3 * @brief Developer tools for battlescape model fragment shader.
6vec4 ApplyDeveloperTools(vec4 color, vec3 sunDirection, vec3 normalmap) {
7 vec4 finalColor = color;
8 vec3 lightVec = normalize(sunDirection);
11 finalColor.rgb = finalColor.rgb * 0.01 + dot(sunDirection, normalmap);
16 finalColor.rgb = finalColor.rgb * 0.01 + sunDirection;