UFO: Alien Invasion
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r_gl.h File Reference

OpenGL bindings. More...

#include <SDL_opengl.h>
Include dependency graph for r_gl.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Macros

#define GL_ELEMENT_INDEX_TYPE   GL_UNSIGNED_INT
#define GL_READ_FRAMEBUFFER_EXT   0x8CA8
#define GL_DRAW_FRAMEBUFFER_EXT   0x8CA9
#define QGL_EXTERN   extern
#define GL_TANGENT_ARRAY   -1
#define GL_NEXT_VERTEX_ARRAY   -2
#define GL_NEXT_NORMAL_ARRAY   -3
#define GL_NEXT_TANGENT_ARRAY   -4

Typedefs

typedef GLuint glElementIndex_t
typedef void(APIENTRYActiveTexture_t) (GLenum texture)
typedef void(APIENTRYClientActiveTexture_t) (GLenum texture)
typedef void(APIENTRYGenBuffers_t) (GLuint count, GLuint *id)
typedef void(APIENTRYDeleteBuffers_t) (GLuint count, GLuint *id)
typedef void(APIENTRYBindBuffer_t) (GLenum target, GLuint id)
typedef void(APIENTRYBufferData_t) (GLenum target, GLsizei size, const GLvoid *data, GLenum usage)
typedef void(APIENTRYEnableVertexAttribArray_t) (GLuint index)
typedef void(APIENTRYDisableVertexAttribArray_t) (GLuint index)
typedef void(APIENTRYVertexAttribPointer_t) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
typedef GLuint(APIENTRYCreateShader_t) (GLenum type)
typedef void(APIENTRYDeleteShader_t) (GLuint id)
typedef void(APIENTRYShaderSource_t) (GLuint id, GLuint count, GLchar **sources, GLuint *len)
typedef void(APIENTRYCompileShader_t) (GLuint id)
typedef void(APIENTRYGetShaderiv_t) (GLuint id, GLenum field, GLuint *dest)
typedef void(APIENTRYGetShaderInfoLog_t) (GLuint id, GLuint maxlen, GLuint *len, GLchar *dest)
typedef GLuint(APIENTRYCreateProgram_t) (void)
typedef void(APIENTRYDeleteProgram_t) (GLuint id)
typedef void(APIENTRYAttachShader_t) (GLuint prog, GLuint shader)
typedef void(APIENTRYDetachShader_t) (GLuint prog, GLuint shader)
typedef void(APIENTRYLinkProgram_t) (GLuint id)
typedef void(APIENTRYUseProgram_t) (GLuint id)
typedef void(APIENTRYGetActiveUniforms_t) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
typedef void(APIENTRYGetProgramiv_t) (GLuint id, GLenum field, GLuint *dest)
typedef void(APIENTRYGetProgramInfoLog_t) (GLuint id, GLuint maxlen, GLuint *len, GLchar *dest)
typedef GLint(APIENTRYGetUniformLocation_t) (GLuint id, const GLchar *name)
typedef void(APIENTRYUniform1i_t) (GLint location, GLint i)
typedef void(APIENTRYUniform1f_t) (GLint location, GLfloat f)
typedef void(APIENTRYUniform1fv_t) (GLint location, int count, GLfloat *f)
typedef void(APIENTRYUniform2fv_t) (GLint location, int count, GLfloat *f)
typedef void(APIENTRYUniform3fv_t) (GLint location, int count, GLfloat *f)
typedef void(APIENTRYUniform4fv_t) (GLint location, int count, GLfloat *f)
typedef GLint(APIENTRYGetAttribLocation_t) (GLuint id, const GLchar *name)
typedef void(APIENTRYUniformMatrix4fv_t) (GLint location, int count, GLboolean transpose, GLfloat *v)
typedef GLboolean(APIENTRYIsRenderbufferEXT_t) (GLuint)
typedef void(APIENTRYBindRenderbufferEXT_t) (GLenum, GLuint)
typedef void(APIENTRYDeleteRenderbuffersEXT_t) (GLsizei, const GLuint *)
typedef void(APIENTRYGenRenderbuffersEXT_t) (GLsizei, GLuint *)
typedef void(APIENTRYRenderbufferStorageEXT_t) (GLenum, GLenum, GLsizei, GLsizei)
typedef void(APIENTRYRenderbufferStorageMultisampleEXT_t) (GLenum, GLsizei, GLenum, GLsizei, GLsizei)
typedef void(APIENTRYGetRenderbufferParameterivEXT_t) (GLenum, GLenum, GLint *)
typedef GLboolean(APIENTRYIsFramebufferEXT_t) (GLuint)
typedef void(APIENTRYBindFramebufferEXT_t) (GLenum, GLuint)
typedef void(APIENTRYDeleteFramebuffersEXT_t) (GLsizei, const GLuint *)
typedef void(APIENTRYGenFramebuffersEXT_t) (GLsizei, GLuint *)
typedef GLenum(APIENTRYCheckFramebufferStatusEXT_t) (GLenum)
typedef void(APIENTRYFramebufferTexture1DEXT_t) (GLenum, GLenum, GLenum, GLuint, GLint)
typedef void(APIENTRYFramebufferTexture2DEXT_t) (GLenum, GLenum, GLenum, GLuint, GLint)
typedef void(APIENTRYFramebufferTexture3DEXT_t) (GLenum, GLenum, GLenum, GLuint, GLint, GLint)
typedef void(APIENTRYFramebufferRenderbufferEXT_t) (GLenum, GLenum, GLenum, GLuint)
typedef void(APIENTRYGetFramebufferAttachmentParameterivEXT_t) (GLenum, GLenum, GLenum, GLint *)
typedef void(APIENTRYGenerateMipmapEXT_t) (GLenum)
typedef void(APIENTRYDrawBuffers_t) (GLsizei, const GLenum *)
typedef void(APIENTRYBlitFramebuffer_t) (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)

Functions

void R_DrawArrays (GLint first, GLsizei count)
QGL_EXTERN void (APIENTRY *qglActiveTexture)(GLenum texture)
QGL_EXTERN GLuint (APIENTRY *qglCreateShader)(GLenum type)
QGL_EXTERN GLint (APIENTRY *qglGetUniformLocation)(GLuint id
QGL_EXTERN GLboolean (APIENTRY *qglIsRenderbufferEXT)(GLuint)
QGL_EXTERN const GLuint *QGL_EXTERN GLuint *QGL_EXTERN GLenum (APIENTRY *qglCheckFramebufferStatusEXT)(GLenum)

Variables

QGL_EXTERN GLuintid
QGL_EXTERN GLsizei size
QGL_EXTERN GLsizei const GLvoid * data
QGL_EXTERN GLsizei const GLvoid GLenum usage
QGL_EXTERN GLint GLenum type
QGL_EXTERN GLint GLenum GLboolean normalized
QGL_EXTERN GLint GLenum GLboolean GLsizei stride
QGL_EXTERN GLint GLenum GLboolean GLsizei const GLvoid * pointer
QGL_EXTERN GLuint count
QGL_EXTERN GLuint GLchar ** sources
QGL_EXTERN GLuint GLchar GLuintlen
QGL_EXTERN GLenum field
QGL_EXTERN GLenum GLuintdest
QGL_EXTERN GLuint maxlen
QGL_EXTERN GLuint shader
QGL_EXTERN GLuint index
QGL_EXTERN GLuint GLsizei bufSize
QGL_EXTERN GLuint GLsizei GLsizeilength
QGL_EXTERN GLuint GLsizei GLsizei GLint GLenum GLchar * name
QGL_EXTERN GLint i
QGL_EXTERN GLfloat f
QGL_EXTERN int GLboolean transpose
QGL_EXTERN int GLboolean GLfloat * v
QGL_EXTERN GLuint
QGL_EXTERN const GLuint *QGL_EXTERN GLuint *QGL_EXTERN GLenum
QGL_EXTERN const GLuint *QGL_EXTERN GLuint *QGL_EXTERN GLsizei
QGL_EXTERN GLint
QGL_EXTERN const GLenum *QGL_EXTERN GLbitfield

Detailed Description

OpenGL bindings.

Definition in file r_gl.h.

Macro Definition Documentation

◆ GL_DRAW_FRAMEBUFFER_EXT

#define GL_DRAW_FRAMEBUFFER_EXT   0x8CA9

Definition at line 67 of file r_gl.h.

Referenced by R_ResolveMSAA().

◆ GL_ELEMENT_INDEX_TYPE

#define GL_ELEMENT_INDEX_TYPE   GL_UNSIGNED_INT

Definition at line 58 of file r_gl.h.

Referenced by R_DrawSurfaces().

◆ GL_NEXT_NORMAL_ARRAY

#define GL_NEXT_NORMAL_ARRAY   -3

Definition at line 78 of file r_gl.h.

Referenced by R_BindArray(), R_BindDefaultArray(), R_EnableAnimation(), and R_ReallocateStateArrays().

◆ GL_NEXT_TANGENT_ARRAY

#define GL_NEXT_TANGENT_ARRAY   -4

Definition at line 79 of file r_gl.h.

Referenced by R_BindArray(), R_BindDefaultArray(), R_EnableAnimation(), and R_ReallocateStateArrays().

◆ GL_NEXT_VERTEX_ARRAY

#define GL_NEXT_VERTEX_ARRAY   -2

Definition at line 77 of file r_gl.h.

Referenced by R_BindArray(), R_BindDefaultArray(), R_EnableAnimation(), and R_ReallocateStateArrays().

◆ GL_READ_FRAMEBUFFER_EXT

#define GL_READ_FRAMEBUFFER_EXT   0x8CA8
Todo
update SDL to version that includes these

Definition at line 63 of file r_gl.h.

Referenced by R_ResolveMSAA().

◆ GL_TANGENT_ARRAY

◆ QGL_EXTERN

#define QGL_EXTERN   extern

Definition at line 71 of file r_gl.h.

Referenced by GLboolean(), GLenum(), GLint(), GLuint(), and void().

Typedef Documentation

◆ ActiveTexture_t

typedef void(APIENTRY * ActiveTexture_t) (GLenum texture)

Definition at line 145 of file r_gl.h.

◆ AttachShader_t

typedef void(APIENTRY * AttachShader_t) (GLuint prog, GLuint shader)

Definition at line 168 of file r_gl.h.

◆ BindBuffer_t

typedef void(APIENTRY * BindBuffer_t) (GLenum target, GLuint id)

Definition at line 151 of file r_gl.h.

◆ BindFramebufferEXT_t

typedef void(APIENTRY * BindFramebufferEXT_t) (GLenum, GLuint)

Definition at line 194 of file r_gl.h.

◆ BindRenderbufferEXT_t

typedef void(APIENTRY * BindRenderbufferEXT_t) (GLenum, GLuint)

Definition at line 187 of file r_gl.h.

◆ BlitFramebuffer_t

typedef void(APIENTRY * BlitFramebuffer_t) (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)

Definition at line 205 of file r_gl.h.

◆ BufferData_t

typedef void(APIENTRY * BufferData_t) (GLenum target, GLsizei size, const GLvoid *data, GLenum usage)

Definition at line 152 of file r_gl.h.

◆ CheckFramebufferStatusEXT_t

typedef GLenum(APIENTRY * CheckFramebufferStatusEXT_t) (GLenum)

Definition at line 197 of file r_gl.h.

◆ ClientActiveTexture_t

typedef void(APIENTRY * ClientActiveTexture_t) (GLenum texture)

Definition at line 146 of file r_gl.h.

◆ CompileShader_t

typedef void(APIENTRY * CompileShader_t) (GLuint id)

Definition at line 163 of file r_gl.h.

◆ CreateProgram_t

typedef GLuint(APIENTRY * CreateProgram_t) (void)

Definition at line 166 of file r_gl.h.

