28#define MAX_BOOKMARKS 16
30typedef struct serverList_s {
serverList_t * selectedServer
void GAME_MP_ServerListShutdown(void)
void GAME_MP_PingServers_f(void)
The first function called when entering the multiplayer menu, then CL_Frame takes over.
void GAME_MP_ServerListInit(const struct cgame_import_s *import)
void CL_ParseServerInfoMessage(dbuffer *msg, const char *hostname)
void GAME_MP_ParseTeamInfoMessage(dbuffer *msg)
Team selection text.
char sv_hostname[MAX_OSPATH]