT * cgame_import_t::INV_GetFilterType ( itemFilterTypes_t id)

◆ itemFilterTypes_t()

cgame_import_t::itemFilterTypes_t ( IMPORT * INV_GetFilterTypeID) const

◆ LIST_Add()

linkedList_t *IMPORT * cgame_import_t::LIST_Add ( linkedList_t ** list,
void const * data,
size_t length )

References data, IMPORT, length, list, and LIST_Add().

Referenced by LIST_Add().

◆ LIST_ContainsString()

const linkedList_t *IMPORT * cgame_import_t::LIST_ContainsString ( const linkedList_t * list,
const char * string )

References IMPORT, list, and LIST_ContainsString().

Referenced by LIST_ContainsString().

◆ LIST_CopyStructure()

linkedList_t *IMPORT * cgame_import_t::LIST_CopyStructure ( linkedList_t * src)

References IMPORT, and LIST_CopyStructure().

Referenced by LIST_CopyStructure().

◆ LIST_GetByIdx()

void *IMPORT * cgame_import_t::LIST_GetByIdx ( linkedList_t * list,
int index )

References IMPORT, index, list, and LIST_GetByIdx().

Referenced by LIST_GetByIdx().

◆ LIST_GetPointer()

linkedList_t *IMPORT * cgame_import_t::LIST_GetPointer ( linkedList_t * list,
const void * data )

References data, IMPORT, list, and LIST_GetPointer().

Referenced by LIST_GetPointer().

◆ LIST_GetRandom()

void *IMPORT * cgame_import_t::LIST_GetRandom ( linkedList_t * list)

References IMPORT, list, and LIST_GetRandom().

Referenced by LIST_GetRandom().

◆ long()

cgame_import_t::long ( IMPORT * XML_GetLong)

◆ NET_Connect()

struct net_stream *IMPORT * cgame_import_t::NET_Connect ( const char * node,
const char * service,
stream_onclose_func * onclose )

References IMPORT, NET_Connect(), node, and service.

Referenced by NET_Connect().

◆ NET_DatagramSocketNew()

struct datagram_socket *IMPORT * cgame_import_t::NET_DatagramSocketNew ( const char * node,
const char * service,
datagram_callback_func * func )

◆ NET_ReadMsg()

dbuffer *IMPORT * cgame_import_t::NET_ReadMsg ( struct net_stream * s)

References IMPORT, and NET_ReadMsg().

Referenced by NET_ReadMsg().

◆ NET_StreamGetData()

void *IMPORT * cgame_import_t::NET_StreamGetData ( struct net_stream * s)

References IMPORT, and NET_StreamGetData().

Referenced by NET_StreamGetData().

◆ NET_StreamPeerToName()

const char *IMPORT * cgame_import_t::NET_StreamPeerToName ( struct net_stream * s,
char * dst,
int len,
bool appendPort )

References IMPORT, len, and NET_StreamPeerToName().

Referenced by NET_StreamPeerToName().

◆ PoolStrDup()

char *IMPORT * cgame_import_t::PoolStrDup ( const char * in,
memPool_t * pool,
const int tagNum )

References IMPORT, and PoolStrDup().

Referenced by PoolStrDup().

◆ short() [1/4]

cgame_import_t::short ( IMPORT * Com_GetDropShipIdsNum)

References Com_GetDropShipIdsNum(), and IMPORT.

◆ short() [2/4]

cgame_import_t::short ( IMPORT * Com_GetHumanAircraftIdsNum)

◆ short() [3/4]

cgame_import_t::short ( IMPORT * Com_GetUFOIdsNum)

References IMPORT.

◆ short() [4/4]

cgame_import_t::short ( IMPORT * XML_GetShort)

◆ size_t()

cgame_import_t::size_t ( IMPORT * GAME_GetCharacterArraySize)

◆ ufoType_t()

cgame_import_t::ufoType_t ( IMPORT * Com_UFOShortNameToID) const

◆ UI_AddOption()

const char uiNode_t *IMPORT * cgame_import_t::UI_AddOption ( uiNode_t ** tree,
const char * name,
const char * label,
const char * value )

References IMPORT, name, UI_AddOption(), and value.

Referenced by UI_AddOption().

◆ UI_GetActiveWindowName()

const char *IMPORT * cgame_import_t::UI_GetActiveWindowName ( void )

References IMPORT, and UI_GetActiveWindowName().

Referenced by UI_GetActiveWindowName().

◆ UI_GetFontFromNode()

const char *IMPORT * cgame_import_t::UI_GetFontFromNode ( const uiNode_t *const node)

References IMPORT, node, and UI_GetFontFromNode().

Referenced by UI_GetFontFromNode().

◆ UI_GetNodeByPath()

uiNode_t *IMPORT * cgame_import_t::UI_GetNodeByPath ( const char * path)

References IMPORT, and UI_GetNodeByPath().

Referenced by UI_GetNodeByPath().

◆ UI_GetOption()

uiNode_t *IMPORT * cgame_import_t::UI_GetOption ( int dataId)

References IMPORT, and UI_GetOption().

Referenced by UI_GetOption().

◆ UI_GetSpriteByName()

uiSprite_t *IMPORT * cgame_import_t::UI_GetSpriteByName ( const char * name)

References IMPORT, name, and UI_GetSpriteByName().

