Here is a list of all variables with links to the files they belong to:
- g -
- g_actorspeed : g_local.h, g_main.cpp
- g_aidebug : g_local.h, g_main.cpp
- g_aihumans : g_local.h, g_main.cpp
- g_ailua : g_local.h, g_main.cpp
- g_color_table : cl_console.cpp
- g_difficulty : g_local.h, g_main.cpp
- g_drawtraces : g_local.h, g_main.cpp
- g_edicts : g_edicts.cpp
- g_endlessaliens : g_local.h, g_main.cpp
- g_lastseen : g_local.h, g_main.cpp
- g_nodamage : g_local.h, g_main.cpp
- g_nospawn : g_local.h, g_main.cpp
- g_notu : g_local.h, g_main.cpp
- game : g_local.h, g_main.cpp
- game_commands : cp_campaign.cpp
- game_inventory : cl_game_team.cpp
- gameSysPoolName : sv_game.cpp
- gameTypeValues : scripts.cpp
- gapList : sv_rma.cpp
- geoscapeData : cl_game.cpp, cl_game.h
- geoscapeNode : cp_geoscape.cpp, ui_node_geoscape.cpp
- gfv_pos : r_grass.cpp
- gfv_texcoord : r_grass.cpp
- gi : g_local.h, g_main.cpp
- gl_alpha_modes : r_image.cpp
- gl_solid_modes : r_image.cpp
- gl_texture_modes : r_image.cpp
- GLbitfield : r_gl.h
- GLenum : r_gl.h
- GLint : r_gl.h
- global_hInstance : win_local.h, win_shared.cpp
- globals : g_local.h, g_main.cpp
- GLOBE_ROTATE : ui_node_geoscape.cpp
- GLsizei : r_gl.h
- GLuint : r_gl.h
- green : cp_geoscape.cpp
- grey : ui_node_editor.cpp
- gridtexture : r_misc.cpp