Here is a list of all functions with links to the files they belong to:
- h -
- HASH_Clear() : hashtable.cpp, hashtable.h
- HASH_CloneTable() : hashtable.cpp, hashtable.h
- HASH_Count() : hashtable.cpp, hashtable.h
- HASH_DeleteTable() : hashtable.cpp, hashtable.h
- HASH_Get() : hashtable.cpp, hashtable.h
- HASH_Insert() : hashtable.cpp, hashtable.h
- HASH_NewTable() : hashtable.cpp, hashtable.h
- HASH_Remove() : hashtable.cpp, hashtable.h
- HashVec() : faces.cpp
- HasLight() : patches.cpp
- HOS_Entry() : cp_hospital_callbacks.cpp
- HOS_EntryWoundData() : cp_hospital_callbacks.cpp
- HOS_GetInjuryLevel() : cp_hospital.cpp, cp_hospital.h
- HOS_GetInjuryLevelString() : cp_hospital_callbacks.cpp
- HOS_GetRank() : cp_hospital_callbacks.cpp
- HOS_HealCharacter() : cp_hospital.cpp, cp_hospital.h
- HOS_HealWounds() : cp_hospital.cpp
- HOS_HospitalAllowed() : cp_base.h, cp_hospital.cpp
- HOS_HospitalRun() : cp_hospital.cpp, cp_hospital.h
- HOS_ImplantDetails_f() : cp_hospital_callbacks.cpp
- HOS_Init_f() : cp_hospital_callbacks.cpp
- HOS_InitCallbacks() : cp_hospital_callbacks.cpp, cp_hospital_callbacks.h
- HOS_InitStartup() : cp_hospital.cpp, cp_hospital.h
- HOS_LoadXML() : cp_hospital.cpp, cp_save.h
- HOS_NeedsHealing() : cp_hospital.cpp, cp_hospital.h
- HOS_SaveXML() : cp_hospital.cpp, cp_save.h
- HOS_ShutdownCallbacks() : cp_hospital_callbacks.cpp, cp_hospital_callbacks.h
- HTTP_Cleanup() : http.cpp, http.h
- HTTP_Encode() : http.cpp, http.h
- HTTP_ExtractComponents() : http.cpp, http.h
- HTTP_GetToFile() : http.cpp, http.h
- HTTP_GetURL() : http.cpp, http.h
- HTTP_GetURLInternal() : http.cpp
- HTTP_Header() : http.cpp, http.h
- HTTP_InitStartup() : cl_http.cpp, cl_http.h
- HTTP_PutFile() : http.cpp, http.h
- HTTP_Recv() : http.cpp, http.h
- HTTP_ResolvURL() : http.cpp
- HUD_ActorSelectionChangeListener() : cl_hud.cpp
- HUD_ActorWoundData_f() : cl_hud.cpp
- HUD_CalcReloadTime() : cl_hud_callbacks.cpp, cl_hud_callbacks.h
- HUD_CheckCLHud() : cl_hud.cpp
- HUD_CheckFiremodeReservation() : cl_hud.cpp
- HUD_CheckReload() : cl_hud_callbacks.cpp
- HUD_CheckShooting() : cl_hud_callbacks.cpp
- HUD_CvarCheckMNHud() : cl_hud.cpp
- HUD_DisplayActions() : cl_hud.cpp
- HUD_DisplayActions_f() : cl_hud.cpp
- HUD_DisplayFiremodeEntry() : cl_hud.cpp
- HUD_DisplayFiremodes_f() : cl_hud.cpp
- HUD_DisplayImpossibleReaction() : cl_hud.cpp
- HUD_DisplayMessage() : cl_hud.cpp, cl_hud.h
- HUD_DisplayPossibleReaction() : cl_hud.cpp
- HUD_DrawMouseCursorText() : cl_hud.cpp
- HUD_ExecuteAction_f() : cl_hud_callbacks.cpp
- HUD_FireWeapon_f() : cl_hud_callbacks.cpp
- HUD_GetFireDefinitionForHand() : cl_hud_callbacks.cpp, cl_hud_callbacks.h
- HUD_GetLeftHandWeapon() : cl_hud_callbacks.cpp, cl_hud_callbacks.h
- HUD_GetMinimumTUsForUsage() : cl_hud.cpp
- HUD_GetPenaltyString() : cl_hud.cpp
- HUD_InitCallbacks() : cl_hud_callbacks.cpp, cl_hud_callbacks.h
- HUD_InitStartup() : cl_hud.cpp, cl_hud.h
- HUD_InitUI() : cl_hud.cpp, cl_hud.h
- HUD_LeftHandChangeListener() : cl_hud.cpp
- HUD_MapDebugCursor() : cl_hud.cpp
- HUD_PopupFiremodeReservation() : cl_hud.cpp
- HUD_PopupFiremodeReservation_f() : cl_hud.cpp
- HUD_ReactionFireGetTUs() : cl_hud.cpp, cl_hud.h
- HUD_ReloadLeft_f() : cl_hud_callbacks.cpp
- HUD_ReloadRight_f() : cl_hud_callbacks.cpp
- HUD_RemainingTUs_f() : cl_hud.cpp
- HUD_RightHandChangeListener() : cl_hud.cpp
- HUD_SelectReactionFiremode_f() : cl_hud.cpp
- HUD_SetMoveMode_f() : cl_hud_callbacks.cpp
- HUD_SetShootReservation() : cl_hud.cpp
- HUD_SetWeaponButton() : cl_hud.cpp
- HUD_ShotReserve_f() : cl_hud.cpp
- HUD_ToggleCrouchReservation_f() : cl_hud_callbacks.cpp
- HUD_ToggleReaction_f() : cl_hud_callbacks.cpp
- HUD_TUChangeListener() : cl_hud.cpp
- HUD_Update() : cl_hud.cpp, cl_hud.h
- HUD_UpdateActor() : cl_hud.cpp
- HUD_UpdateActorCvar() : cl_hud.cpp
- HUD_UpdateActorFireMode() : cl_hud.cpp
- HUD_UpdateActorLoad_f() : cl_hud.cpp
- HUD_UpdateActorMove() : cl_hud.cpp
- HUD_UpdateActorStats() : cl_hud.cpp, cl_hud.h
- HUD_UpdateButtons() : cl_hud.cpp
- HUD_UpdateCursor() : cl_hud.cpp, cl_hud.h
- HUD_UpdateReactionFiremodes() : cl_hud.cpp
- HUD_UsableReactionTUs() : cl_hud.cpp
- HUD_WeaponCanBeReloaded() : cl_hud.cpp