Referenced by UI_GetSpriteByName().

◆ UI_InitOptionIteratorAtIndex()

uiNode_t *IMPORT * cgame_import_t::UI_InitOptionIteratorAtIndex ( int index,
uiNode_t * option,
uiOptionIterator_t * iterator )

◆ UI_MessageGetStack()

struct uiMessageListNodeMessage_s *IMPORT * cgame_import_t::UI_MessageGetStack ( void )

References IMPORT, and UI_MessageGetStack().

Referenced by UI_MessageGetStack().

◆ UI_OptionIteratorNextOption()

uiNode_t *IMPORT * cgame_import_t::UI_OptionIteratorNextOption ( uiOptionIterator_t * iterator)

◆ UI_PopupList()

uiNode_t *IMPORT * cgame_import_t::UI_PopupList ( const char * title,
const char * headline,
linkedList_t * entries,
const char * clickAction )

References IMPORT, and UI_PopupList().

Referenced by UI_PopupList().

◆ void() [1/118]

cgame_import_t::void ( IMPORT * Cbuf_AddText) const

◆ void() [2/118]

cgame_import_t::void ( IMPORT * Cbuf_Execute)

References Cbuf_Execute(), and IMPORT.

◆ void() [3/118]

cgame_import_t::void ( IMPORT * CL_Disconnect)

References CL_Disconnect(), IMPORT, and void().

◆ void() [4/118]

cgame_import_t::void ( IMPORT * CL_Drop)

References CL_Drop(), IMPORT, and void().

◆ void() [5/118]

cgame_import_t::void ( IMPORT * CL_GenerateCharacter)

◆ void() [6/118]

cgame_import_t::void ( IMPORT * CL_QueryMasterServer) const

◆ void() [7/118]

cgame_import_t::void ( IMPORT * CL_SetClientState)

References CL_SetClientState(), and IMPORT.

◆ void() [8/118]

cgame_import_t::void ( IMPORT * CL_UpdateCharacterValues) const

◆ void() [9/118]

cgame_import_t::void ( IMPORT * Cmd_AddCommand) const

◆ void() [10/118]

cgame_import_t::void ( IMPORT * Cmd_AddParamCompleteFunction) const

◆ void() [11/118]

cgame_import_t::void ( IMPORT * Cmd_ExecuteString) const

◆ void() [12/118]

cgame_import_t::void ( IMPORT * Cmd_RemoveCommand) const

References Cmd_RemoveCommand(), and IMPORT.

◆ void() [13/118]

cgame_import_t::void ( IMPORT * Cmd_TableAddList) const

References Cmd_TableAddList(), and IMPORT.

◆ void() [14/118]

cgame_import_t::void ( IMPORT * Cmd_TableRemoveList) const

References Cmd_TableRemoveList(), and IMPORT.

◆ void() [15/118]

cgame_import_t::void ( IMPORT * CollectAliens)

◆ void() [16/118]

cgame_import_t::void ( IMPORT * CollectItems)

◆ void() [17/118]

cgame_import_t::void ( IMPORT * Com_DPrintf)

◆ void() [18/118]

cgame_import_t::void ( IMPORT * Com_Drop)

References Com_Drop(), and IMPORT.

◆ void() [19/118]

cgame_import_t::void ( IMPORT * Com_Error)

◆ void() [20/118]

cgame_import_t::void ( IMPORT * Com_Printf) const

◆ void() [21/118]

cgame_import_t::void ( IMPORT * Com_RegisterConstInt) const

◆ void() [22/118]

cgame_import_t::void ( IMPORT * Com_RegisterConstList) const

References Com_RegisterConstList(), and IMPORT.

◆ void() [23/118]

cgame_import_t::void ( IMPORT * Com_SetGameType)

References Com_SetGameType(), and IMPORT.

◆ void() [24/118]

cvar_t *IMPORT cgame_import_t::void ( IMPORT * Cvar_SetValue) const

◆ void() [25/118]

cgame_import_t::void ( IMPORT * Free)

References IMPORT.

◆ void() [26/118]

cgame_import_t::void ( IMPORT * FreePool)

References IMPORT.

◆ void() [27/118]

cgame_import_t::void ( IMPORT * FS_CloseFile)

References f, FS_CloseFile(), and IMPORT.

◆ void() [28/118]

cgame_import_t::void ( IMPORT * FS_FreeFile)

References buffer, FS_FreeFile(), and IMPORT.

◆ void() [29/118]

cgame_import_t::void ( IMPORT * FS_RemoveFile) const

References FS_RemoveFile(), and IMPORT.

◆ void() [30/118]

cgame_import_t::void ( IMPORT * GAME_AppendTeamMember)

◆ void() [31/118]

cgame_import_t::void ( IMPORT * GAME_AutoTeam) const

◆ void() [32/118]

cgame_import_t::void ( IMPORT * GAME_ReloadMode)

References GAME_ReloadMode(), IMPORT, and void().

◆ void() [33/118]

cgame_import_t::void ( IMPORT * GAME_SetServerInfo) const

◆ void() [34/118]

cgame_import_t::void ( IMPORT * GAME_SwitchCurrentSelectedMap)

◆ void() [35/118]

cgame_import_t::void ( IMPORT * HUD_DisplayMessage) const

References HUD_DisplayMessage(), IMPORT, and text.