◆ CreateShader_t

typedef GLuint(APIENTRY * CreateShader_t) (GLenum type)

Definition at line 160 of file r_gl.h.

◆ DeleteBuffers_t

typedef void(APIENTRY * DeleteBuffers_t) (GLuint count, GLuint *id)

Definition at line 150 of file r_gl.h.

◆ DeleteFramebuffersEXT_t

typedef void(APIENTRY * DeleteFramebuffersEXT_t) (GLsizei, const GLuint *)

Definition at line 195 of file r_gl.h.

◆ DeleteProgram_t

typedef void(APIENTRY * DeleteProgram_t) (GLuint id)

Definition at line 167 of file r_gl.h.

◆ DeleteRenderbuffersEXT_t

typedef void(APIENTRY * DeleteRenderbuffersEXT_t) (GLsizei, const GLuint *)

Definition at line 188 of file r_gl.h.

◆ DeleteShader_t

typedef void(APIENTRY * DeleteShader_t) (GLuint id)

Definition at line 161 of file r_gl.h.

◆ DetachShader_t

typedef void(APIENTRY * DetachShader_t) (GLuint prog, GLuint shader)

Definition at line 169 of file r_gl.h.

◆ DisableVertexAttribArray_t

typedef void(APIENTRY * DisableVertexAttribArray_t) (GLuint index)

Definition at line 156 of file r_gl.h.

◆ DrawBuffers_t

typedef void(APIENTRY * DrawBuffers_t) (GLsizei, const GLenum *)

Definition at line 204 of file r_gl.h.

◆ EnableVertexAttribArray_t

typedef void(APIENTRY * EnableVertexAttribArray_t) (GLuint index)

Definition at line 155 of file r_gl.h.

◆ FramebufferRenderbufferEXT_t

typedef void(APIENTRY * FramebufferRenderbufferEXT_t) (GLenum, GLenum, GLenum, GLuint)

Definition at line 201 of file r_gl.h.

◆ FramebufferTexture1DEXT_t

typedef void(APIENTRY * FramebufferTexture1DEXT_t) (GLenum, GLenum, GLenum, GLuint, GLint)

Definition at line 198 of file r_gl.h.

◆ FramebufferTexture2DEXT_t

typedef void(APIENTRY * FramebufferTexture2DEXT_t) (GLenum, GLenum, GLenum, GLuint, GLint)

Definition at line 199 of file r_gl.h.

◆ FramebufferTexture3DEXT_t

typedef void(APIENTRY * FramebufferTexture3DEXT_t) (GLenum, GLenum, GLenum, GLuint, GLint, GLint)

Definition at line 200 of file r_gl.h.

◆ GenBuffers_t

typedef void(APIENTRY * GenBuffers_t) (GLuint count, GLuint *id)

Definition at line 149 of file r_gl.h.

◆ GenerateMipmapEXT_t

typedef void(APIENTRY * GenerateMipmapEXT_t) (GLenum)

Definition at line 203 of file r_gl.h.

◆ GenFramebuffersEXT_t

typedef void(APIENTRY * GenFramebuffersEXT_t) (GLsizei, GLuint *)

Definition at line 196 of file r_gl.h.

◆ GenRenderbuffersEXT_t

typedef void(APIENTRY * GenRenderbuffersEXT_t) (GLsizei, GLuint *)

Definition at line 189 of file r_gl.h.

◆ GetActiveUniforms_t

typedef void(APIENTRY * GetActiveUniforms_t) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)

Definition at line 172 of file r_gl.h.

◆ GetAttribLocation_t

typedef GLint(APIENTRY * GetAttribLocation_t) (GLuint id, const GLchar *name)

Definition at line 182 of file r_gl.h.

◆ GetFramebufferAttachmentParameterivEXT_t

typedef void(APIENTRY * GetFramebufferAttachmentParameterivEXT_t) (GLenum, GLenum, GLenum, GLint *)

Definition at line 202 of file r_gl.h.

◆ GetProgramInfoLog_t

typedef void(APIENTRY * GetProgramInfoLog_t) (GLuint id, GLuint maxlen, GLuint *len, GLchar *dest)

Definition at line 174 of file r_gl.h.

◆ GetProgramiv_t

typedef void(APIENTRY * GetProgramiv_t) (GLuint id, GLenum field, GLuint *dest)

Definition at line 173 of file r_gl.h.

◆ GetRenderbufferParameterivEXT_t

typedef void(APIENTRY * GetRenderbufferParameterivEXT_t) (GLenum, GLenum, GLint *)

Definition at line 192 of file r_gl.h.

◆ GetShaderInfoLog_t

typedef void(APIENTRY * GetShaderInfoLog_t) (GLuint id, GLuint maxlen, GLuint *len, GLchar *dest)

Definition at line 165 of file r_gl.h.

◆ GetShaderiv_t

typedef void(APIENTRY * GetShaderiv_t) (GLuint id, GLenum field, GLuint *dest)

Definition at line 164 of file r_gl.h.

◆ GetUniformLocation_t

typedef GLint(APIENTRY * GetUniformLocation_t) (GLuint id, const GLchar *name)

Definition at line 175 of file r_gl.h.

◆ glElementIndex_t

Definition at line 57 of file r_gl.h.

◆ IsFramebufferEXT_t

typedef GLboolean(APIENTRY * IsFramebufferEXT_t) (GLuint)

Definition at line 193 of file r_gl.h.

◆ IsRenderbufferEXT_t

typedef GLboolean(APIENTRY * IsRenderbufferEXT_t) (GLuint)

Definition at line 186 of file r_gl.h.

◆ LinkProgram_t

typedef void(APIENTRY * LinkProgram_t) (GLuint id)

Definition at line 170 of file r_gl.h.

◆ RenderbufferStorageEXT_t

typedef void(APIENTRY * RenderbufferStorageEXT_t) (GLenum, GLenum, GLsizei, GLsizei)

Definition at line 190 of file r_gl.h.

◆ RenderbufferStorageMultisampleEXT_t

typedef void(APIENTRY * RenderbufferStorageMultisampleEXT_t) (GLenum, GLsizei, GLenum, GLsizei, GLsizei)

Definition at line 191 of file r_gl.h.

◆ ShaderSource_t

typedef void(APIENTRY * ShaderSource_t) (GLuint id, GLuint count, GLchar **sources, GLuint *len)

Definition at line 162 of file r_gl.h.

◆ Uniform1f_t

typedef void(APIENTRY * Uniform1f_t) (GLint location, GLfloat f)

Definition at line 177 of file r_gl.h.

◆ Uniform1fv_t

typedef void(APIENTRY * Uniform1fv_t) (GLint location, int count, GLfloat *f)

Definition at line 178 of file r_gl.h.

◆ Uniform1i_t

typedef void(APIENTRY * Uniform1i_t) (GLint location, GLint i)

Definition at line 176 of file r_gl.h.

◆ Uniform2fv_t

typedef void(APIENTRY * Uniform2fv_t) (GLint location, int count, GLfloat *f)

Definition at line 179 of file r_gl.h.

◆ Uniform3fv_t

typedef void(APIENTRY * Uniform3fv_t) (GLint location, int count, GLfloat *f)

Definition at line 180 of file r_gl.h.

◆ Uniform4fv_t

typedef void(APIENTRY * Uniform4fv_t) (GLint location, int count, GLfloat *f)

Definition at line 181 of file r_gl.h.

◆ UniformMatrix4fv_t

typedef void(APIENTRY * UniformMatrix4fv_t) (GLint location, int count, GLboolean transpose, GLfloat *v)

Definition at line 183 of file r_gl.h.

◆ UseProgram_t

typedef void(APIENTRY * UseProgram_t) (GLuint id)

Definition at line 171 of file r_gl.h.

◆ VertexAttribPointer_t

typedef void(APIENTRY * VertexAttribPointer_t) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)

Definition at line 157 of file r_gl.h.

Function Documentation

◆ GLboolean()

QGL_EXTERN GLint *QGL_EXTERN GLboolean ( APIENTRY * qglIsRenderbufferEXT)

References APIENTRY, GLuint, and QGL_EXTERN.

Referenced by R_CleanupDepthBuffer().

◆ GLenum()

QGL_EXTERN const GLuint *QGL_EXTERN GLuint *QGL_EXTERN GLenum ( APIENTRY * qglCheckFramebufferStatusEXT)

References APIENTRY, GLenum, and QGL_EXTERN.

◆ GLint()

QGL_EXTERN GLint ( APIENTRY * qglGetUniformLocation)

References APIENTRY, GLuint, id, name, and QGL_EXTERN.

◆ GLuint()

QGL_EXTERN GLuint ( APIENTRY * qglCreateShader)

References APIENTRY, GLenum, GLuint, id, QGL_EXTERN, and type.

◆ R_DrawArrays()

void R_DrawArrays ( GLint first,
GLsizei count )
inline

Definition at line 35 of file r_gl.h.

References count, GLint, GLsizei, and i.

Referenced by R_DrawChars(), R_DrawFills(), and R_DrawFlareSurfaces().

◆ void()

Variable Documentation

◆ bufSize

◆ count

QGL_EXTERN int count

Definition at line 99 of file r_gl.h.

Referenced by AIM_UpdateAircraftItemList(), AIR_AssignInitial(), AIR_BaseCountAircraft(), AIR_CountInBaseByTemplate(), AIR_LoadRouteXML(), B_AddBlockedTiles(), B_ListBuildings_f(), BDEF_UpdateActiveBattery_f(), BS_Buy_f(), BS_BuyItem(), BS_SellItem(), CL_CountVisibleEnemies(), CMod_LoadBrushes(), CMod_LoadBrushSides(), CMod_LoadLeafBrushes(), CMod_LoadLeafs(), CMod_LoadNodes(), CMod_LoadPlanes(), CMod_LoadSubmodels(), CMod_LoadSurfaces(), CMod_ValidateLump(), Com_MacroExpandString(), CP_TEAM_FillEquipSoldierList_f(), uiAbstractOptionNode::doLayout(), uiOptionNode::doLayout(), uiOptionListNode::draw(), uiOptionTreeNode::draw(), uiSelectBoxNode::drawOverWindow(), uiTextListNode::drawText(), E_CountAllHired(), E_CountHired(), E_CountHiredRobotByType(), E_CountUnassigned(), E_CountUnhired(), E_CountUnhiredRobotsByType(), E_GetCounts_f(), FixFaceEdges(), G_ClientGetFreeSpawnPoint(), G_Players_f(), GAME_Spawn(), GAMETEST_GetItemCount(), HUD_UpdateActorLoad_f(), INV_ItemDescription(), INV_UpdateActorLoad_f(), LIST_Count(), MD5Final(), NAT_HandleBudget(), uiSelectBoxNode::onCapturedMouseMove(), uiSelectBoxNode::onLeftClick(), R_DrawArrays(), R_LoadObjModelTris(), R_ModLoadEdges(), R_ModLoadLeafs(), R_ModLoadNodes(), R_ModLoadNormals(), R_ModLoadPlanes(), R_ModLoadSubmodels(), R_ModLoadSurfaces(), R_ModLoadSurfedges(), R_ModLoadTexinfo(), R_ModLoadVertexes(), R_UploadTexture(), STAT_GetExpenses_f(), SV_CountPlayers(), SV_DropClient(), SVC_Info(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TR_TransferStart(), UI_AbstractOption_GetFirstOption(), UI_AllocStaticColor(), UI_AllocStaticFloat(), UI_OptionListNodeGetOptionAtPosition(), UI_OptionListNodeUpdateScroll(), UI_OptionTreeNodeGetOptionAtPosition(), UI_OptionTreeNodeUpdateScroll(), UI_OptionUpdateCache(), UI_RegisterAbstractOptionNode(), US_UFOsInStorage(), WEB_CGameListForUser(), and WEB_ListCGameFilesCallback().

