QGL_EXTERN GLuint GLsizei GLsizei GLint GLenum GLchar * name
void R_AnimRun(animState_t *as, const model_t *mod, int msec)
Run the animation of the given model.
void R_AnimChange(animState_t *as, const model_t *mod, const char *name)
Changes the animation for md2 models.
void R_InterpolateTransform(float backlerp, int numframes, const mAliasTagOrientation_t *current, const mAliasTagOrientation_t *old, float *interpolated)
Interpolate the transform for a model places on a tag of another model.
void R_AnimAppend(animState_t *as, const model_t *mod, const char *name)
Appends a new animation to the current running one.
const char * R_AnimGetName(const animState_t *as, const model_t *mod)
Get the current running animation for a model.