3 * @brief Medium quality battlescape model vertex shader.
10attribute vec4 NEXT_FRAME_VERTS;
11attribute vec4 NEXT_FRAME_NORMALS;
12attribute vec4 NEXT_FRAME_TANGENTS;
22#include "lerp_vs.glsl"
23#include "light_vs.glsl"
24#include "transform_lights_vs.glsl"
39 /* MVP transform into clip space.*/
40 gl_Position = ftransform();
41 gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * vec4(Vertex);
44 /* Pass texture coordinate through.*/
45 gl_TexCoord[0] = gl_MultiTexCoord0 + OFFSET;