char parsedToken[MAX_TOKEN_CHARS]
bool TokenAvailable(void)
Returns true if there is another token on the line.
void LoadScriptFile(const char *filename)
void ParseFromMemory(char *buffer, int size)
Parses e.g. the entity string that is already stored in memory.
const char * GetToken()
Parses the next token from the current script on the stack and store the result in parsedToken.