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UFO: Alien Invasion
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#include <cl_team.h>

Data Fields | |
| int | idx |
| char * | id |
| char | name [MAX_VAR] |
| bool | singleplayer |
| bool | multiplayer |
| char* actorSkin_t::id |
Unique string identifier
Definition at line 35 of file cl_team.h.
Referenced by CL_AllocateActorSkin(), and CL_InitSkin_f().
| int actorSkin_t::idx |
Definition at line 32 of file cl_team.h.
Referenced by CL_AllocateActorSkin(), and CL_InitSkin_f().
| bool actorSkin_t::multiplayer |
If true, this skin is used in multiplayer mode
Definition at line 43 of file cl_team.h.
Referenced by CL_FixActorSkinIDX(), and CL_InitSkin_f().
| char actorSkin_t::name[MAX_VAR] |
Name of the skin, displayed in user interface
Definition at line 38 of file cl_team.h.
Referenced by CL_InitSkin_f().
| bool actorSkin_t::singleplayer |
If true, this skin is used in singleplayer mode
Definition at line 41 of file cl_team.h.
Referenced by CL_FixActorSkinIDX(), and CL_InitSkin_f().