Here is a list of all functions with links to the files they belong to:
- g -
- G_ActionCheck() : g_client.cpp
- G_ActionCheckForCurrentTeam() : g_client.cpp, g_client.h
- G_ActionCheckForCurrentTeam2() : g_client.h
- G_ActionCheckForReaction() : g_client.cpp, g_client.h
- G_Actor2x2Spawn() : g_spawn.cpp
- G_ActorCalculateMaxTU() : g_actor.cpp, g_actor.h
- G_ActorCheckRevitalise() : g_actor.cpp, g_actor.h
- G_ActorDie() : g_actor.cpp
- G_ActorDieOrStun() : g_actor.cpp, g_actor.h
- G_ActorDoTurn() : g_actor.cpp, g_actor.h
- G_ActorFall() : g_move.cpp, g_move.h
- G_ActorGetContentFlags() : g_actor.cpp, g_actor.h
- G_ActorGetEyeVector() : g_actor.cpp, g_actor.h
- G_ActorGetInjuryPenalty() : g_health.cpp, g_health.h
- G_ActorGetModifiedTimeForFiredef() : g_actor.cpp, g_actor.h
- G_ActorGetTUForReactionFire() : g_actor.cpp, g_actor.h
- G_ActorGiveTimeUnits() : g_actor.cpp, g_actor.h
- G_ActorHasEnoughTUsReactionFire() : g_reaction.cpp
- G_ActorHasWorkingFireModeSet() : g_reaction.cpp
- G_ActorInvMove() : g_actor.cpp, g_actor.h
- G_ActorModifyCounters() : g_actor.cpp, g_actor.h
- G_ActorMoveLength() : g_move.cpp, g_move.h
- G_ActorReload() : g_actor.cpp, g_actor.h
- G_ActorReserveTUs() : g_actor.cpp, g_actor.h
- G_ActorRevitalise() : g_actor.cpp
- G_ActorSetClientAction() : g_actor.cpp, g_actor.h
- G_ActorSetMaxs() : g_actor.cpp, g_actor.h
- G_ActorSetTU() : g_actor.cpp, g_actor.h
- G_ActorShouldStopInMidMove() : g_move.cpp
- G_ActorSpawn() : g_spawn.cpp
- G_ActorSpawnIsAllowed() : g_client.cpp
- G_ActorStun() : g_actor.cpp
- G_ActorUsableTUs() : g_actor.cpp, g_actor.h
- G_ActorUseDoor() : g_actor.cpp, g_actor.h
- G_ActorUseTU() : g_actor.cpp, g_actor.h
- G_ActorVis() : g_vis.cpp, g_vis.h
- G_AddItemToFloor() : g_inventory.cpp, g_inventory.h
- G_AddToWayPointList() : g_ai.cpp, g_ai.h
- G_AllocInventoryMemory() : g_main.cpp
- G_AppearPerishEvent() : g_client.cpp, g_client.h
- G_ApplyProtection() : g_combat.cpp, g_combat.h
- G_BleedWounds() : g_health.cpp, g_health.h
- G_BuildForbiddenList() : g_move.cpp
- G_BuildForbiddenListForEntity() : g_spawn.cpp
- G_CalcEffectiveSpread() : g_combat.cpp, g_combat.h
- G_CameraUse() : g_camera.cpp
- G_CheckDeathOrKnockout() : g_combat.cpp, g_combat.h
- G_CheckFlood() : g_cmds.cpp
- G_CheckForceEndRound() : g_local.h, g_round.cpp
- G_CheckVis() : g_vis.cpp, g_vis.h
- G_CheckVisPlayer() : g_vis.cpp, g_vis.h
- G_CheckVisTeam() : g_vis.cpp
- G_CheckVisTeamAll() : g_vis.cpp, g_vis.h
- G_ClientAction() : g_client.cpp, g_client.h
- G_ClientAssignDefaultActorValues() : g_client.cpp
- G_ClientBegin() : g_client.cpp, g_client.h
- G_ClientCanReload() : g_client.cpp, g_client.h
- G_ClientCommand() : g_cmds.cpp, g_local.h
- G_ClientConnect() : g_client.cpp, g_client.h
- G_ClientDisconnect() : g_client.cpp, g_client.h
- G_ClientEndRound() : g_local.h, g_round.cpp
- G_ClientGetFreeSpawnPoint() : g_client.cpp
- G_ClientGetFreeSpawnPointForActorSize() : g_client.cpp, g_client.h
- G_ClientGetTeamNum() : g_client.cpp, g_client.h
- G_ClientGetTeamNumPref() : g_client.cpp, g_client.h
- G_ClientGetWeaponFromInventory() : g_client.cpp, g_client.h
- G_ClientInitActorStates() : g_client.cpp, g_client.h