◆ void() [36/118]

cgame_import_t::void ( IMPORT * HUD_InitUI) const

References HUD_InitUI(), and IMPORT.

◆ void() [37/118]

cgame_import_t::void ( IMPORT * INV_DestroyInventory) const

References __attribute__(), i, and IMPORT.

◆ void() [38/118]

cgame_import_t::void ( IMPORT * INV_EquipActor) const

◆ void() [39/118]

cgame_import_t::void ( IMPORT * INV_ItemDescription) const

References IMPORT, and INV_ItemDescription().

◆ void() [40/118]

cgame_import_t::void ( IMPORT * LIST_AddPointer)

◆ void() [41/118]

cgame_import_t::void ( IMPORT * LIST_AddString)

References data, IMPORT, list, and LIST_AddString().

◆ void() [42/118]

cgame_import_t::void ( IMPORT * LIST_AddStringSorted)

References data, IMPORT, and LIST_AddStringSorted().

◆ void() [43/118]

cgame_import_t::void ( IMPORT * LIST_Delete)

References IMPORT, list, and LIST_Delete().

◆ void() [44/118]

cgame_import_t::void ( IMPORT * LIST_PrependString)

◆ void() [45/118]

cgame_import_t::void ( IMPORT * LIST_Sort)

◆ void() [46/118]

cgame_import_t::void ( IMPORT * NET_DatagramBroadcast)

◆ void() [47/118]

cgame_import_t::void ( IMPORT * NET_DatagramSocketClose)

◆ void() [48/118]

cgame_import_t::void ( IMPORT * NET_OOB_Printf)

◆ void() [49/118]

cgame_import_t::void ( IMPORT * NET_OOB_Printf2) const

◆ void() [50/118]

cgame_import_t::void ( IMPORT * NET_SockaddrToStrings)

◆ void() [51/118]

cgame_import_t::void ( IMPORT * NET_StreamFree)

References IMPORT, and NET_StreamFree().

◆ void() [52/118]

cgame_import_t::void ( IMPORT * NET_StreamSetCallback)

◆ void() [53/118]

cgame_import_t::void ( IMPORT * NET_StreamSetData)

References data, IMPORT, and NET_StreamSetData().

◆ void() [54/118]

cgame_import_t::void ( IMPORT * NET_WriteByte)

◆ void() [55/118]

cgame_import_t::void ( IMPORT * NET_WriteShort)

◆ void() [56/118]

cgame_import_t::void ( IMPORT * R_Color) const

References IMPORT, and R_Color().

◆ void() [57/118]

cgame_import_t::void ( IMPORT * R_Draw2DMapMarkers) const

◆ void() [58/118]

cgame_import_t::void ( IMPORT * R_Draw3DMapMarkers) const

◆ void() [59/118]

cgame_import_t::void ( IMPORT * R_DrawBloom)

References IMPORT, R_DrawBloom(), and void().

◆ void() [60/118]

cgame_import_t::void ( IMPORT * R_DrawFill)

References color, h, IMPORT, R_DrawFill(), w, x, and y.

◆ void() [61/118]

cgame_import_t::void ( IMPORT * R_DrawImageCentered)

◆ void() [62/118]

cgame_import_t::void ( IMPORT * R_DrawLine)

◆ void() [63/118]

cgame_import_t::void ( IMPORT * R_DrawLineStrip)

◆ void() [64/118]

cgame_import_t::void ( IMPORT * R_DrawRect)

References color, h, IMPORT, lineWidth, pattern, R_DrawRect(), w, x, and y.

◆ void() [65/118]

cgame_import_t::void ( IMPORT * R_LoadImage) const

◆ void() [66/118]

cgame_import_t::void ( IMPORT * R_SoftenTexture)

◆ void() [67/118]

cgame_import_t::void ( IMPORT * R_UploadAlpha) const

◆ void() [68/118]

cgame_import_t::void ( IMPORT * S_SetSampleRepeatRate)

References IMPORT, and S_SetSampleRepeatRate().

◆ void() [69/118]

cgame_import_t::void ( IMPORT * S_StartLocalSample) const

References IMPORT, S_StartLocalSample(), and volume.

◆ void() [70/118]

cgame_import_t::void ( IMPORT * SetNextUniqueCharacterNumber)

References IMPORT.

◆ void() [71/118]

cgame_import_t::void ( IMPORT * SV_Shutdown) const
final

◆ void() [72/118]

cgame_import_t::void ( IMPORT * SV_ShutdownWhenEmpty)

◆ void() [73/118]

cgame_import_t::void ( IMPORT * Sys_Error) const

◆ void() [74/118]

cgame_import_t::void ( IMPORT * UI_ContainerNodeUpdateEquipment)

◆ void() [75/118]

cgame_import_t::void ( IMPORT * UI_DisplayNotice) const

◆ void() [76/118]

cgame_import_t::void ( IMPORT * UI_DrawFill)

References color, h, IMPORT, UI_DrawFill(), w, x, and y.

