UFO: Alien Invasion
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simple_glow_vs.glsl
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1/**
2 * @file
3 * @brief Very simple vertex shader to pass along coordinates to a fragment shader.
4 */
5
6void main(void) {
7 gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
8 gl_Position = ftransform();
9}