Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- w -
- WALKTYPE_AUTOSTAND_BEING_USED : cl_actor.h
- WALKTYPE_AUTOSTAND_BUT_NOT_FAR_ENOUGH : cl_actor.h
- WALKTYPE_CROUCH_WALKING : cl_actor.h
- WALKTYPE_MAX : cl_actor.h
- walkType_t : cl_actor.h
- WALKTYPE_WALKING : cl_actor.h
- WALL_SIZE : defines.h
- WAYPOINT_CIV_DIST : g_ai.cpp
- WEAPON_BALANCE : inv_shared.h
- WEAPON_NO_PRIMARY : inventory.cpp
- WEAPON_OTHER : inventory.cpp
- WEAPON_PARTICLE_OR_NORMAL : inventory.cpp
- weaponButtonState_t : cl_hud.cpp
- weaponFireDefIndex_t : inv_shared.h
- WEAPONLESS_BONUS : inventory.cpp
- WEATHER_FOG : cl_renderer.h
- WEATHER_NONE : cl_renderer.h
- WEB_API_SERVER : web_main.h
- WEB_Auth() : web_main.cpp, web_main.h
- WEB_Auth_f() : web_main.cpp
- WEB_AuthResponse() : web_main.cpp
- web_authurl : web_main.cpp
- WEB_CGameCommands() : web_cgame.cpp, web_cgame.h
- WEB_CGameCvars() : web_cgame.cpp, web_cgame.h
- WEB_CGameDelete() : web_cgame.cpp, web_cgame.h
- web_cgamedeleteurl : web_cgame.cpp
- WEB_CGameDownloadFromUser() : web_cgame.cpp, web_cgame.h
- web_cgamedownloadurl : web_cgame.cpp
- WEB_CGameGetURL() : web_cgame.cpp
- WEB_CGameListForUser() : web_cgame.cpp, web_cgame.h
- web_cgamelisturl : web_cgame.cpp
- WEB_CGameUpload() : web_cgame.cpp, web_cgame.h
- web_cgameuploadurl : web_cgame.cpp
- WEB_CheckAuth() : web_main.cpp, web_main.h
- WEB_DeleteCGame_f() : web_cgame.cpp
- WEB_DownloadCGame_f() : web_cgame.cpp
- WEB_GetToFile() : web_main.cpp, web_main.h
- WEB_GetURL() : web_main.cpp, web_main.h
- WEB_InitStartup() : web_main.cpp, web_main.h
- WEB_ListCGame_f() : web_cgame.cpp
- WEB_ListCGameFilesCallback() : web_cgame.cpp
- web_password : web_main.cpp, web_main.h
- WEB_PutFile() : web_main.cpp, web_main.h
- WEB_UploadCGame_f() : web_cgame.cpp
- web_userid : web_main.cpp, web_main.h
- web_username : web_main.cpp, web_main.h
- WEIGHT_FACTOR : q_shared.h
- WEIGHT_HEAVY : q_shared.h
- WEIGHT_HEAVY_PENALTY : q_shared.h
- WEIGHT_LIGHT : q_shared.h
- WEIGHT_NORMAL_PENALTY : q_shared.h
- wfindpath : win_shared.cpp
- WIN32_LEAN_AND_MEAN : win_local.h
- WindingArea() : polylib.cpp, polylib.h
- WindingBounds() : polylib.cpp, polylib.h
- WindingCenter() : polylib.cpp, polylib.h
- WindingFromFace() : patches.cpp
- WindingIsHuge() : polylib.cpp, polylib.h
- WindingIsTiny() : polylib.cpp, polylib.h
- WINDOW_CLOSE_BUTTON_NAME : ui_node_window.cpp
- WINDOW_DRAG_BUTTON_NAME : ui_node_window.cpp
- WINDOW_FONT_BIG : ui_node_window.cpp
- WINDOWEXTRADATA : ui_windows.cpp
- WINDOWEXTRADATACONST : ui_windows.cpp
- WinMain() : win_main.cpp
- WON : cp_missions.h
- WorkFunction : threads.cpp
- wpImage : r_weather.cpp
- wpMaxs : routing.cpp
- wpMins : routing.cpp
- wpTexture() : r_weather.cpp
- wrapCache : r_font.cpp
- write_fds : net.cpp
- WriteBSP() : bsp.h, writebsp.cpp
- WriteBSPFile() : bspfile.cpp, bspfile.h
- WriteMapBrush() : map.cpp
- WriteMapEntities() : map.cpp
- WriteMapFile() : bsp.h, map.cpp
- WriteTGA24() : lightmap.cpp
- WriteToFile() : ufomodel.cpp