◆ data

QGL_EXTERN GLsizei const GLvoid* data

Definition at line 89 of file r_gl.h.

Referenced by dbuffer::add(), AddLump(), AII_CollectAmmo(), AII_CollectItem_(), AIL_findweapons(), AIL_missiontargets(), AIL_waypoints(), AL_AddAlienTypeToAircraftCargo_(), Cbuf_Execute_timer(), CIN_ROQ_DecodeCodeBook(), CIN_ROQ_DecodeInfo(), CIN_ROQ_DecodeSoundMono(), CIN_ROQ_DecodeSoundStereo(), CIN_ROQ_DecodeVideo(), CL_CheckBattlescapeEvent(), CL_DelayBattlescapeEvent(), CL_ExecuteBattlescapeEvent(), CL_FilterBattlescapeEvents(), CL_Frame(), CL_FreeBattlescapeEvent(), CL_NotifyBattlescapeEventDelay(), CL_ParseSequence(), CL_PopupChangeHomebase_f(), CL_RContextCvarChange(), CL_RImagesCvarChange(), CL_SlowFrame(), Com_BreakIntoDebugger(), Com_CreateThread(), Com_Parse(), Com_SHA2Process(), CompressRouting(), ReactionFireTargets::create(), delayCheck(), delayCheckBlocked(), AiAreaSearch::LQueue::dequeue(), DoRouting(), uiGeoscapeNode::draw(), uiTimerNode::draw(), ED_ParseEdict(), AiAreaSearch::LQueue::enqueue(), Event_FilterAll(), dbuffer::extract(), find_address_in_section(), InventoryInterface::free(), FreeInventory(), FreeInventory(), G_FreeInventory(), GAME_CollectAliens(), GAME_CollectItems(), GAME_DrawMap(), GAME_FreeInventory(), GAME_GetModelForItem(), GEO_3DMapToScreen(), GEO_AllMapToScreen(), GEO_AngleOfPath(), GEO_CenterPosition(), GEO_Draw(), GEO_Draw3DMarkerIfVisible(), GEO_DrawAircraftHealthBar(), GEO_DrawMapOneMission(), GEO_DrawMapOnePhalanxAircraft(), GEO_DrawMarkers(), GEO_MapDrawEquidistantPoints(), GEO_MapDrawLine(), GEO_MapToScreen(), GEO_SelectObject_f(), GEO_StartCenter(), dbuffer::get(), dbuffer::getAt(), HUD_ActorSelectionChangeListener(), HUD_LeftHandChangeListener(), HUD_RightHandChangeListener(), HUD_TUChangeListener(), LIST_Add(), LIST_Add(), LIST_AddPointer(), LIST_AddString(), LIST_AddStringSorted(), LIST_AllocateEntry(), LIST_AllocateString(), LIST_CopyStructure(), LIST_GetPointer(), LIST_PrependString(), LIST_Remove(), M_AddToSampleBuffer(), Master_HeartbeatThread(), NET_ReadData(), NET_StreamDequeue(), NET_StreamEnqueue(), NET_StreamPeek(), NET_StreamSetData(), PR_GetName(), PR_GetTech(), PR_ProductionInit(), PR_QueueNew(), PR_QueueNew(), R_InitMiscTexture(), R_UpdateDefaultMaterial(), R_UpdateWeather(), R_UploadTexture(), Schedule_Event(), Schedule_Timer(), SEQ_ExecuteAnimSpeed(), SEQ_ExecuteCamera(), SEQ_ExecuteClick(), SEQ_ExecuteCommand(), SEQ_ExecuteDelete(), SEQ_ExecuteModel(), SEQ_ExecuteMusic(), SEQ_ExecuteObj2D(), SEQ_ExecutePrecache(), SEQ_ExecuteSound(), SEQ_ExecuteWait(), SV_AssemblyThread(), SV_BroadcastPrintf(), SV_Frame(), SV_RunGameFrameThread(), SZ_GetSpace(), SZ_Init(), SZ_Write(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), tick_timer(), UI_CvarChangeListener(), UI_CvarListenerNodeCallback(), UI_FreeCvarOrFloat(), UI_PoolAllocAction(), UI_RemoveListener(), UI_TextNodeGenerateLineSplit(), cgame_export_t::void(), and WriteTGA24().

◆ dest

◆ f

QGL_EXTERN int GLfloat * f

Definition at line 114 of file r_gl.h.

Referenced by _AddToListBlock(), ASE_GetSurfaceAnimation(), ASE_KeyTFACE_LIST(), BuildLights(), BuildPatches(), ChopWinding(), ChopWindingInPlace(), CIN_ROQ_Init(), CL_CheckAndQueueDownload(), CL_LogEvent(), ClipWindingEpsilon(), Cmd_Exec_f(), Cmd_ExecuteString(), Cmd_WriteAliases(), Com_MD5File(), Com_ParseValue(), Com_SHA1File(), Com_SHA2File(), Com_WriteConfigToFile(), Con_LoadConsoleHistory(), Con_SaveConsoleHistory(), Cvar_WriteVariables(), EmitDrawNode_r(), EmitFace(), EmitFaceVertexes(), EmitVertexes_r(), FaceFromPortal(), FaceFromSuperverts(), FinalLightFace(), FixEdges_r(), FixFaceEdges(), FloatSwap(), FreeFace(), FreeTree_r(), FS_CloseFile(), FS_CopyFile(), FS_CreateOpenPipeFile(), FS_FileExists(), FS_FileLength(), FS_Printf(), FS_Printf(), FS_Read(), FS_Read2(), FS_Seek(), FS_Write(), FS_WriteFile(), GAME_LoadTeam(), GAME_TeamSlotComments_f(), GenerateFootstepList(), GenerateMaterialFile(), GetEdge(), GetThreadWork(), HasLight(), IN_JoystickMove(), Key_WriteBindings(), NET_WriteAngle(), NET_WriteAngle16(), NET_WriteCoord(), NewFaceFromFace(), Q_rsqrtApprox(), R_CullMeshModel(), R_DrawAliasModel(), R_DrawFlareSurfaces(), R_FontAnalyze(), R_FontChunkLength(), R_FontFindTruncFit(), R_FontMakeChunks(), R_FontWrapText(), R_LoadObjModelLine(), R_PreprocessShaderR(), R_ScreenShot(), R_WriteCompressedTGA(), R_WriteJPG(), R_WritePNG(), RT_WriteCSVFiles(), RunImplant(), SAV_GameLoad(), SAV_LoadHeader(), SplitNodePortals(), StringToFilter(), SubdivideFace(), SubdivideNodeFaces(), SV_WriteAngle(), SVCmd_RemoveIP_f(), SVCmd_WriteIP_f(), Sys_Mkfifo(), Sys_Mkfifo(), TR_ClipBoxToBrush(), UI_GetStringFromNodeProperty(), UI_NodeSetProperty(), UI_ParseValueExpression(), game_import_t::void(), WEB_CGameDownloadFromUser(), WindingFromFace(), WriteMapBrush(), WriteMapEntities(), WriteMapFile(), and WriteToFile().

◆ field

Definition at line 101 of file r_gl.h.

Referenced by Sys_TTYConsoleHistoryAdd().

◆ GLbitfield

QGL_EXTERN const GLenum *QGL_EXTERN GLbitfield

Definition at line 142 of file r_gl.h.

◆ GLenum

◆ GLint

◆ GLsizei

QGL_EXTERN GLsizei

Definition at line 127 of file r_gl.h.

Referenced by glGenTextures(), glTexImage2D(), and R_DrawArrays().

◆ GLuint

◆ i

Definition at line 113 of file r_gl.h.