- G_ClientIsReady() : g_client.cpp, g_client.h
- G_ClientMove() : g_move.cpp, g_move.h
- G_ClientPrintf() : g_client.cpp, g_client.h
- G_ClientReadCharacter() : g_client.cpp
- G_ClientReadInventory() : g_client.cpp
- G_ClientSendEdictsAndBrushModels() : g_client.cpp
- G_ClientShoot() : g_combat.cpp, g_combat.h
- G_ClientSkipActorInfo() : g_client.cpp
- G_ClientStartMatch() : g_client.cpp, g_client.h
- G_ClientStateChange() : g_client.cpp, g_client.h
- G_ClientStateChangeUpdate() : g_client.cpp
- G_ClientTeamInfo() : g_client.cpp, g_client.h
- G_ClientTurn() : g_client.cpp
- G_ClientUseEdict() : g_client.cpp, g_client.h
- G_ClientUserinfoChanged() : g_client.cpp, g_client.h
- G_CompleteRecalcRouting() : g_utils.cpp, g_utils.h
- G_Damage() : g_combat.cpp
- G_DamageActor() : g_health.cpp, g_health.h
- G_DoTestVis() : g_vis.cpp
- G_EdictDuplicate() : g_edicts.cpp, g_edicts.h
- G_EdictsConstruct() : g_edicts.cpp, g_edicts.h
- G_EdictsFindTargetEntity() : g_edicts.cpp, g_edicts.h
- G_EdictsGetActorByUCN() : g_edicts.cpp, g_edicts.h
- G_EdictsGetByNum() : g_edicts.cpp, g_edicts.h
- G_EdictsGetFirst() : g_edicts.cpp, g_edicts.h
- G_EdictsGetLivingActorFromPos() : g_edicts.cpp, g_edicts.h
- G_EdictsGetNewEdict() : g_edicts.cpp, g_edicts.h
- G_EdictsGetNext() : g_edicts.cpp, g_edicts.h
- G_EdictsGetNextActor() : g_edicts.cpp, g_edicts.h
- G_EdictsGetNextInUse() : g_edicts.cpp, g_edicts.h
- G_EdictsGetNextLivingActor() : g_edicts.cpp, g_edicts.h
- G_EdictsGetNextLivingActorOfTeam() : g_edicts.cpp, g_edicts.h
- G_EdictsGetNumber() : g_edicts.cpp, g_edicts.h
- G_EdictsGetTriggerNextMaps() : g_edicts.cpp, g_edicts.h
- G_EdictsInit() : g_edicts.cpp, g_edicts.h
- G_EdictsIsValidNum() : g_edicts.cpp, g_edicts.h
- G_EdictsThink() : g_edicts.cpp, g_edicts.h
- G_EventActorAdd() : g_events.cpp, g_events.h
- G_EventActorAppear() : g_events.cpp, g_events.h
- G_EventActorDie() : g_events.cpp, g_events.h
- G_EventActorFall() : g_events.cpp, g_events.h
- G_EventActorRevitalise() : g_events.cpp, g_events.h
- G_EventActorSendReservations() : g_events.cpp, g_events.h
- G_EventActorStateChange() : g_events.cpp, g_events.h
- G_EventActorStats() : g_events.cpp, g_events.h
- G_EventActorTurn() : g_events.cpp, g_events.h
- G_EventActorWound() : g_events.cpp, g_events.h
- G_EventAdd() : g_events.cpp, g_events.h
- G_EventAddBrushModel() : g_events.cpp, g_events.h
- G_EventCameraAppear() : g_events.cpp, g_events.h
- G_EventCenterView() : g_events.cpp, g_events.h
- G_EventCenterViewAt() : g_events.cpp, g_events.h
- G_EventDestroyEdict() : g_events.cpp, g_events.h
- G_EventDoorClose() : g_events.cpp, g_events.h
- G_EventDoorOpen() : g_events.cpp, g_events.h
- G_EventEdictAppear() : g_events.cpp, g_events.h
- G_EventEdictPerish() : g_events.cpp, g_events.h
- G_EventEnd() : g_events.cpp, g_events.h
- G_EventEndRound() : g_events.cpp, g_events.h
- G_EventEndRoundAnnounce() : g_events.cpp, g_events.h
- G_EventEndShoot() : g_events.cpp, g_events.h
- G_EventInventoryAdd() : g_events.cpp, g_events.h
- G_EventInventoryAmmo() : g_events.cpp, g_events.h
- G_EventInventoryDelete() : g_events.cpp, g_events.h
- G_EventInventoryReload() : g_events.cpp, g_events.h