◆ void() [77/118]

cgame_import_t::void ( IMPORT * UI_DrawNormImageByName)

◆ void() [78/118]

cgame_import_t::void ( IMPORT * UI_DrawRect)

◆ void() [79/118]

cgame_import_t::void ( IMPORT * UI_ExecuteConfunc) const

◆ void() [80/118]

cgame_import_t::void ( IMPORT * UI_GetNodeAbsPos) const

◆ void() [81/118]

cgame_import_t::void ( IMPORT * UI_InitStack) const

◆ void() [82/118]

cgame_import_t::void ( IMPORT * UI_MessageAddStack)

References IMPORT, and UI_MessageAddStack().

◆ void() [83/118]

cgame_import_t::void ( IMPORT * UI_MessageResetStack)

◆ void() [84/118]

cgame_import_t::void ( IMPORT * UI_Popup) const

◆ void() [85/118]

cgame_import_t::void ( IMPORT * UI_PopupButton) const

◆ void() [86/118]

cgame_import_t::void ( IMPORT * UI_PopWindow)

References IMPORT, and UI_PopWindow().

◆ void() [87/118]

cgame_import_t::void ( IMPORT * UI_PushWindow) const

References IMPORT, name, and UI_PushWindow().

◆ void() [88/118]

cgame_import_t::void ( IMPORT * UI_RegisterLinkedListText)

◆ void() [89/118]

cgame_import_t::void ( IMPORT * UI_RegisterOption)

◆ void() [90/118]

cgame_import_t::void ( IMPORT * UI_RegisterText)

◆ void() [91/118]

cgame_import_t::void ( IMPORT * UI_ResetData)

References IMPORT, and UI_ResetData().

◆ void() [92/118]

cgame_import_t::void ( IMPORT * UI_SortOptions)

References IMPORT, and UI_SortOptions().

◆ void() [93/118]

cgame_import_t::void ( IMPORT * UI_TextNodeSelectLine)

◆ void() [94/118]

cgame_import_t::void ( IMPORT * UI_TextScrollEnd) const

References IMPORT, and UI_TextScrollEnd().

◆ void() [95/118]

cgame_import_t::void ( IMPORT * UI_UpdateInvisOptions)

◆ void() [96/118]

cgame_import_t::void ( IMPORT * WEB_Delete)

References filename, and IMPORT.

◆ void() [97/118]

cgame_import_t::void ( IMPORT * WEB_DownloadFromUser)

◆ void() [98/118]

cgame_import_t::void ( IMPORT * WEB_ListForUser)

◆ void() [99/118]

cgame_import_t::void ( IMPORT * WEB_Upload)

◆ void() [100/118]

cgame_import_t::void ( IMPORT * XML_AddBool)

◆ void() [101/118]

cgame_import_t::void ( IMPORT * XML_AddBoolValue)

◆ void() [102/118]

cgame_import_t::void ( IMPORT * XML_AddByte)

◆ void() [103/118]

cgame_import_t::void ( IMPORT * XML_AddByteValue)

◆ void() [104/118]

cgame_import_t::void ( IMPORT * XML_AddDate)

◆ void() [105/118]

cgame_import_t::void ( IMPORT * XML_AddDouble)

◆ void() [106/118]

cgame_import_t::void ( IMPORT * XML_AddDoubleValue)

◆ void() [107/118]

cgame_import_t::void ( IMPORT * XML_AddFloat)

◆ void() [108/118]

cgame_import_t::void ( IMPORT * XML_AddFloatValue)

◆ void() [109/118]

cgame_import_t::void ( IMPORT * XML_AddInt)

◆ void() [110/118]

cgame_import_t::void ( IMPORT * XML_AddIntValue)

◆ void() [111/118]

cgame_import_t::void ( IMPORT * XML_AddLong)

◆ void() [112/118]

cgame_import_t::void ( IMPORT * XML_AddLongValue)

◆ void() [113/118]

cgame_import_t::void ( IMPORT * XML_AddPos2)

◆ void() [114/118]

cgame_import_t::void ( IMPORT * XML_AddPos3)

◆ void() [115/118]

cgame_import_t::void ( IMPORT * XML_AddShort)

◆ void() [116/118]

cgame_import_t::void ( IMPORT * XML_AddShortValue)

◆ void() [117/118]

cgame_import_t::void ( IMPORT * XML_AddString)

◆ void() [118/118]

cgame_import_t::void ( IMPORT * XML_AddStringValue)

◆ XML_AddNode()

xmlNode_t *IMPORT * cgame_import_t::XML_AddNode ( xmlNode_t * parent,
const char * name )

References IMPORT, name, XML_AddNode(), and xmlNode_t.

Referenced by XML_AddNode().

◆ XML_GetDate()

xmlNode_t *IMPORT * cgame_import_t::XML_GetDate ( xmlNode_t * parent,
const char * name,
int * day,
int * sec )

References day, IMPORT, name, sec, XML_GetDate(), and xmlNode_t.

Referenced by XML_GetDate().

◆ XML_GetNextNode()

xmlNode_t *IMPORT * cgame_import_t::XML_GetNextNode ( xmlNode_t * current,
xmlNode_t * parent,
const char * name )

References IMPORT, name, XML_GetNextNode(), and xmlNode_t.

Referenced by XML_GetNextNode().

◆ XML_GetNextPos2()

xmlNode_t *IMPORT * cgame_import_t::XML_GetNextPos2 ( xmlNode_t * actual,
xmlNode_t * parent,
const char * name,
vec2_t pos )

References IMPORT, name, pos, XML_GetNextPos2(), and xmlNode_t.

