UFO: Alien Invasion
Loading...
Searching...
No Matches
r_mesh_anim.h
Go to the documentation of this file.
1
4
5/*
6Copyright (C) 1997-2001 Id Software, Inc.
7
8This program is free software; you can redistribute it and/or
9modify it under the terms of the GNU General Public License
10as published by the Free Software Foundation; either version 2
11of the License, or (at your option) any later version.
12
13This program is distributed in the hope that it will be useful,
14but WITHOUT ANY WARRANTY; without even the implied warranty of
15MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16
17See the GNU General Public License for more details.
18
19You should have received a copy of the GNU General Public License
20along with this program; if not, write to the Free Software
21Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22
23*/
24
25#pragma once
26
27void R_AnimAppend(animState_t* as, const model_t* mod, const char* name);
28void R_AnimChange(animState_t* as, const model_t* mod, const char* name);
29void R_AnimRun(animState_t* as, const model_t* mod, int msec);
30const char* R_AnimGetName(const animState_t* as, const model_t* mod);
31void R_InterpolateTransform(float backlerp, int numframes, const mAliasTagOrientation_t* current, const mAliasTagOrientation_t* old, float* interpolated);
QGL_EXTERN GLuint GLsizei GLsizei GLint GLenum GLchar * name
Definition r_gl.h:110
void R_AnimRun(animState_t *as, const model_t *mod, int msec)
Run the animation of the given model.
void R_AnimChange(animState_t *as, const model_t *mod, const char *name)
Changes the animation for md2 models.
void R_InterpolateTransform(float backlerp, int numframes, const mAliasTagOrientation_t *current, const mAliasTagOrientation_t *old, float *interpolated)
Interpolate the transform for a model places on a tag of another model.
Definition r_mesh.cpp:212
void R_AnimAppend(animState_t *as, const model_t *mod, const char *name)
Appends a new animation to the current running one.
const char * R_AnimGetName(const animState_t *as, const model_t *mod)
Get the current running animation for a model.