Referenced by _find_bucket_entry(), _iterator_next(), _LIST_Sort(), _Mem_CheckGlobalIntegrity(), _Mem_CreatePool(), _release_bucket(), _release_entry(), _release_table(), AB_ChooseBaseToSupply(), AB_LoadXML(), AABB::add(), AABB::add(), ReactionFireTargets::add(), TerrainDefs::add(), AddBrushBevels(), AddPointToBounds(), AdjustBrushesForOrigin(), ReactionFireTargets::advance(), AI_CalcShotDamage(), AI_CheckForMissionTargets(), AI_CheckLineOfFire(), AI_SetStats(), AII_GetAircraftSlotByIDX(), AII_GetCraftitemTechsByType(), AII_InitialiseAircraftSlots(), AII_ReloadAircraftWeapons(), AII_SetAircraftInSlots(), AII_UpdateAircraftStats(), AII_WeaponsCanShoot(), AIL_findweapons(), AIL_missiontargets(), AIL_print(), AIL_see(), AIL_squad(), AIL_waypoints(), AIM_AircraftEquipSlotSelect_f(), AIM_AircraftItemtypeByName_f(), AIM_AutoEquipAircraft(), AIM_DrawAircraftSlots(), AIM_SelectAircraft_f(), AIR_AircraftsNotifyUFORemoved(), AIR_ChangeAircraftName_f(), AIR_CorrectAircraftSlotPointers(), AIR_DeleteAircraft(), AIR_GetAircraftFromBaseByIDXSafe(), AIR_GetAircraftSilent(), AIR_GetMaxAircraftWeaponRange(), AIR_GetSlotItems(), AIR_LoadAircraftSlotsXML(), AIR_LoadXML(), AIR_ParseAircraft(), AIR_SaveAircraftSlotsXML(), AIR_SaveAircraftXML(), AIR_SaveXML(), AIR_ScriptSanityCheck(), AIRFIGHT_BaseShoot(), AIRFIGHT_ChooseWeapon(), AIRFIGHT_InstallationShoot(), AIRFIGHT_LoadXML(), AIRFIGHT_SaveXML(), AM_SetDefaultHostilities(), ASE_Free(), ASE_FreeGeomObject(), ASE_GetSurfaceAnimation(), ASE_GetToken(), B_Build(), B_BuildFromTemplate(), B_BuildingDestroy(), B_BuildingScriptSanityCheck(), B_GetBaseTemplate(), B_GetBuildingTemplateByType(), B_GetBuildingTemplateSilent(), B_GetNeighbours(), B_IsBuildingDestroyable(), B_ListBuildings_f(), B_LoadBaseSlotsXML(), B_LoadXML(), B_ParseBaseTemplate(), B_ParseBuildings(), B_ResetAllStatusAndCapacities(), B_SaveBaseSlotsXML(), B_SetBaseTitle_f(), B_UpdateBaseCapacities(), BaseWindingForPlane(), BATTLE_SetVars(), BDEF_AutoTarget(), BDEF_ChangeAutoFire(), BDEF_FillSlotList(), BDEF_GetBaseSlotByIDX(), BDEF_GetInstallationSlotByIDX(), BDEF_InitialiseBaseSlots(), BDEF_InitialiseInstallationSlots(), BDEF_RemoveBattery(), BDEF_SelectItem_f(), cgame_import_t::bool(), BoundBrush(), BrushContents(), BrushesDisjoint(), BrushFromBounds(), BrushListCalcContents(), BrushlistCalcStats(), BrushMostlyOnSide(), BrushVolume(), BS_FillMarket_f(), BS_GetAircraftSellingPrice(), BS_InitMarket(), BS_SaveXML(), BuildFaceExtents(), BuildFacelights(), BuildLights(), BuildNodeChildren(), BuildPatches(), BuildTree_r(), BuildVertexNormals(), CalcLightinfoExtents(), CalcLightinfoVectors(), CalcNodeBounds(), CalcTextureReflectivity(), CalcTextureSize(), CAP_CheckOverflow(), CAP_UpdateStorageCap(), Cbuf_AddEarlyCommands(), Cbuf_AddLateCommands(), Cbuf_Execute(), CHAR_ParseData(), CHAR_UpdateData(), CHAR_UpdateSkills(), Check_BoundingBoxIntersects(), Check_BrushIntersection(), Check_ContainedBrushes(), Check_DuplicateBrushPlanes(), Check_ExtraBrushesForWorldspawn(), Check_FindCompositeSides(), Check_Free(), Check_IsOptimisable(), Check_IsPointInsideBrush(), Check_LongestEdge(), Check_MapBrushVolume(), Check_MapSize(), Check_NearList(), Check_SideIsInBrush(), Check_SidesOverlap(), Check_SidesTouch(), Check_Stats(), Check_TargetExists(), CheckBrushes(), CheckBSPFile(), CheckEntities(), CheckFillLevelFlags(), CheckFlagsBasedOnTextures(), CheckLevelFlags(), CheckMapMicro(), CheckMixedFaceContents(), CheckNodraws(), CheckTexturesBasedOnFlags(), CheckZFighting(), ChopWindingInPlace(), CHRSH_ApplyImplant(), CHRSH_CharGenAbilitySkills(), CHRSH_GetTemplateByID(), CHRSH_UpdateImplants(), CIN_OGM_Init(), CIN_OGM_LoadAudioFrame(), CIN_OGM_OpenCinematic(), CIN_ROQ_ApplyMotion4x4(), CIN_ROQ_ApplyMotion8x8(), CIN_ROQ_ApplyVector2x2(), CIN_ROQ_ApplyVector4x4(), CIN_ROQ_DecodeCodeBook(), CIN_ROQ_DecodeSoundMono(), CIN_ROQ_DecodeSoundStereo(), CIN_ROQ_DecodeVideo(), CIN_ROQ_Init(), CL_ActorDoMove(), CL_ActorGetFromCharacter(), CL_ActorRemoveFromTeamList(), CL_ActorSelectNext(), CL_ActorSelectPrev(), CL_ActorUpdate_f(), CL_ActorVis(), CL_AddActor(), CL_AddActorPathing(), CL_CameraMove(), CL_CompleteRecalcRouting(), CL_ConnectionlessPacket(), CL_ConvertSoundFromEvent(), CL_EscapeHTTPPath(), CL_Fading(), CL_FilterEventQueue(), CL_FindSequenceCommand(), CL_FinishHTTPDownload(), CL_GetEvent(), CL_GetEventMail(), CL_GetFreeDLHandle(), CL_GetRankIdx(), CL_GetStepTime(), CL_HTTP_Cleanup(), CL_LanguageTest(), CL_LanguageTryToSet(), CL_NextAlien_f(), CL_NextAlienVisibleFromActor_f(), CL_NotifyBattlescapeEventDelay(), CL_ParseConfigString(), CL_ParseMessageID(), CL_ParseParticle(), CL_ParsePtlCmds(), CL_ParseRanks(), CL_ParseResults(), CL_ParseSequence(), CL_ParseServerData(), CL_ParseServerMessage(), CL_ParticleCheckRounds(), CL_ParticleFunction(), CL_ParticleGet(), CL_ParticleGetArt(), CL_ParticleRegisterArt(), CL_ParticleRun(), CL_ParticleRunTimed(), CL_ParticleSpawn(), CL_ParticleSpawnTimed(), CL_PopupChangeHomebase_f(), CL_PopupInterceptBaseClick_f(), CL_PrecacheCharacterModels(), CL_PrevAlien_f(), CL_RunMapParticles(), CL_ShowConfigstrings_f(), CL_SwapSkills(), CL_TargetingGrenade(), CL_TeamDefInitMenu(), CL_VideoInitMenu(), CL_ViewLoadMedia(), CL_ViewPrecacheModels(), Weather::clearParticles(), clientBattleScape_t::clientBattleScape_s(), ClipBrushToBox(), ClipWindingEpsilon(), CLMN_AddBindings(), CLMN_AddUIBindings(), CM_EntCompleteBoxTrace(), CM_GetVisibility(), CM_InitBoxHull(), CM_InlineModel(), CM_LoadMap(), CM_MakeTracingNodes(), Cmd_AddCommand(), Cmd_Alias_f(), Cmd_BufClear(), Cmd_Echo_f(), Cmd_List_f(), Cmd_RemoveCommand(), Cmd_TableCheck(), Cmd_WriteAliases(), CMod_DeCompressRouting(), CMod_LoadBrushes(), CMod_LoadBrushSides(), CMod_LoadLeafBrushes(), CMod_LoadLeafs(), CMod_LoadNodes(), CMod_LoadPlanes(), CMod_LoadRouting(), CMod_LoadSubmodels(), CMod_LoadSurfaces(), CollapseObjects(), Com_AddObjectLinks(), Com_DeveloperSet_f(), Com_FindNameType(), Com_GameTypeList_f(), Com_GetAircraftIdNum(), Com_GetCharacterTemplateByID(), Com_GetCrashedAircraftIdNum(), Com_GetTeamDefinitionByID(), Com_GetUGVByIDSilent(), Com_HashKey(), Com_InitArgv(), Com_LoadLibrary(), Com_MacroExpandString(), Com_MD5Buffer(), Com_MD5File(), Com_ParseActorNames(), Com_ParseActorSounds(), Com_ParseAircraftNames(), Com_ParseArmourOrResistance(), Com_ParseBodyPart(), Com_ParseCharacterTemplate(), Com_ParseDamageTypes(), Com_ParseEquipment(), Com_ParseGameTypes(), Com_ParseItem(), Com_ParseTeam(), Com_ParseUGVs(), Com_RegisterConstList(), Com_SetGameType(), Com_SHA1Buffer(), Com_SHA1File(), Com_SHA2Hmac(), Com_SHA2ToHex(), Com_sprintf(), Com_StripExtension(), Com_UnregisterConstList(), COMP_GetComponentsByID(), Con_CheckResize(), Con_Clear(), Con_DrawConsole(), Con_DrawInput(), Con_Linefeed(), Con_SaveConsoleHistory(), ConstructLevelNodes_r(), copy64(), CopyBrush(), CP_AddWeaponAmmo(), CP_CampaignRun(), CP_CampaignRunMarket(), CP_CheckCampaignEvents(), CP_CheckTriggerEvent(), CP_DateConvertLong(), CP_GetCampaign(), CP_GetEventsByID(), CP_InterceptChooseInstallation(), CP_IsAlienTeamForCategory(), CP_ItemsSanityCheck(), CP_ParseAlienTeam(), CP_ParseCampaign(), CP_ParseCampaignData(), CP_ParseResearchableCampaignStates(), CP_ParseResearchedCampaignItems(), CP_SelectNewMissionType(), CP_SetAlienEquipmentByInterest(), CP_SetAlienTeamByInterest(), CP_Shutdown(), CP_SpawnNewMissions(), CP_StartXVISpreading_f(), CP_TriggerEvent(), CP_TriggerEventLoadXML(), CP_TriggerEventSaveXML(), ReactionFireTargets::create(), CreateBrushWindings(), Cvar_Delete(), Cvar_Get(), Cvar_List_f(), default_hash(), Delay_Events(), Dequeue_Event(), DoesPlaneSplitBrush(), DoRouting(), uiLineChartNode::draw(), uiMaterialEditorNode::draw(), uiRadarNode::draw(), uiRowsNode::draw(), E_CountAllHired(), E_DeleteAllEmployees(), E_GetEmployeeFromChrUCN(), E_InitialEmployees(), E_SaveXML(), E_Shutdown(), ED_CheckNumericType(), ED_FindKeyDefInArray(), ED_Free(), ED_GetIntVectorFromString(), ED_NewString(), ED_ProcessRanges(), EmitBrushes(), EmitDrawNode_r(), EmitFace(), EmitFaceVertexes(), EmitLeaf(), EmitPlanes(), EmitVertexes_r(), EntityForModel(), InventoryInterface::EquipActorNormal(), ExportLightmap(), FaceFromSuperverts(), FacesWithVert(), ReactionFireTargets::find(), TerrainDefs::findByColor(), TerrainDefs::findByName(), FindMiptex(), FindOrCreateFloatPlane(), FindPortalSide(), FindTargetEntity(), FixEdges_r(), FixFaceEdges(), FixWinding(), FreeBrush(), FreePatches(), FS_AddGameDirectory(), FS_BuildFileList(), FS_GetMaps(), FS_GetModList(), FS_ListFiles(), FS_LoadPackFile(), FS_OpenFile(), G_ActorDoTurn(), G_ActorModifyCounters(), G_ActorVis(), G_BuildForbiddenListForEntity(), G_CheckFlood(), G_ClientAction(), G_ClientInitActorStates(), G_ClientShoot(), G_ClientSkipActorInfo(), G_ClientTeamInfo(), G_CompleteRecalcRouting(), G_EdictsInit(), G_GenerateEntList(), G_GetEarnedExperience(), G_GetEdictFromPosExcluding(), G_GetEquipDefByID(), G_GetLevelFlagsFromPos(), G_GetNextActiveTeam(), G_GetObjectForFiredef(), G_GetTeam(), G_IsActorWounded(), G_MatchEndCheck(), G_MatchSendResults(), G_ResetTriggers(), G_SendWoundStats(), G_ShootGrenade(), G_ShootSingle(), G_SpawnAIPlayers(), G_TouchEdicts(), G_TouchSolids(), G_TouchTriggers(), G_UpdateCharacterExperience(), GAME_CollectItems(), GAME_CP_GetCampaigns_f(), GAME_CP_Results(), GAME_GenerateTeam(), GAME_GetCharacterByUCN(), GAME_InitializeBattlescape(), GAME_InitMenuOptions(), GAME_InitUIData(), GAME_LoadItem(), GAME_LoadTeamInfo(), GAME_MP_AddServerToList(), GAME_MP_BookmarkAdd_f(), GAME_MP_CompleteNetworkAddress(), GAME_MP_InitUI_f(), GAME_MP_MapInfo(), GAME_MP_PingServers_f(), GAME_MP_PrintServerList_f(), GAME_MP_QueryMasterServerThread(), GAME_MP_Results(), GAME_MP_RunFrame(), GAME_MP_ServerListClick_f(), GAME_MP_ServerListInit(), GAME_MP_TeamNum_f(), GAME_ParseModes(), GAME_RemoveFromInventory(), GAME_ResetCharacters(), GAME_SaveCharacter(), GAME_SaveTeam(), GAME_SaveTeamState_f(), GAME_SetMode_f(), GAME_Shutdown(), GAME_SK_MapInfo(), GAME_SK_Results(), GAME_SK_SetMissionParameters(), GAME_SK_Start_f(), GAME_TeamSlotComments_f(), GAME_ToggleActorForTeam_f(), GAME_UpdateActiveTeamList(), GAME_UpdateTeamMenuParameters_f(), GEO_3DMapDrawLine(), GEO_CalcLine(), GEO_DrawMapOneBase(), GEO_DrawMapOneInstallation(), GEO_DrawMarkers(), GEO_DrawRadarInMap(), GEO_MapDrawEquidistantPoints(), GEO_MapDrawLine(), GetEdge(), Item::getFastestFireDef(), Item::getFiredefs(), Item::getSlowestFireDef(), ReactionFireTargets::getTriggerTUs(), InventoryInterface::GetUsedSlots(), GetVertexnum(), glGenTextures(), GLMatrixMultiply(), GLPositionTransform(), GLVectorTransform(), ReactionFireTargets::hasExpired(), HASH_Count(), HASH_Get(), HASH_Insert(), HASH_Remove(), HOS_GetInjuryLevel(), HOS_HospitalRun(), HTTP_ExtractComponents(), HUD_CheckFiremodeReservation(), HUD_DisplayActions(), HUD_PopupFiremodeReservation(), HUD_Update(), HUD_UpdateActorLoad_f(), IN_JoystickInitMenu(), IN_JoystickMove(), IN_StartupJoystick(), Inventory::init(), ReactionFireTargets::init(), INS_FillTypes_f(), INS_LinkTechnologies(), INS_ParseInstallations(), INT_ResetAlienInterest(), INT_SaveXML(), INV_EquipmentDefSanityCheck(), INV_GetEquipmentDefinitionByID(), INV_GetFilterTypeID(), INV_ItemDescription(), INV_ItemMatchesFilter(), INV_LoadWeapon(), INV_UpdateActorLoad_f(), INVSH_CheckShapeCollision(), INVSH_GetImplantByIDSilent(), INVSH_GetImplantForObjDef(), INVSH_GetInventoryDefinitionByID(), INVSH_GetItemByIDSilent(), INVSH_MergeShapes(), INVSH_ShapeSize(), Irc_Client_CmdRplWhoisaccount(), Irc_Client_CmdRplWhoisidle(), Irc_Client_CmdRplWhoisserver(), Irc_Client_CmdRplWhoisuser(), Irc_Client_CmdRplWhoreply(), Irc_Client_CmdRplWhowasuser(), Irc_Client_Names_f(), Irc_Logic_AddChannelName(), Irc_Logic_RemoveChannelName(), Irc_Proto_ParseServerMsg(), objDef_t::isLoadableInWeapon(), Key_Bindlist_f(), Key_Console(), Key_Event(), Key_GetBinding(), Key_Init(), Key_Unbindall_f(), Key_WriteBindings(), LE_AddToScene(), LE_Cleanup(), LE_GenerateInlineModelList(), LIST_GetByIdx(), LM_AddToSceneOrder(), LM_Find(), LM_GetByID(), LM_Register(), LM_Think(), LoadBSPFile(), LoadMapFile(), M_AddToSampleBuffer(), M_ParseMusic(), MakeBrushWindings(), MakeBspBrushList(), MakeHeadnodePortals(), MakeTracingNodes(), MakeTreePortals_r(), MapBrushesBounds(), MarkVisibleSides(), Matrix4x4_Accumulate(), Matrix4x4_Clear(), Matrix4x4_Interpolate(), Matrix4x4_Normalize3(), Matrix4x4_Reflect(), MatrixTranspose(), MD2Check(), MD2Info(), MD2SkinEdit(), MD2SkinFix(), MD2SkinNum(), Mem_FindPool(), Mem_Shutdown(), MoveBrushesToWorld(), MS_LoadXML(), NAT_BackupMonthlyData(), NAT_GetRandom(), NAT_HandleBudget(), NAT_ScriptSanityCheck(), NET_DatagramFindFreeSocket(), NET_DoConnect(), NET_Init(), NET_ReadData(), NET_ShowStreams_f(), NET_SkipFormat(), NET_StreamGetFree(), NET_vReadFormat(), NET_vWriteFormat(), NET_Wait(), NET_WriteDir(), ReactionFireTargets::notifyClientMove(), ReactionFireTargets::notifyClientOnShot(), ReactionFireTargets::notifyClientOnStep(), ReactionFireTargets::notifyClientRFAborted(), uiGeoscapeNode::onCapturedMouseMove(), GAMECmdListener::onGameModeChange(), GAMECvarListener::onGameModeChange(), uiContainerNode::onLoaded(), operator<(), InventoryInterface::PackAmmoAndWeapon(), ParseBrush(), PerpendicularVector(), AiAreaSearch::plotArea(), PQueuePop(), PQueuePush(), PR_DisassemblyInfo(), PR_FinishDisassembly(), PR_QueueDelete(), PR_QueueMove(), PR_RequirementsInfo(), PR_RequirementsMet(), PR_UpdateProductionCap(), PR_UpdateProductionList(), PR_UpdateRequiredItemsInBasestorage(), PrecalcNormalsAndTangents(), Q_IsPowerOfTwo(), Q_rsqrtApprox(), R_AddBspRRef(), R_AddLight(), R_AddLightToEntity(), R_AddSustainedLight(), R_AllocLightmapBlock(), R_AnimGet(), R_BlurStack(), R_CheckExtension(), R_ComputeBoundingBox(), R_CreateFramebuffer(), R_CreateMaterialData(), R_CreateMaterialData_(), R_CullBox(), R_CullMeshModel(), R_CullSphere(), R_DeleteFBObject(), R_DisableLights(), R_Draw2DArray(), R_DrawAliasModel(), R_DrawAliasTags(), R_DrawArrays(), R_DrawBloom(), R_DrawBoundingBoxBatched(), R_DrawBoundingBoxes(), R_DrawBspNormals(), R_DrawCircle(), R_DrawCoronas(), R_DrawEntityEffects(), R_DrawFlareSurfaces(), R_DrawMaterialSurfaces(), R_DrawNullModel(), R_DrawParticles(), R_DrawSurfaceStage(), R_DumpOpenGlState(), R_EnableModelLights(), R_EnableWorldLights(), R_FillArrayData(), R_FindModel(), R_FontCleanCache(), R_FontDrawString(), R_FontHash(), R_FontListCache_f(), R_FontRegister(), R_FontShutdown(), R_FontTextSize(), R_FreeFBOTexture(), R_FreeWorldImages(), R_GenerateGrass(), R_GenerateTriangleSoup(), R_GenerateTriangleSoup_(), R_GetEntityLists(), R_GetFont(), R_GetFreeFBOTexture(), R_GetImageAtIndex(), R_GetLevelSurfaceLists(), R_GetModel(), R_GetProcAddressExt(), R_GetTagIndexByName(), R_ImageClearMaterials(), R_ImageExists(), R_ImageExists(), R_ImageList_f(), R_InitConvolveProgram(), R_InitFBObjects(), R_InitGraphics(), R_InitImages(), R_InterpolateTransform(), R_LoadActorSkinsFromModel(), R_LoadAnimImages(), R_LoadBspVertexArrays(), R_LoadImageData(), R_LoadObjModel(), R_LoadObjModel_(), R_LoadObjModelFace(), R_LoadObjModelTris(), R_LoadObjModelVertexArrays(), R_LoadObjSkin(), R_LoadProgram(), R_LoadShader(), R_LoadSurfacesArrays(), R_LoadSurfacesArrays_(), R_ModAddMapTile(), R_ModBeginLoading(), R_ModCalcNormalsAndTangents(), R_ModCalcUniqueNormalsAndTangents(), R_ModelExists(), R_ModLoadAliasMD2MeshIndexed(), R_ModLoadAliasMD2MeshUnindexed(), R_ModLoadAliasMD3Model(), R_ModLoadEdges(), R_ModLoadLeafs(), R_ModLoadLevelOfDetailData(), R_ModLoadMDX(), R_ModLoadNodes(), R_ModLoadNormals(), R_ModLoadPlanes(), R_ModLoadSubmodels(), R_ModLoadSurfaces(), R_ModLoadSurfedges(), R_ModLoadTags(), R_ModLoadTexinfo(), R_ModLoadVertexes(), R_ModModellist_f(), R_ModReloadSurfacesArrays(), R_ModShiftTile(), R_OrganizeClumps(), R_ParseStage(), R_PlantGrass(), R_PrintInfo(), R_ProgramVariable(), R_RadiusFromBounds(), R_RecursiveVisibleWorldNode(), R_RecursiveWorldNode(), R_ReinitOpenglContext(), R_ReloadImages(), R_RenderBspRRefs(), R_RenderFrame(), R_ResolveMSAA(), R_ScaleTexture(), R_SetDefaultState(), R_SetSDLIcon(), R_SetSurfaceExtents(), R_SetupFrustum(), R_SetupSubmodels(), R_SetupWorldModel(), R_ShutdownFBObjects(), R_ShutdownImages(), R_ShutdownModels(), R_ShutdownPrograms(), R_SoftenTexture(), R_SortSurfacesArrays(), R_SortSurfacesArrays_(), R_SphereGenerate(), R_SwitchModelMemPoolTag(), R_TextureAlphaMode(), R_TextureMode(), R_TextureSolidMode(), R_Trace(), R_UpdateLightList(), R_UpdateSustainedLights(), R_UploadData(), R_UploadTexture(), R_UseConvolveProgram(), R_WritePNG(), RADAR_IsUFOSensored(), RADAR_NotifyUFORemovedFromOneRadar(), RADAR_RemoveUFO(), RandomList(), RayIntersectAABB(), ReactionFireTargets::remove(), RemoveColinearPoints(), Weather::render(), ReactionFireTargets::reset(), ResetInventoryList(), ReactionFireTargets::resetTargetList(), ReverseWinding(), Rimp_Init(), RotatePointAroundVector(), RS_AssignTechLinks(), RS_CheckRequirements(), RS_CountScientistsInBase(), RS_FillTechnologyList_f(), RS_GetDescription(), RS_GetTechWithMostScientists(), RS_InitTree(), RS_MarkResearchable(), RS_ParseTechnologies(), RS_RequiredLinksAssign(), RS_RequirementsMet(), RS_ResearchRun(), RS_SaveXML(), RS_ScriptSanityCheck(), RS_ShowActiveResearch_f(), RT_AllCellsBelowAreFilled(), RT_CheckCell(), RT_FillPassageData(), RT_GetMapSize(), RT_MicroTrace(), RT_WriteCSVFiles(), RunImplant(), RunThreads(), S_AllocChannel(), S_Frame(), S_FreeSamples(), S_Init(), S_LoopSample(), S_Play_f(), S_PrecacheSamples(), SampleNormal(), SAV_GameLoad(), SAV_GameSave(), Schedule_Timer(), SCR_TimeRefresh_f(), SelectSplitSide(), SEQ_ExecuteModel(), SEQ_ExecuteObj2D(), SEQ_Find2D(), SEQ_FindEnt(), SEQ_InitContext(), SEQ_Render2D(), SEQ_Render3D(), Routing::setFilled(), SetModelNumbers(), ReactionFire::shoot(), SnapVector(), SnapWeldVector(), SP_worldspawn(), SplitBrush(), SplitBrushList(), STAT_GetExpenses_f(), StringToFilter(), SubdivideFace(), SubdividePatch(), SubdividePatches(), SubtractBrush(), SV_AddMissingTiles(), SV_AddMissingTiles_r(), SV_AssembleMap_(), SV_BroadcastPrintf(), SV_BuildMapStrings(), SV_ClipMoveToEntities(), SV_CompleteServerCommand(), SV_DoMapAssemble(), SV_FilterPacket(), SV_FindIndex(), SV_GapListBuild(), SV_GetCvarToken(), SV_GetMapTile(), SV_GetMapTileSet(), SV_GetTilesFromTileSet(), SV_ListMaps_f(), SV_LoadModelAABB(), SV_Map(), SV_MapcycleClear(), SV_MapcycleList_f(), SV_New_f(), SV_NextMapcycle(), SV_ParallelSearch(), SV_ParseAssembly(), SV_ParseMapTile(), SV_PrepareTilesToPlace(), SV_PrintConfigStrings_f(), SV_RemoveTile(), SV_RmaPrintMap(), SV_SendQueuedEvents(), SV_Shutdown(), SV_Status_f(), SV_TileMaskToString(), SV_UserinfoChanged(), SVC_BucketForAddress(), SVC_RemoteCommand(), SVCmd_AddIP_f(), SVCmd_ListIP_f(), SVCmd_RemoveIP_f(), SVCmd_WriteIP_f(), SwapBSPFile(), SWIG_init(), SWIG_InitializeModule(), SWIG_Lua_add_class_instance_details(), SWIG_Lua_add_class_static_details(), SWIG_Lua_add_class_user_metamethod(), SWIG_Lua_add_namespace_details(), SWIG_Lua_class_register_instance(), SWIG_Lua_do_resolve_metamethod(), SWIG_Lua_init_base_class(), SWIG_Lua_InstallConstants(), SWIG_Lua_iterate_bases(), SWIG_MangledTypeQueryModule(), SWIG_PropagateClientData(), SWIG_TypeQueryModule(), Sys_Backtrace(), Sys_TTYConsoleHide(), Sys_TTYConsoleHistoryAdd(), Sys_TTYConsoleShow(), TEST_CheckImage(), TEST_CheckModel(), TEST_CheckSound(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), TEST_F(), Test_Parameters(), testAddSingle(), RandomMapAssemblyTest::testAssembly(), TestBrushToPlanenum(), GameTest::testCountSpawnpointsForMapInMultiplayerMode(), TexinfoForBrushTexture(), TextureAxisFromPlane(), TR_BoxOnPlaneSide(), TR_BoxTrace(), TR_BuildTracingNode_r(), TR_CargoList(), TR_ClearTempCargo(), TR_ClipBoxToBrush(), TR_CountEmployeeInListArray(), TR_DestinationCapacityList_f(), TR_EmptyTransferCargo(), TR_FillEmployees(), TR_FillItems(), TR_GetTransferType(), TR_List_f(), TR_MakeTracingNode(), TR_Shutdown(), TR_TestBoxInBrush(), TR_TestLineSingleTile(), TR_TileBoxTrace(), TR_TileTestLine(), TR_TileTestLineDM(), TR_TransferStart(), TryMergeWinding(), TUT_GetTutorials_f(), TUT_List_f(), U2M_Parameter(), UFO_ExecuteTestWindow(), UFO_GetAvailableUFOsForMission(), UFO_GetByType(), UFO_IsTargetOfBase(), UFO_IsTargetOfInstallation(), UI_AllocTimer(), UI_AutoGenerateSprite(), UI_BuildRadarImageList(), UI_CheckActionTokenTypeSanity(), UI_CloseAllWindow(), UI_CloseWindowByRef(), UI_ColumnLayout(), UI_CompleteWithWindow(), UI_ContainerNodeAutoPlaceItem(), UI_ContainerNodeUpdateEquipment(), UI_CreateWindow(), UI_DebugListWindows_f(), UI_DebugTree(), UI_DeleteWindowFromStack(), UI_EditorNodeExtractNode(), UI_ExecuteAction(), UI_ExecuteLuaConFunc(), UI_ExecuteLuaMethod(), UI_FindOptionPosition(), UI_FinishWindowsInit(), UI_FocusNextActionNode(), UI_FreeRadarImages(), UI_GeoscapeNodeScroll_f(), UI_GetFontByID(), UI_GetItemTooltip(), UI_GetPath(), UI_GetSpriteByName(), UI_GetStringFromNodeProperty(), UI_GetUIModel(), UI_GetWindowPositionFromStackByName(), UI_InitFonts(), UI_InitializeNodeBehaviour(), UI_InitNodes(), UI_InitRadar(), UI_InsertComponent(), UI_InsertWindow(), UI_InsertWindowIntoStack(), UI_ListUIModels_f(), UI_MaterialEditorNodeGetImageAtPosition(), UI_MaterialEditorNodeGetImageCount(), UI_MaterialEditorUpdate(), UI_MoveWindowOnTop(), UI_OptionTree_SelectValue(), UI_ParseUIModel(), UI_ParseValueExpression(), UI_ParseWindow(), UI_PrintNodeTree(), UI_PushWindow_f(), UI_RadarNodeDrawActor(), UI_RemoveWindowAtPositionFromStack(), UI_ResetData_f(), UI_Restart_f(), UI_SelectMap_f(), UI_Shutdown(), UI_SpriteExists(), UI_VScrollbarNodeGetElement(), UM_Parameter(), UnparseEntities(), unzlocal_getLong(), unzlocal_getShort(), unzlocal_SearchCentralDir(), unzOpenCurrentFile3(), unzReadCurrentFile(), UP_AircraftDescription(), UP_AircraftItemDescription(), UP_Article(), UP_DisplayTechTree(), UP_GenerateSummary(), UP_TechTreeClick_f(), Weather::update(), UTF8_next(), UTF8_strncpyz(), VectorCalcMinsMaxs(), VectorClampMA(), VisibleContents(), cgame_import_t::void(), WEB_CGameGetURL(), WindingArea(), WindingBounds(), WindingCenter(), WindingFromFace(), WindingIsHuge(), WindingIsTiny(), WriteMapBrush(), WriteMapFile(), WriteTGA24(), WriteToFile(), and TerrainDefs::~TerrainDefs().

