char const *const * Img_GetImageTypes(void)
void R_WriteJPG(qFILE *f, byte *buffer, int width, int height, int quality)
void R_WriteCompressedTGA(qFILE *f, const byte *buffer, int width, int height)
SDL_Surface * Img_LoadImage(char const *name)
Loads the specified image from the game filesystem into an SDL_Surface.
void R_WritePNG(qFILE *f, byte *buffer, int width, int height)
QGL_EXTERN GLuint GLsizei GLsizei GLint GLenum GLchar * name
Cross-platform type definitions.