- G_EventModelExplode() : g_events.cpp, g_events.h
- G_EventModelExplodeTriggered() : g_events.cpp, g_events.h
- G_EventMoveCameraTo() : g_events.cpp, g_events.h
- G_EventParticleSpawn() : g_events.cpp, g_events.h
- G_EventPerish() : g_events.cpp, g_events.h
- G_EventReactionFireAbortShot() : g_events.cpp, g_events.h
- G_EventReactionFireAddTarget() : g_events.cpp, g_events.h
- G_EventReactionFireChange() : g_events.cpp, g_events.h
- G_EventReactionFireRemoveTarget() : g_events.cpp, g_events.h
- G_EventReactionFireTargetUpdate() : g_events.cpp, g_events.h
- G_EventReset() : g_events.cpp, g_events.h
- G_EventResetClientAction() : g_events.cpp, g_events.h
- G_EventSendEdict() : g_events.cpp, g_events.h
- G_EventSendParticle() : g_events.cpp, g_events.h
- G_EventSendState() : g_events.cpp, g_events.h
- G_EventSetClientAction() : g_events.cpp, g_events.h
- G_EventShoot() : g_events.cpp, g_events.h
- G_EventShootHidden() : g_events.cpp, g_events.h
- G_EventSpawnFootstepSound() : g_events.cpp, g_events.h
- G_EventSpawnSound() : g_events.cpp, g_events.h
- G_EventStart() : g_events.cpp, g_events.h
- G_EventStartShoot() : g_events.cpp, g_events.h
- G_EventThrow() : g_events.cpp, g_events.h
- G_FillDirectionTable() : g_move.cpp, g_move.h
- G_FindEdictGroups() : g_spawn.cpp
- G_FindPath() : g_move.cpp, g_move.h
- G_FindRadius() : g_utils.cpp, g_utils.h
- G_FireAffectedSurface() : g_combat.cpp
- G_FreeAllInventory() : g_main.cpp
- G_FreeEdict() : g_utils.cpp, g_utils.h
- G_FreeInventory() : g_main.cpp
- G_FrustumVis() : g_vis.cpp, g_vis.h
- G_GenerateEntList() : g_utils.cpp, g_utils.h
- G_GetActiveTeam() : g_client.cpp, g_client.h
- G_GetClosePlayerMask() : g_utils.cpp, g_utils.h
- G_GetEarnedExperience() : g_match.cpp
- G_GetEdictFromPos() : g_utils.cpp, g_utils.h
- G_GetEdictFromPosExcluding() : g_utils.cpp, g_utils.h
- G_GetEquipDefByID() : g_inventory.cpp, g_inventory.h
- G_GetEquipmentForAISpawn() : g_ai.cpp
- G_GetFloorItemFromPos() : g_inventory.cpp, g_inventory.h
- G_GetFloorItems() : g_inventory.cpp, g_inventory.h
- G_GetImpactDirection() : g_health.cpp
- G_GetLevelFlagsFromPos() : g_utils.cpp, g_utils.h
- G_GetNextActiveTeam() : g_round.cpp
- G_GetObjectForFiredef() : g_utils.cpp
- G_GetPlayerForTeam() : g_utils.cpp, g_utils.h
- G_GetPlayerName() : g_utils.cpp, g_utils.h
- G_GetStartingTeam() : g_client.cpp
- G_GetTeam() : g_client.cpp
- G_GetTouchingEdicts() : g_utils.cpp
- G_GetWeaponNameForFiredef() : g_utils.cpp, g_utils.h
- G_GiveTimeUnits() : g_client.cpp, g_client.h
- G_Init() : g_main.cpp
- G_InitCamera() : g_camera.cpp, g_local.h
- G_InventoryDropToFloorCheck() : g_inventory.cpp
- G_InventoryRemoveItemByID() : g_inventory.cpp, g_inventory.h
- G_InventoryToFloor() : g_inventory.cpp, g_inventory.h
- G_IsActorWounded() : g_health.cpp, g_health.h
- G_IsLivingActor() : g_actor.cpp, g_actor.h
- G_IsMoraleEnabled() : g_morale.cpp
- G_LineVis() : g_vis.cpp
- G_MatchDoEnd() : g_match.cpp, g_match.h
- G_MatchEndCheck() : g_match.cpp, g_match.h
- G_MatchEndTrigger() : g_match.cpp, g_match.h
- G_MatchIsRunning() : g_match.cpp, g_match.h
- G_MatchSendResults() : g_match.cpp
- G_MissionAddVictoryMessage() : g_mission.cpp, g_mission.h