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Definition at line 110 of file r_gl.h.

Referenced by AddBrushBevels(), AdjustBrushesForOrigin(), AIL_toDistInt(), AIL_toShotPInt(), AIL_toSortInt(), AIL_toVisInt(), AIL_toWanderPInt(), AIM_AircraftReturnToBase_f(), AIR_GeoSelectAircraft_f(), AIR_GetAircraftFromBaseByIDXSafe(), AIR_GetAircraftFromBaseByIDXSafe(), AIR_ShowChangeHomebaseAircraft_f(), AIR_StopAircraft_f(), Check_SetNodraw(), CheckFlagsBasedOnTextures(), CheckMixedFaceContents(), CheckTexturesBasedOnFlags(), CIN_ROQ_DecodeVideo(), CL_AllocateActorSkin(), CL_GetConfigString(), CL_GetConfigStringInteger(), CL_GetRankByIdx(), CL_ParseConfigString(), CL_SetConfigString(), Com_CheckConfigStringIndex(), Com_GetMapDefByIDX(), Com_LuaIsNilOrTable(), Com_LuaTableToStringList(), do_accept(), ED_CheckRange(), FindOrCreateFloatPlane(), GAME_ChangeEquip(), GAME_GetCharacter(), GAME_GetTeamFileName(), GAME_Init(), GAME_LoadTeam_f(), HUD_DisplayFiremodeEntry(), HUD_ExecuteAction_f(), INVSH_GetItemByIDX(), INVSH_InitCSI(), LE_GetClipModel(), LE_GetDrawModel(), cgame_import_t::LIST_GetByIdx(), LIST_GetByIdx(), lua_isactor(), lua_ispos3(), lua_toactor(), lua_topos3(), MIS_GeoSelectMission_f(), NET_Connect(), NET_DatagramSocketDoNew(), NET_StreamNew(), PR_QueueDelete(), PR_QueueDelete(), PR_QueueMove(), PR_QueueNew(), R_DisableSpotLight(), R_EnableRoughnessMap(), R_GetTagMatrix(), R_GetTags(), R_LoadBspVertexArrays(), R_ModLoadAliasMD2MeshIndexed(), R_ModLoadAliasMD2MeshUnindexed(), R_ScaleTexture(), R_SetupSpotLight(), R_SortSurfacesArrays(), R_StageColor(), R_WriteCompressedTGA(), rhoSpiral(), SV_Configstring(), SV_GetClient(), SV_GetConfigString(), SV_GetConfigStringInteger(), SV_GetConfigStringLength(), SV_RemoveTile(), SV_SetConfigString(), SWIG_Lua_ConvertPacked(), SWIG_Lua_ConvertPtr(), SWIG_Lua_MustGetPtr(), UFO_GeoSelectUFO_f(), UI_FindOptionAtIndex(), UI_GetContainerNodeByContainerIDX(), UI_GetKeyBindingByIndex(), UI_GetNodeBehaviourByIndex(), cgame_import_t::UI_InitOptionIteratorAtIndex(), UI_InitOptionIteratorAtIndex(), UI_InitOptionIteratorAtIndex(), va(), and WriteMapBrush().

◆ len

Definition at line 99 of file r_gl.h.

Referenced by dbuffer::add(), AddLump(), ASE_KeyMAP_DIFFUSE(), AABB::asIntString(), CalcLightinfoVectors(), Cbuf_AddText(), CL_EscapeHTTPPath(), CL_ForwardToServer_f(), CL_ParsePtlCmds(), CL_QueueHTTPDownload(), CL_RegisterCallback(), CL_StartNextHTTPDownload(), CL_UfoModuleLoader(), Cmd_Alias_f(), Cmd_Exec_f(), Cmd_List_f(), Com_DefaultExtension(), Com_GrenadeTarget(), Com_MacroExpandString(), Com_MD5Buffer(), Com_Parse(), Com_SetValue(), Com_SHA1Buffer(), Com_sprintf(), Con_DrawConsole(), Con_Print(), default_hash(), dbuffer::extract(), FixFaceEdges(), FS_CopyFile(), FS_FileExists(), FS_LoadFile(), FS_Printf(), FS_Read(), FS_Read2(), FS_Write(), FS_WriteFile(), GAME_MP_ServerListDiscoveryCallback(), dbuffer::get(), dbuffer::getAt(), HTTP_Header(), Img_LoadJPG(), Img_LoadPNG(), Irc_Client_CmdRplNamreply(), M_Start(), Matrix4x4_CreateRotate(), MD5Update(), NET_DatagramBroadcast(), NET_DatagramSend(), NET_OOB_Printf(), NET_ReadData(), NET_ReadMsg(), NET_StreamDequeue(), NET_StreamEnqueue(), NET_StreamPeek(), NET_StreamPeerToName(), NET_VPrintf(), NET_Wait(), NET_WriteConstMsg(), NET_WriteMsg(), OF(), Q_strreplace(), Q_vsnprintf(), R_FontChunkLength(), R_FontFindFit(), R_FontFindTruncFit(), R_FontMakeChunks(), R_InitializeShader(), R_LoadImageData(), R_ModCalcNormalsAndTangents(), R_PreprocessShaderAddToShaderBuf(), readFile(), dbuffer::remove(), S_LoadSampleChunk(), SAV_GameLoad(), SAV_VerifyHeader(), SV_DiscoveryCallback(), Sys_ConsoleInput(), Sys_ConsoleOutput(), Sys_Utf16ToUtf8(), Sys_Utf8ToUtf16(), unzGetLocalExtrafield(), unzReadCurrentFile(), Usage(), UTF8_next(), and WindingIsTiny().

◆ length

◆ maxlen

Definition at line 102 of file r_gl.h.

Referenced by R_FontFindFit(), and R_FontFindTruncFit().

◆ name

QGL_EXTERN const GLchar * name

Definition at line 110 of file r_gl.h.