Referenced by XML_GetNextPos2().

◆ XML_GetNextPos3()

xmlNode_t *IMPORT * cgame_import_t::XML_GetNextPos3 ( xmlNode_t * actual,
xmlNode_t * parent,
const char * name,
vec3_t pos )

References IMPORT, name, pos, XML_GetNextPos3(), and xmlNode_t.

Referenced by XML_GetNextPos3().

◆ XML_GetNode()

xmlNode_t *IMPORT * cgame_import_t::XML_GetNode ( xmlNode_t * parent,
const char * name )

References IMPORT, name, XML_GetNode(), and xmlNode_t.

Referenced by XML_GetNode().

◆ XML_GetPos2()

xmlNode_t *IMPORT * cgame_import_t::XML_GetPos2 ( xmlNode_t * parent,
const char * name,
vec2_t pos )

References IMPORT, name, pos, XML_GetPos2(), and xmlNode_t.

Referenced by XML_GetPos2().

◆ XML_GetPos3()

xmlNode_t *IMPORT * cgame_import_t::XML_GetPos3 ( xmlNode_t * parent,
const char * name,
vec3_t pos )

References IMPORT, name, pos, XML_GetPos3(), and xmlNode_t.

Referenced by XML_GetPos3().

◆ XML_GetString()

const char *IMPORT * cgame_import_t::XML_GetString ( xmlNode_t * parent,
const char * name )

References IMPORT, name, XML_GetString(), and xmlNode_t.

Referenced by XML_GetString().

◆ XML_Parse()

xmlNode_t *IMPORT * cgame_import_t::XML_Parse ( const char * buffer)

References buffer, IMPORT, XML_Parse(), and xmlNode_t.

Referenced by XML_Parse().

Field Documentation

◆ addr

struct sockaddr* cgame_import_t::addr

Definition at line 232 of file cgame.h.

◆ align

align_t cgame_import_t::align

Definition at line 128 of file cgame.h.

◆ alphaData

const byte* cgame_import_t::alphaData

Definition at line 213 of file cgame.h.

◆ ammo

int void void(* cgame_import_t::ammo) (void *, const Item *)

Definition at line 359 of file cgame.h.

◆ base

const char void * cgame_import_t::base

Definition at line 336 of file cgame.h.

Referenced by bool(), Com_ValueToStr(), and int().

◆ bpp

int int int cgame_import_t::bpp

Definition at line 202 of file cgame.h.

◆ buf

const char* cgame_import_t::buf

Definition at line 234 of file cgame.h.

Referenced by GetAbsoluteSavePath(), GetRelativeSavePath(), int(), int(), int(), int(), and int().

◆ buffer

byte** cgame_import_t::buffer

Definition at line 277 of file cgame.h.

Referenced by void(), and XML_Parse().

◆ c [1/3]

int cgame_import_t::c

Definition at line 223 of file cgame.h.

◆ c [2/3]

byte cgame_import_t::c

Definition at line 222 of file cgame.h.

◆ c [3/3]

align_t int int const char* cgame_import_t::c

Definition at line 128 of file cgame.h.

◆ callback

http_callback_t cgame_import_t::callback

Definition at line 169 of file cgame.h.

◆ cgameType

const cgameType_t* cgame_import_t::cgameType

Definition at line 102 of file cgame.h.

◆ chr [1/2]

const character_t* cgame_import_t::chr

Definition at line 188 of file cgame.h.

◆ chr [2/2]

character_t* cgame_import_t::chr

Definition at line 187 of file cgame.h.

Referenced by bool(), bool(), int(), and void().

◆ clickAction1

const char const char* cgame_import_t::clickAction1

Definition at line 135 of file cgame.h.

◆ clickAction2

const char const char const char const char const char* cgame_import_t::clickAction2

Definition at line 136 of file cgame.h.

◆ clickAction3

const char const char const char const char const char const char const char const char* cgame_import_t::clickAction3

Definition at line 136 of file cgame.h.

◆ clickText1

const char const char const char* cgame_import_t::clickText1

Definition at line 135 of file cgame.h.

◆ clickText2

const char const char const char const char const char const char* cgame_import_t::clickText2

Definition at line 136 of file cgame.h.

◆ clickText3

const char const char const char const char const char const char const char const char const char* cgame_import_t::clickText3

Definition at line 136 of file cgame.h.

◆ collect

void(* cgame_import_t::collect) (void *, const teamDef_t *, int, bool))

Definition at line 360 of file cgame.h.

◆ color

int int int const vec4_t cgame_import_t::color

Definition at line 131 of file cgame.h.

Referenced by void(), void(), and void().

◆ container

const invDef_t* cgame_import_t::container

Definition at line 365 of file cgame.h.

Referenced by bool().

◆ csi

csi_t* cgame_import_t::csi

Definition at line 100 of file cgame.h.

◆ data [1/3]

const void* cgame_import_t::data

Definition at line 158 of file cgame.h.

◆ data [2/3]

void* cgame_import_t::data

Definition at line 148 of file cgame.h.

◆ data [3/3]

void * cgame_import_t::data

Definition at line 145 of file cgame.h.

Referenced by bool(), LIST_Add(), LIST_GetPointer(), void(), void(), and void().

