UFO: Alien Invasion
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r_flare.h
Go to the documentation of this file.
1
#pragma once
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3
void
R_CreateSurfaceFlare
(
mBspSurface_t
* surf);
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void
R_DrawFlareSurfaces
(
const
mBspSurfaces_t
* surfs,
glElementIndex_t
* indexPtr);
R_CreateSurfaceFlare
void R_CreateSurfaceFlare(mBspSurface_t *surf)
Definition
r_flare.cpp:24
R_DrawFlareSurfaces
void R_DrawFlareSurfaces(const mBspSurfaces_t *surfs, glElementIndex_t *indexPtr)
Flares are batched by their texture. Usually, this means one draw operation for all flares in view....
Definition
r_flare.cpp:69
glElementIndex_t
GLuint glElementIndex_t
Definition
r_gl.h:57
mBspSurface_t
Definition
r_model_brush.h:83
mBspSurfaces_t
surfaces are assigned to arrays based on their primary rendering type and then sorted by world textur...
Definition
r_model_brush.h:138
src
client
renderer
r_flare.h
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