Referenced by _AddToListBlock(), _Mem_CreatePool(), AII_LoadOneSlotXML(), AIM_AircraftItemtypeByName_f(), AIR_CampaignRun(), AIR_Delete(), AIR_GetAircraft(), AIR_GetAircraftSilent(), AIR_ParseAircraft(), ASE_KeyGEOMOBJECT(), B_Build(), B_Build(), B_ParseBaseTemplate(), B_ParseBuildings(), B_SetName(), B_SetUpFirstBase(), BS_InitMarket(), BuildLights(), Check_ExtraBrushesForWorldspawn(), Check_IsOptimisable(), Check_Stats(), CheckBSPFile(), CheckEntities(), CIN_OpenCinematic(), CIN_RunCinematic(), CITY_Parse(), CL_AllocateActorSkin(), CL_DownloadUMPMap(), CL_ParseActorSkin(), CL_ParseCampaignEvents(), CL_ParseClientData(), CL_ParseEventMails(), CL_ParseLanguages(), CL_ParseMessageID(), CL_ParseMessageIDs(), CL_ParseNations(), CL_ParseParticle(), CL_ParsePtlCmds(), CL_ParseRanks(), CL_ParseSequence(), CL_ParseTipOfTheDay(), CL_ParticleGet(), CL_ParticleGetArt(), CL_ParticleSpawn(), CL_ParticleSpawnTimed(), CL_UfoModuleLoader(), CL_ViewLoadMedia(), CM_AddMapTile(), CM_EntCompleteBoxTrace(), CM_EntTestLine(), CM_EntTestLineDM(), CM_GetInlineModelAABB(), CM_InlineModel(), CM_LoadMap(), CM_SetInlineModelOrientation(), CMod_LoadRouting(), Com_ConstIntGetVariable(), Com_CreateThread(), Com_GetConstInt(), Com_GiveName(), Com_HashKey(), Com_ParseActorModels(), Com_ParseActorNames(), Com_ParseActorSounds(), Com_ParseAircraftNames(), Com_ParseArmourOrResistance(), Com_ParseBlock(), Com_ParseBlockToken(), Com_ParseBodyPart(), Com_ParseBodyTemplate(), Com_ParseCharacterTemplate(), Com_ParseDamageTypes(), Com_ParseEquipment(), Com_ParseFire(), Com_ParseFireDefinition(), Com_ParseFireEffect(), Com_ParseGameTypes(), Com_ParseImplant(), Com_ParseInventory(), Com_ParseItem(), Com_ParseItemEffect(), Com_ParseMapDefinition(), Com_ParseObjDefEffect(), Com_ParseScripts(), Com_ParseTeam(), Com_ParseTerrain(), Com_ParseTerrainDefinition(), Com_ParseUGVs(), Com_RegisterConstInt(), Com_RegisterConstList(), Com_UnregisterConstList(), Com_UnregisterConstVariable(), COMP_ParseComponents(), CompareAttributes(), CP_CheckCampaignEvents(), CP_GetCampaign(), CP_GetEventsByID(), CP_HandleNationData(), CP_IsAlienEquipmentSelectable(), CP_LoadXML(), CP_ParseAlienTeam(), CP_ParseCampaign(), CP_ParseCampaignData(), CP_ParseEventTrigger(), CP_ParseResearchableCampaignStates(), CP_ParseResearchedCampaignItems(), CP_ParseSalary(), CP_ParseScriptCampaignRelated(), CP_ParseScriptFirst(), CP_ParseScriptSecond(), CP_ReadCampaignData(), CreateBase(), CreateInstallation(), Cvar_Define_f(), ED_FindKeyDefInArray(), EntityForModel(), ExportLightmap(), FindMiptex(), FS_BuildFileList(), FS_CheckFile(), FS_LoadPackFile(), FS_NextScriptHeader(), G_EventParticleSpawn(), GAME_CreatePool(), GAME_GetCGameAPI(), GAME_MP_RunFrame(), GAME_ParseModes(), GAME_SaveItem(), GAME_SaveTeam(), GAME_SaveTeam_f(), GAME_SK_GetRandomMapAssemblyNameForCraft(), GAME_SK_Start_f(), GenerateFootstepList(), GenerateMaterialFile(), BodyData::getHitBodyPart(), BodyData::getRandomBodyPart(), GetUMPName(), GLint(), Grid_RecalcRouting(), Img_LoadImage(), Img_LoadJPG(), Img_LoadPNG(), InventoryInterface::initInventory(), INS_Build(), INS_ParseInstallations(), INV_GetEquipmentDefinitionByID(), INV_UpdateActorLoad_f(), Irc_GetExternalIP(), Irc_Proto_User(), Irc_UserClick_f(), Irc_UserRightClick_f(), KeyValuePair::isKey(), LoadModel(), M_ParseMusic(), M_Start(), MD2Check(), MD2Info(), MD2SkinEdit(), MD2SkinFix(), MD2SkinNum(), Mem_FindPool(), MIS_LoadXML(), MSO_ParseMessageSettings(), MSO_ParseNotifyType(), uiContainerNode::onLoaded(), ParseUMP(), PR_FinishProduction(), PR_ProductionIncrease_f(), R_AnimAppend(), R_AnimChange(), R_AnimGet(), R_AttributePointer(), R_DisableAttribute(), R_DrawImageCentered(), R_EnableAttribute(), R_FindModel(), R_FindPics(), R_FontAnalyze(), R_FontRegister(), R_GetFont(), R_GetImage(), R_GetModel(), R_InitializeShader(), R_LoadAnimImages(), R_LoadImage(), R_LoadImageData(), R_LoadProgram(), R_LoadShader(), R_ModAddMapTile(), R_ModAllocateActorSkin(), R_ModBeginLoading(), R_ModelExists(), R_ModLoadTexinfo(), R_PreprocessShader(), R_PreprocessShaderAddToShaderBuf(), R_PreprocessShaderR(), R_ProgramParameter1f(), R_ProgramParameter1fvs(), R_ProgramParameter1i(), R_ProgramParameter2fv(), R_ProgramParameter2fvs(), R_ProgramParameter3fv(), R_ProgramParameter3fvs(), R_ProgramParameter4fv(), R_ProgramParameter4fvs(), R_ProgramParameterMatrix4fv(), R_ProgramVariable(), R_RenderToTexture(), R_UploadAlpha_(), R_UploadData(), readFile(), Rimp_Init(), RS_GetTechIdxByName(), RS_ParseTechnologies(), RS_RemoveScientistsExceedingCapacity(), S_FindByName(), S_LoadSampleIdx(), S_StartLocalSample(), SAV_GameLoad(), SAV_GameSave(), SEQ_ExecuteAnimSpeed(), SEQ_ExecuteCamera(), SEQ_ExecuteClick(), SEQ_ExecuteCommand(), SEQ_ExecuteDelete(), SEQ_ExecuteModel(), SEQ_ExecuteMusic(), SEQ_ExecuteObj2D(), SEQ_ExecutePrecache(), SEQ_ExecuteSound(), SEQ_ExecuteWait(), SEQ_Find2D(), SEQ_FindEnt(), SEQ_InitContext(), SEQ_SetView(), SV_FindIndex(), SV_GetInlineModelAABB(), SV_ModelIndex(), SV_ParseUMP(), SV_RecalcRouting(), SV_SetInlineModelOrientation(), SV_SetModel(), SVCmd_WriteIP_f(), SWIG_Lua_add_variable(), SWIG_Lua_InstallConstants(), SWIG_MangledTypeQuery(), SWIG_MangledTypeQueryModule(), SWIG_PackDataName(), SWIG_PackVoidPtr(), SWIG_TypeQuery(), SWIG_TypeQueryModule(), SWIG_UnpackDataName(), SWIG_UnpackVoidPtr(), Sys_Setenv(), TEST_ExistsProperty(), TEST_F(), TEST_GetIntProperty(), TEST_GetLongProperty(), TEST_GetProperty(), TEST_GetStringProperty(), Test_Parameters(), TEST_ParseScript(), TEST_RegisterProperty(), translate_addresses(), TUT_List_f(), TUT_ParseTutorials(), UI_AbstractNodeCallCreateChild(), UI_AbstractOption_SetBackgroundByName(), UI_AbstractOption_SetCvar(), UI_AbstractOption_SetDataIdByName(), UI_AddBehaviourMethod(), UI_AddNodeMethod(), UI_AddOption(), UI_AllocNode(), UI_AllocNodeWithoutNew(), UI_AllocOptionNode(), UI_AllocStaticSprite(), UI_AutoGenerateSprite(), UI_BuildRadarImageList(), UI_Button_SetBackgroundByName(), UI_Button_SetIconByName(), UI_CheckBox_SetBackgroundByName(), UI_CheckBox_SetIconCheckedByName(), UI_CheckBox_SetIconUncheckedByName(), UI_CheckBox_SetIconUnknownByName(), UI_CloseWindow(), UI_CompleteWithWindow(), UI_CreateBar(), UI_CreateBaseInventory(), UI_CreateBaseLayout(), UI_CreateButton(), UI_CreateCheckBox(), UI_CreateComponent(), UI_CreateConFunc(), UI_CreateContainer(), UI_CreateControl(), UI_CreateData(), UI_CreateGeoscape(), UI_CreateImage(), UI_CreateItem(), UI_CreateLineChart(), UI_CreateMessageList(), UI_CreateModel(), UI_CreateOption(), UI_CreateOptionList(), UI_CreateOptionTree(), UI_CreatePanel(), UI_CreateRadar(), UI_CreateRadioButton(), UI_CreateRows(), UI_CreateSelectBox(), UI_CreateSequence(), UI_CreateSpinner(), UI_CreateString(), UI_CreateTab(), UI_CreateTBar(), UI_CreateText(), UI_CreateText2(), UI_CreateTextEntry(), UI_CreateTextList(), UI_CreateTexture(), UI_CreateTimer(), UI_CreateVideo(), UI_CreateVScrollbar(), UI_CreateWidget(), UI_CreateWindow(), UI_CreateWindow(), UI_CreateZone(), UI_DrawNormImage(), UI_DrawNormImageByName(), UI_DrawNormImageByName_(), UI_ExecuteLuaMethod_ByName(), UI_FindNode(), UI_FindPropertyByName(), UI_GetBehaviourMethod(), UI_GetBooleanFromExpression(), UI_GetComponent(), UI_GetDataIDByName(), UI_GetFontByID(), UI_GetNode(), UI_GetNodeBehaviour(), UI_GetNodeMethod(), UI_GetPath(), UI_GetPropertyFromBehaviour(), UI_GetPropertyOrLuaMethod(), UI_GetSpriteByName(), UI_GetWindow(), UI_GetWindowPositionFromStackByName(), UI_HasBehaviourMethod(), UI_HasNodeMethod(), UI_InitRawActionValue(), UI_IsWindowOnStack(), UI_LoadImage(), UI_LoadWrappedImage(), UI_Node_GetItem(), UI_Node_SetFont(), UI_Node_SetImage(), UI_Node_SetItem(), UI_Option_SetIconByName(), UI_Panel_SetBackgroundByName(), UI_ParseAndLoadLuaScript(), UI_ParseComponent(), UI_ParseFont(), UI_ParseSprite(), UI_ParseUIModel(), UI_ParseWindow(), UI_PushWindow(), UI_PushWindow_(), UI_RadioButton_SetBackgroundByName(), UI_RadioButton_SetCvar(), UI_RadioButton_SetIconByName(), UI_ReadNodePath(), UI_RegisterNodeMethod(), UI_RegisterNodePropertyPosSize_(), UI_Restart_f(), UI_Sequence_SetSource(), UI_Spinner_SetBackgroundByName(), UI_Spinner_SetBottomIconByName(), UI_Spinner_SetTopIconByName(), UI_SpriteExists(), UI_SWIG_TypeQuery(), UI_TBar_SetImage(), UI_TextEntry_SetBackgroundByName(), UI_TokenIsName(), UI_TokenIsReserved(), UI_TokenIsValue(), UI_Video_SetSource(), UI_Window_SetBackgroundByName(), UI_WindowNodeRegisterKeyBinding(), uiAbstractOptionNode_t_set_background(), uiAbstractOptionNode_t_set_cvar(), uiAbstractValueNode_t_set_value__SWIG_1(), uiButtonNode_t_set_background(), uiButtonNode_t_set_icon(), uiCheckBoxNode_t_set_background(), uiCheckBoxNode_t_set_iconchecked(), uiCheckBoxNode_t_set_iconunchecked(), uiCheckBoxNode_t_set_iconunknown(), uiImageNode_t_set_source(), uiModelNode_t_set_animation(), uiModelNode_t_set_model(), uiModelNode_t_set_skin(), uiModelNode_t_set_tag(), uiNode_t___getitem(), uiNode_t___setitem(), uiNode_t_add_classmethod(), uiNode_t_add_nodemethod(), uiNode_t_child(), uiNode_t_find(), uiNode_t_set_font(), uiNode_t_set_image(), uiOptionNode_t_set_icon(), uiPanelNode_t_set_background(), uiRadioButtonNode_t_set_background(), uiRadioButtonNode_t_set_cvar(), uiRadioButtonNode_t_set_icon(), uiSequenceNode_t_set_source(), uiSpinnerNode_t_set_background(), uiSpinnerNode_t_set_bottomicon(), uiSpinnerNode_t_set_topicon(), uiTBarNode_t_set_source(), uiTextEntryNode_t_set_background(), uiTextureNode_t_set_source(), uiVideoNode_t_set_source(), uiWindowNode_t_set_background(), UP_ParseChapter(), va(), WEB_DeleteCGame_f(), WEB_DownloadCGame_f(), WEB_ListCGame_f(), WEB_ListCGameFilesCallback(), WEB_UploadCGame_f(), XML_AddBool(), XML_AddBoolValue(), XML_AddByte(), XML_AddByteValue(), XML_AddDate(), XML_AddDouble(), XML_AddDoubleValue(), XML_AddFloat(), XML_AddFloatValue(), XML_AddInt(), XML_AddIntValue(), XML_AddLong(), XML_AddLongValue(), XML_AddNode(), XML_AddPos2(), XML_AddPos3(), XML_AddShort(), XML_AddShortValue(), XML_AddString(), XML_AddStringValue(), XML_GetBool(), XML_GetDate(), XML_GetDouble(), XML_GetFloat(), XML_GetInt(), XML_GetLong(), XML_GetNextNode(), XML_GetNextPos2(), XML_GetNextPos3(), XML_GetNode(), XML_GetPos2(), XML_GetPos3(), XML_GetShort(), and XML_GetString().