◆ day

const char const int cgame_import_t::day

Definition at line 249 of file cgame.h.

Referenced by XML_GetDate().

◆ defaultval [1/6]

const char const double cgame_import_t::defaultval

Definition at line 265 of file cgame.h.

◆ defaultval [2/6]

const char const float cgame_import_t::defaultval

Definition at line 264 of file cgame.h.

◆ defaultval [3/6]

const char const long cgame_import_t::defaultval

Definition at line 262 of file cgame.h.

◆ defaultval [4/6]

const char const short cgame_import_t::defaultval

Definition at line 261 of file cgame.h.

◆ defaultval [5/6]

const char const int cgame_import_t::defaultval

Definition at line 260 of file cgame.h.

◆ defaultval [6/6]

const char const bool cgame_import_t::defaultval

Definition at line 259 of file cgame.h.

Referenced by bool().

◆ desc

xcommand_t const char* cgame_import_t::desc

Definition at line 303 of file cgame.h.

Referenced by Cvar_Get().

◆ direction [1/2]

const vec2_t const vec3_t const vec2_t float cgame_import_t::direction

Definition at line 211 of file cgame.h.

◆ direction [2/2]

float cgame_import_t::direction

Definition at line 210 of file cgame.h.

◆ earthRadius

const vec2_t const vec3_t const vec2_t float float cgame_import_t::earthRadius

Definition at line 211 of file cgame.h.

◆ ed [1/2]

const char const equipDef_t* cgame_import_t::ed

Definition at line 184 of file cgame.h.

◆ ed [2/2]

const equipDef_t * cgame_import_t::ed

Definition at line 138 of file cgame.h.

◆ entry

linkedList_t* cgame_import_t::entry

Definition at line 153 of file cgame.h.

Referenced by bool().

◆ f

int qFILE* cgame_import_t::f

Definition at line 283 of file cgame.h.

Referenced by void().

◆ file

qFILE* cgame_import_t::file

Definition at line 276 of file cgame.h.

◆ filename [1/2]

const char* cgame_import_t::filename

Definition at line 372 of file cgame.h.

◆ filename [2/2]

const char * cgame_import_t::filename

Definition at line 281 of file cgame.h.

Referenced by void().

◆ filterType

const itemFilterTypes_t cgame_import_t::filterType

Definition at line 368 of file cgame.h.

Referenced by bool().

◆ fItem

const invDef_t Item* cgame_import_t::fItem

Definition at line 365 of file cgame.h.

Referenced by bool().

◆ fmt

const char* cgame_import_t::fmt

Definition at line 318 of file cgame.h.

Referenced by __attribute__(), and __attribute__().

◆ format

const char * cgame_import_t::format

Definition at line 109 of file cgame.h.

Referenced by __attribute__(), __attribute__(), __attribute__(), __attribute__(), and Cvar_Set().

◆ func

stream_callback_func* cgame_import_t::func

Definition at line 225 of file cgame.h.

Referenced by NET_DatagramSocketNew().

◆ function [1/2]

int(* cgame_import_t::function) (const char *partial, const char **match))

Definition at line 308 of file cgame.h.

◆ function [2/2]

xcommand_t cgame_import_t::function

Definition at line 303 of file cgame.h.

◆ h [1/2]

int int int cgame_import_t::h

Definition at line 131 of file cgame.h.

◆ h [2/2]

int int int cgame_import_t::h

Definition at line 130 of file cgame.h.

Referenced by void(), void(), and void().

◆ height [1/2]

byte int int* cgame_import_t::height

Definition at line 203 of file cgame.h.

◆ height [2/2]

int int cgame_import_t::height

Definition at line 202 of file cgame.h.

◆ item

int void(* cgame_import_t::item) (void *, const objDef_t *, int)

Definition at line 359 of file cgame.h.

◆ len [1/3]

int cgame_import_t::len

Definition at line 283 of file cgame.h.

◆ len [2/3]

size_t cgame_import_t::len

Definition at line 281 of file cgame.h.

◆ len [3/3]

const char int cgame_import_t::len

Definition at line 234 of file cgame.h.

Referenced by NET_StreamPeerToName().

◆ length

char size_t cgame_import_t::length

Definition at line 220 of file cgame.h.

Referenced by int(), int(), and LIST_Add().

◆ lineWidth

int int int const vec4_t float cgame_import_t::lineWidth

Definition at line 131 of file cgame.h.

Referenced by void().

◆ list

linkedList_t** cgame_import_t::list

◆ mainMenu

const char* cgame_import_t::mainMenu

Definition at line 108 of file cgame.h.

◆ match

char const char const** cgame_import_t::match

Definition at line 309 of file cgame.h.

Referenced by bool().

◆ maxWeight

const equipDef_t const objDef_t int cgame_import_t::maxWeight

Definition at line 364 of file cgame.h.

◆ maxWidth

int int int cgame_import_t::maxWidth

Definition at line 133 of file cgame.h.

Referenced by int().

◆ mempool

const char void const value_t memPool_t * cgame_import_t::mempool

Definition at line 336 of file cgame.h.

Referenced by bool().

◆ mode

qFILE filemode_t cgame_import_t::mode

Definition at line 276 of file cgame.h.

