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UFO: Alien Invasion
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#include "inventory.h"
Go to the source code of this file.
Macros | |
| #define | WEAPONLESS_BONUS 0.4 /* if you got neither primary nor secondary weapon, this is the chance to retry to get one (before trying to get grenades or blades) */ |
Enumerations | |
| enum | equipPrimaryWeaponType_t { WEAPON_PARTICLE_OR_NORMAL = 0 , WEAPON_OTHER = 1 , WEAPON_NO_PRIMARY = 2 } |
| Types of weapon that can be selected. More... | |
| #define WEAPONLESS_BONUS 0.4 /* if you got neither primary nor secondary weapon, this is the chance to retry to get one (before trying to get grenades or blades) */ |
Definition at line 555 of file inventory.cpp.
Referenced by InventoryInterface::EquipActorNormal().
Types of weapon that can be selected.
| Enumerator | |
|---|---|
| WEAPON_PARTICLE_OR_NORMAL | primary weapon is a particle or normal weapon |
| WEAPON_OTHER | primary weapon is not a particle or normal weapon |
| WEAPON_NO_PRIMARY | no primary weapon |
Definition at line 724 of file inventory.cpp.