36#define THREAD_SLEEP_INTERVAL 5
renderer_threadstate_t r_threadstate
void R_GetLevelSurfaceLists(void)
Fills the surface chains for the current worldlevel and hide other levels.
local graphics definitions
void R_SetupFrustum(void)
#define THREAD_SLEEP_INTERVAL
void R_ShutdownThreads(void)
void Sys_Sleep(int milliseconds)
Calls the win32 sleep function.
SDL_Thread * Com_CreateThread(int(*fn)(void *), const char *name, void *data=nullptr)