◆ model [1/2]

const vec2_t const vec3_t const vec2_t float float const char* cgame_import_t::model

Definition at line 211 of file cgame.h.

◆ model [2/2]

float const char* cgame_import_t::model

Definition at line 210 of file cgame.h.

◆ msg

const char* cgame_import_t::msg

Definition at line 320 of file cgame.h.

Referenced by __attribute__(), and __attribute__().

◆ name [1/3]

const char* cgame_import_t::name

Definition at line 239 of file cgame.h.

◆ name [2/3]

int const char* cgame_import_t::name

Definition at line 214 of file cgame.h.

◆ name [3/3]

◆ node

struct sockaddr char* cgame_import_t::node

Definition at line 232 of file cgame.h.

Referenced by NET_Connect(), NET_DatagramSocketNew(), and UI_GetFontFromNode().

◆ nodelen

struct sockaddr char size_t cgame_import_t::nodelen

Definition at line 232 of file cgame.h.

◆ nodeSize

const vec2_t cgame_import_t::nodeSize

Definition at line 211 of file cgame.h.

◆ num

int cgame_import_t::num

Definition at line 119 of file cgame.h.

◆ ofs

const char valueTypes_t int cgame_import_t::ofs

Definition at line 333 of file cgame.h.

Referenced by Com_ValueToStr(), and int().

◆ option

uiNode_t* cgame_import_t::option

Definition at line 111 of file cgame.h.

Referenced by UI_InitOptionIteratorAtIndex().

◆ ownitems

int void void void(* cgame_import_t::ownitems) (const Inventory *))

Definition at line 359 of file cgame.h.

◆ partial

char const* cgame_import_t::partial

Definition at line 309 of file cgame.h.

Referenced by bool().

◆ pattern

int int int const vec4_t float int cgame_import_t::pattern

Definition at line 131 of file cgame.h.

Referenced by void().

◆ pic

byte** cgame_import_t::pic

Definition at line 203 of file cgame.h.

◆ port

const char int int cgame_import_t::port

Definition at line 234 of file cgame.h.

◆ pos [1/4]

const char const vec2_t cgame_import_t::pos

Definition at line 248 of file cgame.h.

◆ pos [2/4]

const char const vec3_t cgame_import_t::pos

Definition at line 247 of file cgame.h.

◆ pos [3/4]

const vec2_t const vec3_t const vec2_t cgame_import_t::pos

Definition at line 211 of file cgame.h.

◆ pos [4/4]

vec2_t cgame_import_t::pos

Definition at line 134 of file cgame.h.

Referenced by XML_GetNextPos2(), XML_GetNextPos3(), XML_GetPos2(), and XML_GetPos3().

◆ r_radarPic

byte* cgame_import_t::r_radarPic

Definition at line 383 of file cgame.h.

◆ r_radarSourcePic

byte* cgame_import_t::r_radarSourcePic

Definition at line 384 of file cgame.h.

◆ r_xviAlpha

byte* cgame_import_t::r_xviAlpha
Todo
: remove me

Definition at line 382 of file cgame.h.

◆ reconnect

bool cgame_import_t::reconnect

Definition at line 163 of file cgame.h.

◆ rotate

const vec2_t const vec3_t cgame_import_t::rotate

Definition at line 211 of file cgame.h.

◆ sec

const char const int const int cgame_import_t::sec

Definition at line 249 of file cgame.h.

Referenced by XML_GetDate().

◆ serverport

const char* cgame_import_t::serverport

Definition at line 183 of file cgame.h.

◆ service

struct sockaddr char size_t char* cgame_import_t::service

Definition at line 232 of file cgame.h.

Referenced by NET_Connect(), and NET_DatagramSocketNew().

◆ servicelen

struct sockaddr char size_t char size_t cgame_import_t::servicelen

Definition at line 232 of file cgame.h.

◆ sh

float float float float float cgame_import_t::sh

Definition at line 130 of file cgame.h.

◆ size

const char valueTypes_t int size_t cgame_import_t::size

Definition at line 333 of file cgame.h.

Referenced by Alloc(), and int().

◆ skin [1/2]

const vec2_t const vec3_t const vec2_t float float const char int cgame_import_t::skin

Definition at line 211 of file cgame.h.

◆ skin [2/2]

float const char int cgame_import_t::skin

Definition at line 210 of file cgame.h.

◆ sl

float float float float float float float cgame_import_t::sl

Definition at line 130 of file cgame.h.

◆ sorter

linkedListSort_t cgame_import_t::sorter

Definition at line 159 of file cgame.h.

◆ string

char * cgame_import_t::string

Definition at line 220 of file cgame.h.

Referenced by int(), int(), and int().

◆ stringList

const linkedList_t* cgame_import_t::stringList

Definition at line 121 of file cgame.h.

◆ teamDefID

const char* cgame_import_t::teamDefID

Definition at line 184 of file cgame.h.

◆ teamDefName

const char* cgame_import_t::teamDefName

Definition at line 350 of file cgame.h.

◆ teamMembers

int cgame_import_t::teamMembers

Definition at line 178 of file cgame.h.

◆ text [1/3]

const char** cgame_import_t::text

Definition at line 336 of file cgame.h.

◆ text [2/3]

linkedList_t* cgame_import_t::text

Definition at line 114 of file cgame.h.

