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UFO: Alien Invasion
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XML tag constants for savegame. More...

Go to the source code of this file.
Macros | |
| #define | SAVE_INVENTORY_INVENTORY "inventory" |
| #define | SAVE_INVENTORY_ITEM "item" |
| #define | SAVE_INVENTORY_AMMO "ammo" |
| #define | SAVE_INVENTORY_ROTATED "rotated" |
| #define | SAVE_INVENTORY_AMOUNT "amount" |
| #define | SAVE_INVENTORY_X "x" |
| #define | SAVE_INVENTORY_Y "y" |
| #define | SAVE_INVENTORY_CONTAINER "container" |
| #define | SAVE_INVENTORY_WEAPONID "weaponid" |
| #define | SAVE_INVENTORY_MUNITIONID "munitionid" |
XML tag constants for savegame.
Definition in file save_inventory.h.
| #define SAVE_INVENTORY_AMMO "ammo" |
Definition at line 30 of file save_inventory.h.
Referenced by GAME_LoadItem(), and GAME_SaveItem().
| #define SAVE_INVENTORY_AMOUNT "amount" |
Definition at line 32 of file save_inventory.h.
Referenced by GAME_LoadItem(), and GAME_SaveItem().
| #define SAVE_INVENTORY_CONTAINER "container" |
Definition at line 35 of file save_inventory.h.
Referenced by GAME_LoadItem(), and GAME_SaveItem().
| #define SAVE_INVENTORY_INVENTORY "inventory" |
Definition at line 27 of file save_inventory.h.
Referenced by GAME_LoadCharacter(), and GAME_SaveCharacter().
| #define SAVE_INVENTORY_ITEM "item" |
Definition at line 29 of file save_inventory.h.
Referenced by GAME_LoadInventory(), and GAME_SaveInventory().
| #define SAVE_INVENTORY_MUNITIONID "munitionid" |
Definition at line 37 of file save_inventory.h.
Referenced by GAME_LoadItem(), and GAME_SaveItem().
| #define SAVE_INVENTORY_ROTATED "rotated" |
Definition at line 31 of file save_inventory.h.
Referenced by GAME_LoadItem(), and GAME_SaveItem().
| #define SAVE_INVENTORY_WEAPONID "weaponid" |
Definition at line 36 of file save_inventory.h.
Referenced by GAME_LoadItem(), and GAME_SaveItem().
| #define SAVE_INVENTORY_X "x" |
Definition at line 33 of file save_inventory.h.
Referenced by GAME_LoadItem(), and GAME_SaveItem().
| #define SAVE_INVENTORY_Y "y" |
Definition at line 34 of file save_inventory.h.
Referenced by GAME_LoadItem(), and GAME_SaveItem().