UFO: Alien Invasion
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r_flare.h
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1#pragma once
2
4void R_DrawFlareSurfaces(const mBspSurfaces_t* surfs, glElementIndex_t* indexPtr);
void R_CreateSurfaceFlare(mBspSurface_t *surf)
Definition r_flare.cpp:24
void R_DrawFlareSurfaces(const mBspSurfaces_t *surfs, glElementIndex_t *indexPtr)
Flares are batched by their texture. Usually, this means one draw operation for all flares in view....
Definition r_flare.cpp:69
GLuint glElementIndex_t
Definition r_gl.h:57
surfaces are assigned to arrays based on their primary rendering type and then sorted by world textur...