◆ normalized

Definition at line 94 of file r_gl.h.

◆ pointer

QGL_EXTERN GLint GLenum GLboolean GLsizei const GLvoid* pointer

Definition at line 94 of file r_gl.h.

Referenced by _Mem_AllocatedInPool(), and UI_FreeStringProperty().

◆ shader

Definition at line 105 of file r_gl.h.

◆ size

Definition at line 89 of file r_gl.h.

◆ sources

QGL_EXTERN GLuint GLchar** sources

Definition at line 99 of file r_gl.h.

Referenced by R_BlurStack().

◆ stride

Definition at line 94 of file r_gl.h.

Referenced by R_BuildDefaultLightmap(), and R_BuildLightmap().

◆ transpose

Definition at line 120 of file r_gl.h.

◆ type

Definition at line 94 of file r_gl.h.

Referenced by _LE_NotFoundError(), AII_GetAircraftSlotByIDX(), AII_GetCraftitemTechsByType(), AII_InitialiseSlot(), AII_SelectAircraftSlot(), AIL_GetAIType(), AIM_AircraftEquipMenuUpdate_f(), AIR_GetSlotItems(), AIR_MoveEmployeeInventoryIntoStorage(), B_CheckBuildingTypeStatus(), B_GetBuildingTemplateByType(), B_GetCapacityFromBuildingType(), B_GetFreeBuildingType(), B_GetMaxBuildingLevel(), B_ResetAllStatusAndCapacities(), BDEF_AddBattery_f(), BDEF_BaseDefenceMenuUpdate_f(), BDEF_GetBaseSlotByIDX(), BDEF_GetIDFromItemType(), BDEF_GetInstallationSlotByIDX(), BDEF_GetItemTypeFromID(), BDEF_ReloadBattery(), BDEF_RemoveBattery_f(), BDEF_UpdateActiveBattery_f(), BS_AddAircraftToMarket(), BS_FillMarket_f(), BS_GetAircraftBuyingPrice(), BS_GetAircraftOnMarket(), BS_GetAircraftSellingPrice(), BS_LoadXML(), BS_RemoveAircraftFromMarket(), CL_ActorInjuryModifier(), CL_ActorReservedTUs(), CL_ActorReserveTUs(), CL_ActorShoot(), CL_AddBrushModel(), CL_AddEdict(), CL_EntAppear(), CL_EntPerish(), CL_GetEvent(), CL_InvAmmo(), CL_InvReload(), CL_ParseClientData(), CL_ParseMessageIDs(), CL_ParticleFunction(), CL_ParticleGetArt(), Com_AlignPtr(), Com_DropShipTypeToShortName(), Com_EParseValue(), Com_GetAircraftDef(), Com_GetAircraftIdNum(), Com_GetAircraftIdStr(), Com_GetCrashedAircraftIdNum(), Com_GetCrashedAircraftIdStr(), Com_GetType(), Com_NextToken(), Com_Parse(), Com_ParseEquipment(), Com_ParseList(), Com_ParseScripts(), Com_ParseValue(), Com_SetValue(), Com_UFOCrashedTypeToShortName(), Com_UFOTypeToShortName(), Com_ValueToStr(), CP_AddWeaponAmmo(), CP_CampaignRunMarket(), CP_CheckCampaignEvents(), CP_CheckTriggerEvent(), CP_GetAlienMissionTypeByID(), CP_MapIsSelectable(), CP_ParseCampaignData(), CP_ParseScriptCampaignRelated(), CP_ParseScriptFirst(), CP_ParseScriptSecond(), CP_ReadCampaignData(), CP_SpawnNewMissions(), CP_TriggerEvent(), CreateNewFloatPlane(), E_CountAllHired(), E_CountByType(), E_CountHired(), E_CountHiredRobotByType(), E_CountUnassigned(), E_CountUnhired(), E_CountUnhiredRobotsByType(), E_CreateEmployee(), E_CreateEmployee(), E_DeleteAllEmployees(), E_DeleteEmployee(), E_GetAssignedEmployee(), E_GetCounts_f(), E_GetEmployeeByTypeFromChrUCN(), E_GetEmployeeString(), E_GetEmployeeType(), E_GetEmployeeTypeString(), E_GetHiredEmployees(), E_GetHiredRobot(), E_GetUnassignedEmployee(), E_GetUnhired(), E_GetUnhiredRobot(), E_HireEmployeeByType(), E_LoadXML(), E_UnhireAllEmployees(), E_UnhireEmployee(), ED_CheckNumericType(), ED_CheckRange(), ED_ParseType(), Employee::Employee(), G_ActorGetInjuryPenalty(), G_ClientShoot(), G_FindRadius(), G_GetEdictFromPos(), G_Morale(), G_PrintStats(), G_SpawnField(), G_TouchTriggers(), G_UpdateCharacterBodycount(), G_UpdateHitScore(), GAME_LoadCharacter(), GAME_SK_ChangeEquip_f(), GEO_GetColor(), GEO_NotifyMissionRemoved(), GEO_SelectObject_f(), glTexImage2D(), GLuint(), HOS_HospitalRun(), HOS_Init_f(), HUD_DisplayActions(), HUD_DisplayActions_f(), HUD_DisplayFiremodes_f(), HUD_GetPenaltyString(), HUD_RemainingTUs_f(), INS_GetInstallationTemplateByType(), INS_GetType(), INS_HasType(), INS_LoadXML(), INS_SetInstallationTitle(), LE_Find(), LE_FindRadius(), LE_GetAnim(), M_Change_f(), MS_AddNewMessage(), MS_AddNewMessage(), MS_LoadXML(), MSO_CheckAddNewMessage(), MSO_LoadXML(), MSO_ParseOptionType(), MSO_SaveXML(), MSO_Set(), MSO_Set_f(), MSO_SetAll_f(), MSO_Toggle_f(), mxml_ufo_type_cb(), NAT_DrawCharts_f(), BodyData::penalty(), R_BindArray(), R_BindBuffer(), R_ChangeImageType(), R_FindImage(), R_ImageList_f(), R_InitializeShader(), R_IsClampedImageType(), R_LoadImageData(), R_LoadShader(), R_ProgramVariable(), R_ScreenShot(), RS_LoadXML(), ReactionFire::shoot(), SWIG_InitializeModule(), SWIG_Lua_AddMetatable(), SWIG_Lua_class_do_get(), SWIG_Lua_class_do_get_item(), SWIG_Lua_class_do_set(), SWIG_Lua_class_get(), SWIG_Lua_class_set(), SWIG_Lua_ConvertPacked(), SWIG_Lua_ConvertPtr(), SWIG_Lua_InstallConstants(), SWIG_Lua_MustGetPtr(), SWIG_Lua_NewPackedObj(), SWIG_Lua_NewPointerObj(), SWIG_TypePrettyName(), TEST_F(), TEST_F(), TEST_F(), TEST_ParseScript(), TR_EmptyTransferCargo(), TR_Fill_f(), TR_RecursiveHullCheck(), ReactionFire::tryToShoot(), UFO_GetByType(), UFO_GetTechnologyFromType(), UFO_ShouldAppearOnGeoscape(), UFO_TypeToName(), UI_AbstractNodeCallCreateChild(), UI_AllocNode(), UI_AllocNodeWithoutNew(), UI_CreateComponent(), UI_CreateControl(), UI_CreateWindow(), UI_ParseActionList(), UI_ParseComponent(), UI_ParseExpression(), UI_ParseSetAction(), UI_ParseWindow(), UI_PoolAllocAction(), UI_RegisterNodePropertyPosSize_(), UI_Restart_f(), and UP_SetMailHeader().

◆ usage

QGL_EXTERN GLsizei const GLvoid GLenum usage

Definition at line 89 of file r_gl.h.

◆ v

QGL_EXTERN int GLboolean GLfloat* v

Definition at line 120 of file r_gl.h.

Referenced by AddPointToBounds(), AI_CheckLineOfFire(), ASE_GetSurfaceAnimation(), ASE_KeyMESH_TVERTLIST(), B_GetBuildingTypeByBuildingID(), BaseWindingForPlane(), BuildFaceExtents(), Check_SidesOverlap(), CL_ParseSequence(), CL_ParticleSpawn(), CL_ParticleSpawnEvent(), CL_SpawnParseEntitystring(), CMod_LoadEntityString(), Com_GrenadeTarget(), Com_HashKey(), Com_LuaTableToStringList(), Com_ParseBlockToken(), Cvar_Command(), Cvar_SetOld_f(), ED_GetIntVector(), ED_GetIntVectorFromString(), FacesWithVert(), G_EventParticleSpawn(), GEO_3DMapToScreen(), GEO_AngleOfPath2D(), GEO_AngleOfPath3D(), GEO_CalcLine(), HASH_Remove(), Matrix4x4_Transform(), Matrix4x4_Transform3x3(), Matrix4x4_Transform4(), NET_PeekLong(), NET_PeekShort(), NET_ReadLong(), NET_ReadMsg(), NET_ReadShort(), NET_SkipFormat(), NET_WriteLong(), NET_WriteShort(), PolarToVec(), R_AttributePointer(), R_BindArray(), R_BindDefaultArray(), R_DisableAttribute(), R_DrawCoronas(), R_DrawSurfaceStage(), R_EnableAttribute(), R_FillArrayData(), R_GenerateGrass(), R_LoadObjModel(), R_LoadObjModelFace(), R_LoadObjModelVertexArrays(), R_ModCalcNormalsAndTangents(), R_ModCalcUniqueNormalsAndTangents(), R_ModLoadAliasMD2MeshIndexed(), R_ModLoadAliasMD2MeshUnindexed(), R_ModLoadArrayData(), R_ProgramParameter1f(), R_ProgramParameter1fvs(), R_ProgramParameter1i(), R_ProgramParameter2fv(), R_ProgramParameter2fvs(), R_ProgramParameter3fv(), R_ProgramParameter3fvs(), R_ProgramParameter4fv(), R_ProgramParameter4fvs(), R_ProgramParameterMatrix4fv(), R_ProgramVariable(), R_RotateCelestialBody(), R_SetSurfaceExtents(), R_StageColor(), R_StageTexCoord(), SampleNormal(), uiGeoscapeNode::screenTo3DMap(), SubdivideFace(), UFO_FleePhalanxAircraft(), UI_AbstractOption_GetFirstOption(), UI_GetStringFromExpression(), UI_OptionTreeNodeGetFirstOption(), UI_ParseFont(), UI_ParseUIModel(), Usage(), uiTextNode::validateCache(), VecToPolar(), VectorInverse(), VectorLength(), VectorNormalize(), VectorNormalize2(), VectorNormalizeFast(), and WindingFromFace().