UFO: Alien Invasion
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save_inventory.h File Reference

XML tag constants for savegame. More...

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Go to the source code of this file.

Macros

#define SAVE_INVENTORY_INVENTORY   "inventory"
#define SAVE_INVENTORY_ITEM   "item"
#define SAVE_INVENTORY_AMMO   "ammo"
#define SAVE_INVENTORY_ROTATED   "rotated"
#define SAVE_INVENTORY_AMOUNT   "amount"
#define SAVE_INVENTORY_X   "x"
#define SAVE_INVENTORY_Y   "y"
#define SAVE_INVENTORY_CONTAINER   "container"
#define SAVE_INVENTORY_WEAPONID   "weaponid"
#define SAVE_INVENTORY_MUNITIONID   "munitionid"

Detailed Description

XML tag constants for savegame.

Definition in file save_inventory.h.

Macro Definition Documentation

◆ SAVE_INVENTORY_AMMO

#define SAVE_INVENTORY_AMMO   "ammo"

Definition at line 30 of file save_inventory.h.

Referenced by GAME_LoadItem(), and GAME_SaveItem().

◆ SAVE_INVENTORY_AMOUNT

#define SAVE_INVENTORY_AMOUNT   "amount"

Definition at line 32 of file save_inventory.h.

Referenced by GAME_LoadItem(), and GAME_SaveItem().

◆ SAVE_INVENTORY_CONTAINER

#define SAVE_INVENTORY_CONTAINER   "container"

Definition at line 35 of file save_inventory.h.

Referenced by GAME_LoadItem(), and GAME_SaveItem().

◆ SAVE_INVENTORY_INVENTORY

#define SAVE_INVENTORY_INVENTORY   "inventory"

Definition at line 27 of file save_inventory.h.

Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().

◆ SAVE_INVENTORY_ITEM

#define SAVE_INVENTORY_ITEM   "item"

Definition at line 29 of file save_inventory.h.

Referenced by GAME_LoadInventory(), and GAME_SaveInventory().

◆ SAVE_INVENTORY_MUNITIONID

#define SAVE_INVENTORY_MUNITIONID   "munitionid"

Definition at line 37 of file save_inventory.h.

Referenced by GAME_LoadItem(), and GAME_SaveItem().

◆ SAVE_INVENTORY_ROTATED

#define SAVE_INVENTORY_ROTATED   "rotated"

Definition at line 31 of file save_inventory.h.

Referenced by GAME_LoadItem(), and GAME_SaveItem().

◆ SAVE_INVENTORY_WEAPONID

#define SAVE_INVENTORY_WEAPONID   "weaponid"

Definition at line 36 of file save_inventory.h.

Referenced by GAME_LoadItem(), and GAME_SaveItem().

◆ SAVE_INVENTORY_X

#define SAVE_INVENTORY_X   "x"

Definition at line 33 of file save_inventory.h.

Referenced by GAME_LoadItem(), and GAME_SaveItem().

◆ SAVE_INVENTORY_Y

#define SAVE_INVENTORY_Y   "y"

Definition at line 34 of file save_inventory.h.

Referenced by GAME_LoadItem(), and GAME_SaveItem().