void Com_Error(int code, const char *fmt,...)
definitions common between client and server, but not game lib
void SZ_Clear(sizebuf_t *buf)
void SZ_Init(sizebuf_t *buf, byte *data, int length)
static void * SZ_GetSpace(sizebuf_t *buf, int length)
void SZ_Write(sizebuf_t *buf, const void *data, int length)
Message IO functions - handles byte ordering and avoids alignment errors.
QGL_EXTERN GLsizei const GLvoid * data
QGL_EXTERN GLuint GLsizei GLsizei * length