Here is a list of all functions with links to the files they belong to:
- l -
- LE_ActorBodyHit() : cl_localentity.cpp
- LE_ActorGetStepTime() : cl_localentity.cpp, cl_localentity.h
- LE_Add() : cl_localentity.cpp, cl_localentity.h
- LE_AddAmbientSound() : cl_localentity.cpp, cl_localentity.h
- LE_AddEdictHighlight() : cl_localentity.cpp
- LE_AddGrenade() : cl_localentity.cpp, cl_localentity.h
- LE_AddProjectile() : cl_localentity.cpp, cl_localentity.h
- LE_AddToScene() : cl_localentity.cpp, cl_localentity.h
- LE_BiggestItem() : cl_localentity.cpp
- LE_BrushModelAction() : cl_localentity.cpp, cl_localentity.h
- LE_CenterView() : cl_localentity.cpp, cl_localentity.h
- LE_Cleanup() : cl_localentity.cpp, cl_localentity.h
- LE_DoEndPathMove() : cl_localentity.cpp, cl_localentity.h
- LE_DoPathMove() : cl_localentity.cpp
- LE_ExecuteThink() : cl_localentity.cpp, cl_localentity.h
- LE_Find() : cl_localentity.cpp, cl_localentity.h
- LE_FindRadius() : cl_localentity.cpp, cl_localentity.h
- LE_GenerateInlineModelList() : cl_localentity.cpp
- LE_Get() : cl_localentity.cpp, cl_localentity.h
- LE_GetAnim() : cl_localentity.cpp, cl_localentity.h
- LE_GetClipModel() : cl_localentity.cpp, cl_localentity.h
- LE_GetDrawModel() : cl_localentity.cpp, cl_localentity.h
- LE_GetFromPos() : cl_localentity.cpp, cl_localentity.h
- LE_GetNext() : cl_localentity.cpp, cl_localentity.h
- LE_GetNextInUse() : cl_localentity.cpp, cl_localentity.h
- LE_IsActor() : cl_localentity.cpp, cl_localentity.h
- LE_IsLivingActor() : cl_localentity.cpp, cl_localentity.h
- LE_IsLivingAndVisibleActor() : cl_localentity.cpp, cl_localentity.h
- LE_IsLocked() : cl_localentity.cpp, cl_localentity.h
- LE_IsOriginBrush() : cl_localentity.cpp
- LE_LinkFloorContainer() : cl_localentity.cpp, cl_localentity.h
- LE_Lock() : cl_localentity.cpp, cl_localentity.h
- LE_PlaceItem() : cl_localentity.cpp, cl_localentity.h
- LE_PlayFootStepSound() : cl_localentity.cpp
- LE_PlaySoundFileAndParticleForSurface() : cl_localentity.cpp
- LE_PlaySoundFileForContents() : cl_localentity.cpp
- LE_SetThink() : cl_localentity.cpp, cl_localentity.h
- LE_Think() : cl_localentity.cpp, cl_localentity.h
- LE_Unlock() : cl_localentity.cpp, cl_localentity.h
- LeafNode() : tree.cpp
- LerpAngle() : mathlib.cpp, mathlib.h
- LET_Appear() : cl_localentity.h
- LET_BrushModel() : cl_localentity.cpp, cl_localentity.h
- LET_DoorRotatingClose() : e_event_doorclose.cpp
- LET_DoorRotatingOpen() : e_event_dooropen.cpp
- LET_DoorSlidingClose() : e_event_doorclose.cpp
- LET_DoorSlidingOpen() : e_event_dooropen.cpp
- LET_HiddenMove() : cl_localentity.cpp, cl_localentity.h
- LET_PathMove() : cl_localentity.cpp
- LET_Projectile() : cl_localentity.cpp
- LET_RotateDoor() : cl_localentity.cpp, cl_localentity.h
- LET_SlideDoor() : cl_localentity.cpp, cl_localentity.h
- LET_StartIdle() : cl_localentity.cpp, cl_localentity.h
- LET_StartPathMove() : cl_localentity.cpp, cl_localentity.h
- libtrace_close() : addr2line.cpp
- libtrace_init() : addr2line.cpp
- libtrace_resolve() : addr2line.cpp
- LightWorld() : lighting.cpp, lighting.h
- LIST_Add() : cl_game_campaign.cpp, list.cpp, list.h
- LIST_AddPointer() : list.cpp, list.h
- LIST_AddString() : list.cpp, list.h
- LIST_AddStringSorted() : list.cpp, list.h
- LIST_AllocateEntry() : list.cpp
- LIST_AllocateString() : list.cpp
- LIST_AppendEntry() : list.cpp
- LIST_ContainsString() : list.cpp, list.h
- LIST_CopyStructure() : cl_game_campaign.cpp, list.cpp, list.h
- LIST_Count() : list.cpp, list.h
- LIST_Delete() : list.cpp, list.h
- LIST_GetByIdx() : list.cpp, list.h
- LIST_GetPointer() : list.cpp, list.h
- LIST_GetRandom() : list.cpp, list.h
- LIST_IsEmpty() : list.cpp, list.h
- list_matching_formats() : addr2line.cpp
- LIST_PrependString() : list.cpp, list.h
- LIST_Remove() : list.cpp, list.h
- LIST_RemoveEntry() : list.cpp, list.h
- LIST_Sort() : cl_game_campaign.cpp, list.cpp, list.h
- LM_AddModel() : cl_localentity.cpp, cl_localentity.h
- LM_AddToScene() : cl_localentity.cpp, cl_localentity.h
- LM_AddToSceneOrder() : cl_localentity.cpp
- LM_Find() : cl_localentity.cpp
- LM_GetByID() : cl_localentity.cpp, cl_localentity.h
- LM_Perish() : cl_localentity.h
- LM_Register() : cl_localentity.cpp, cl_localentity.h
- LM_Think() : cl_localentity.cpp, cl_localentity.h
- LMT_Init() : cl_localentity.cpp, cl_localentity.h
- LoadBSPFile() : bspfile.cpp, bspfile.h
- LoadMapFile() : bsp.h, map.cpp
- LoadModel() : ufomodel.cpp
- LoadScriptFile() : scriplib.cpp, scriplib.h
- long() : ioapi.h
- lua_isactor() : g_ai_lua.cpp
- lua_ispos3() : g_ai_lua.cpp
- lua_pushactor() : g_ai_lua.cpp
- lua_pushpos3() : g_ai_lua.cpp
- lua_toactor() : g_ai_lua.cpp
- lua_topos3() : g_ai_lua.cpp
- luaopen_ufo() : cl_lua.cpp