Here is a list of all variables with links to the files they belong to:
- m -
- m : md4.cpp
- m_libtrace_data : addr2line.cpp
- m_numPools : mem.cpp
- m_panic_stop : g_local.h, g_main.cpp
- m_poolList : mem.cpp
- m_rage : g_local.h, g_main.cpp
- m_rage_stop : g_local.h, g_main.cpp
- m_sanity : g_local.h, g_main.cpp
- mapbrushes : bsp.h, map.cpp
- mapCallbacks : cl_map_callbacks.cpp
- mapCond : sv_rma.cpp
- mapCount : test_game.cpp
- mapcycleCount : sv_mapcycle.cpp
- mapcycleList : sv_mapcycle.cpp
- mapData : test_routing.cpp
- mapdef_vals : scripts.cpp
- mapFilename : ufo2map.cpp
- mapLock : sv_rma.cpp
- mapName : test_routing.cpp
- mapParticles : cl_particle.cpp
- mapplanes : bsp.h, map.cpp
- mapSem : sv_rma.cpp
- mapStr : test_mapdefmassrma.cpp, test_rma.cpp
- mapTiles : test_routing.cpp, bsp.cpp, bsp.h
- mapZBorder : cl_battlescape.cpp
- marketCallbacks : cp_market_callbacks.cpp
- masterserver_url : common.cpp, common.h
- masterServerHeartBeatThread : sv_main.cpp
- materialDescriptions : ui_node_material_editor.cpp
- materialsCnt : map.cpp
- materialStageValues : ui_node_material_editor.cpp
- materialValues : ui_node_material_editor.cpp
- MAX_ALPHA_VALUE : cp_overlay.cpp
- MAX_CRASHEDUFO_CONDITION : cp_missions.cpp
- MAX_DETECTING_RANGE : cp_ufo.cpp
- MAX_POS_LOOP : cp_missions.cpp, cp_missions.h
- MAX_ZOOM : cl_camera.cpp, cl_camera.h
- maxclients : test_rma.cpp
- maxfd : net.cpp
- maxlen : r_gl.h
- maxplanenums : csg.cpp
- menuKeyBindings : cl_keys.cpp, cl_keys.h
- MESH_SHADOW_ALPHA : r_mesh.cpp
- MESH_SHADOW_MAX_DISTANCE : r_mesh.cpp
- messageList_scroll : cp_messageoptions_callbacks.cpp
- messageList_size : cp_messageoptions_callbacks.cpp
- messageSettings : cp_messageoptions.cpp, cp_messageoptions.h
- messageStack : ui_node_messagelist.cpp
- MIN_CRASHEDUFO_CONDITION : cp_missions.cpp
- MIN_DIST_BASE : cp_geoscape.cpp
- MIN_ZOOM : cl_camera.cpp, cl_camera.h
- minMissingSolids : sv_rma.cpp
- minplanenums : csg.cpp
- missionCallbacks : cp_mission_callbacks.cpp
- mn_base_title : cp_base_callbacks.cpp
- mn_uppreavailable : cp_ufopedia.cpp
- mn_uppretext : cp_ufopedia.cpp
- mob_death : g_local.h, g_main.cpp
- mob_shoot : g_local.h, g_main.cpp
- mob_wound : g_local.h, g_main.cpp
- mod_base : r_model_brush.cpp
- mod_extensions : r_model.cpp, sv_world.cpp
- modalBackground : ui_node_window.cpp
- mode : ui_node_geoscape.cpp
- mof_civilian : g_local.h, g_main.cpp
- mof_enemy : g_local.h, g_main.cpp
- mof_teamkill : g_local.h, g_main.cpp
- mof_watching : g_local.h, g_main.cpp
- mon_teamfactor : g_local.h, g_main.cpp
- mor_attacker : g_local.h, g_main.cpp
- mor_brave : g_local.h, g_main.cpp
- mor_default : g_local.h, g_main.cpp
- mor_distance : g_local.h, g_main.cpp
- mor_pain : g_local.h, g_main.cpp
- mor_panic : g_local.h, g_main.cpp
- mor_regeneration : g_local.h, g_main.cpp
- mor_shaken : g_local.h, g_main.cpp
- mor_victim : g_local.h, g_main.cpp
- mouseActor : cl_actor.cpp
- mouseDraggingPos : cl_actor.cpp
- mouseLastPos : cl_actor.cpp
- mousePos : cl_actor.cpp, cl_actor.h
- mousePosTargettingAlign : cl_actor.cpp
- mousePosX : cl_input.cpp, cl_input.h
- mousePosY : cl_input.cpp, cl_input.h
- mouseScrollX : ui_node_messagelist.cpp, ui_node_optionlist.cpp, ui_node_optiontree.cpp, ui_node_panel.cpp, ui_node_text.cpp
- mouseScrollY : ui_node_messagelist.cpp, ui_node_optionlist.cpp, ui_node_optiontree.cpp, ui_node_panel.cpp, ui_node_text.cpp
- mouseSpace : cl_input.cpp, cl_input.h
- moveModeDescriptions : cl_hud.cpp
- mp_chatMessageStack : cl_game_multiplayer.cpp
- mpCallbacks : mp_callbacks.cpp
- msgBuffer : cl_keys.cpp, cl_keys.h
- msgBufferLen : cl_keys.cpp, cl_keys.h
- msgIDHash : cl_language.cpp
- msgIDs : cl_language.cpp
- msgIDText : cl_language.cpp
- msgMode : cl_keys.cpp, cl_keys.h
- msgOptionsCallbacks : cp_messageoptions_callbacks.cpp
- msgOptionsCmds : cp_messageoptions.cpp
- msoMenuState : cp_messageoptions_callbacks.cpp
- multi : cl_http.cpp
- multiplayerCmds : cl_game_multiplayer.cpp
- music : s_music.cpp
- musicArrayLength : s_music.cpp
- musicArrays : s_music.cpp
- musicCmds : s_music.cpp
- MWW : aabb.h