◆ text [3/3]

const char ** cgame_import_t::text

Definition at line 112 of file cgame.h.

Referenced by __attribute__(), bool(), bool(), Com_EParse(), FS_NextScriptHeader(), and void().

◆ th

float float float float float float cgame_import_t::th

Definition at line 130 of file cgame.h.

◆ thickness

float cgame_import_t::thickness

Definition at line 207 of file cgame.h.

◆ time

int cgame_import_t::time

Definition at line 140 of file cgame.h.

◆ tl

float float float float float float float float cgame_import_t::tl

Definition at line 130 of file cgame.h.

◆ token [1/2]

const char void const value_t memPool_t const char* cgame_import_t::token

Definition at line 337 of file cgame.h.

◆ token [2/2]

const char* cgame_import_t::token

Definition at line 333 of file cgame.h.

Referenced by bool(), bool(), humanAircraftType_t(), int(), and ufoType_t().

◆ tooltip1

const char const char const char const char* cgame_import_t::tooltip1

Definition at line 135 of file cgame.h.

◆ tooltip2

const char const char const char const char const char const char const char* cgame_import_t::tooltip2

Definition at line 136 of file cgame.h.

◆ tooltip3

const char const char const char const char const char const char const char const char const char const char* cgame_import_t::tooltip3

Definition at line 136 of file cgame.h.

◆ type

const char valueTypes_t cgame_import_t::type

◆ ui_inventory

Inventory** cgame_import_t::ui_inventory

Definition at line 101 of file cgame.h.

◆ userData

linkedListSort_t const void* cgame_import_t::userData

Definition at line 159 of file cgame.h.

◆ userdata

BEPEvaluteCallback_t const void* cgame_import_t::userdata

Definition at line 380 of file cgame.h.

Referenced by bool().

◆ userId [1/2]

int cgame_import_t::userId

Definition at line 375 of file cgame.h.

◆ userId [2/2]

const char int cgame_import_t::userId

Definition at line 374 of file cgame.h.

◆ value [1/12]

int* cgame_import_t::value

Definition at line 331 of file cgame.h.

◆ value [2/12]

const char int* cgame_import_t::value

Definition at line 330 of file cgame.h.

◆ value [3/12]

int cgame_import_t::value

Definition at line 325 of file cgame.h.

◆ value [4/12]

cvar_t *IMPORT float cgame_import_t::value

Definition at line 291 of file cgame.h.

◆ value [5/12]

const char long cgame_import_t::value

Definition at line 246 of file cgame.h.

◆ value [6/12]

const char int cgame_import_t::value

Definition at line 245 of file cgame.h.

◆ value [7/12]

const char short cgame_import_t::value

Definition at line 244 of file cgame.h.

◆ value [8/12]

const char byte cgame_import_t::value

Definition at line 243 of file cgame.h.

◆ value [9/12]

const char double cgame_import_t::value

Definition at line 242 of file cgame.h.

◆ value [10/12]

const char float cgame_import_t::value

Definition at line 241 of file cgame.h.

◆ value [11/12]

const char bool cgame_import_t::value

Definition at line 240 of file cgame.h.

◆ value [12/12]

const char long cgame_import_t::value

◆ values

const char void const value_t * cgame_import_t::values

Definition at line 336 of file cgame.h.

Referenced by bool().

◆ varFuncParam

BEPEvaluteCallback_t cgame_import_t::varFuncParam

Definition at line 380 of file cgame.h.

Referenced by bool().

◆ variable

const char* cgame_import_t::variable

Definition at line 330 of file cgame.h.

Referenced by bool().

◆ verts

int* cgame_import_t::verts

Definition at line 206 of file cgame.h.

◆ volume

float cgame_import_t::volume

Definition at line 198 of file cgame.h.

Referenced by void().

◆ w [1/2]

int int cgame_import_t::w

Definition at line 131 of file cgame.h.

◆ w [2/2]

int int cgame_import_t::w

Definition at line 130 of file cgame.h.

Referenced by void(), void(), and void().

◆ weapon

const equipDef_t const objDef_t* cgame_import_t::weapon

Definition at line 364 of file cgame.h.

◆ width [1/2]

byte int* cgame_import_t::width

Definition at line 203 of file cgame.h.

◆ width [2/2]

int cgame_import_t::width

Definition at line 202 of file cgame.h.

◆ windowName

int const char* cgame_import_t::windowName

Definition at line 140 of file cgame.h.

◆ won

int cgame_import_t::won

Definition at line 359 of file cgame.h.

◆ x [1/3]

int cgame_import_t::x

Definition at line 133 of file cgame.h.

◆ x [2/3]

float cgame_import_t::x

Definition at line 130 of file cgame.h.

◆ x [3/3]

align_t int cgame_import_t::x

Definition at line 128 of file cgame.h.

Referenced by int(), void(), void(), and void().

◆ y [1/4]

int int cgame_import_t::y

Definition at line 133 of file cgame.h.

◆ y [2/4]

int cgame_import_t::y

Definition at line 131 of file cgame.h.

◆ y [3/4]

float float cgame_import_t::y

Definition at line 130 of file cgame.h.

◆ y [4/4]

int cgame_import_t::y

Definition at line 128 of file cgame.h.

Referenced by int(), void(), void(), and void().


The documentation for this struct was generated from the following file: