3 * @brief Lerp vertex shader.
6in_qualifier vec3 NEXT_FRAME_VERTS;
7in_qualifier vec3 NEXT_FRAME_NORMALS;
8in_qualifier vec4 TANGENTS;
9in_qualifier vec4 NEXT_FRAME_TANGENTS;
16void lerpVertex(void) {
17 Vertex = mix(vec4(NEXT_FRAME_VERTS, 1.0), gl_Vertex, TIME);
18 Normal = mix(NEXT_FRAME_NORMALS, gl_Normal, TIME);
19 Tangent = mix(NEXT_FRAME_TANGENTS, TANGENTS, TIME);