- G_MissionDestroy() : g_mission.h
- G_MissionGetTeamString() : g_mission.cpp
- G_MissionIsTouched() : g_mission.cpp
- G_MissionReset() : g_mission.cpp, g_mission.h
- G_MissionThink() : g_mission.cpp, g_mission.h
- G_MissionTouch() : g_mission.cpp, g_mission.h
- G_MissionUse() : g_mission.cpp, g_mission.h
- G_Morale() : g_combat.cpp
- G_MoraleBehaviour() : g_local.h, g_morale.cpp
- G_MoralePanic() : g_morale.cpp
- G_MoraleRage() : g_morale.cpp
- G_MoraleStopPanic() : g_morale.cpp
- G_MoraleStopRage() : g_morale.cpp
- G_MoveCalc() : g_move.cpp, g_move.h
- G_MoveCalcLocal() : g_move.cpp, g_move.h
- G_PlayerGetNextActiveAI() : g_client.cpp, g_client.h
- G_PlayerGetNextActiveHuman() : g_client.cpp, g_client.h
- G_PlayerGetNextAI() : g_client.cpp, g_client.h
- G_PlayerGetNextHuman() : g_client.cpp, g_client.h
- G_Players_f() : g_cmds.cpp
- G_PlayerSoldiersCount() : g_round.cpp
- G_PMToVis() : g_client.cpp, g_client.h
- G_PrepareShot() : g_combat.cpp
- G_PrintActorStats() : g_utils.cpp, g_utils.h
- G_PrintStats() : g_utils.cpp, g_utils.h
- G_ReactionFireCanBeEnabled() : g_reaction.cpp
- G_ReactionFireGetTUsForItem() : g_reaction.cpp
- G_ReactionFireNotifyClientEndMove() : g_reaction.cpp, g_reaction.h
- G_ReactionFireNotifyClientEndShot() : g_reaction.cpp
- G_ReactionFireNotifyClientRFAborted() : g_reaction.cpp, g_reaction.h
- G_ReactionFireNotifyClientStartMove() : g_reaction.cpp, g_reaction.h
- G_ReactionFireNotifyClientStartShot() : g_reaction.cpp
- G_ReactionFireOnDead() : g_reaction.cpp, g_reaction.h
- G_ReactionFireOnEndTurn() : g_reaction.cpp, g_reaction.h
- G_ReactionFireOnMovement() : g_reaction.cpp, g_reaction.h
- G_ReactionFirePostShot() : g_reaction.cpp, g_reaction.h
- G_ReactionFirePreShot() : g_reaction.cpp, g_reaction.h
- G_ReactionFireReset() : g_reaction.cpp, g_reaction.h
- G_ReactionFireSettingsReserveTUs() : g_reaction.cpp, g_reaction.h
- G_ReactionFireSettingsSetDefault() : g_reaction.cpp
- G_ReactionFireSettingsUpdate() : g_reaction.cpp, g_reaction.h
- G_ReactionFireTargetsCreate() : g_reaction.cpp, g_reaction.h
- G_ReactionFireTargetsDestroy() : g_reaction.cpp, g_reaction.h
- G_ReactionFireTargetsInit() : g_reaction.cpp, g_reaction.h
- G_ReadItem() : g_inventory.cpp, g_inventory.h
- G_RecalcRouting() : g_utils.cpp, g_utils.h
- G_ResetClientData() : g_client.cpp, g_client.h
- G_ResetTriggers() : g_utils.cpp
- G_RoundTouchTriggers() : g_round.cpp
- G_RunFrame() : g_main.cpp
- G_Say_f() : g_cmds.cpp
- G_SendBoundingBoxes() : g_main.cpp
- G_SendCharacterData() : g_match.cpp
- G_SendFootstepSound() : g_move.cpp
- G_SendInventory() : g_inventory.cpp, g_inventory.h
- G_SendInvisible() : g_client.cpp, g_client.h
- G_SendPlayerStats() : g_local.h, g_stats.cpp
- G_SendStats() : g_local.h, g_stats.cpp
- G_SendWoundStats() : g_health.cpp, g_health.h
- G_ServerCommand() : g_local.h, g_svcmds.cpp
- G_SetTeamForPlayer() : g_client.cpp, g_client.h
- G_ShootGrenade() : g_combat.cpp
- G_ShootSingle() : g_combat.cpp
- G_ShotMorale() : g_combat.cpp
- G_Shutdown() : g_main.cpp
- G_SmokeVis() : g_vis.cpp, g_vis.h
- G_Spawn() : g_spawn.cpp, g_spawn.h
- G_SpawnAIPlayer() : g_ai.cpp
- G_SpawnAIPlayers() : g_ai.cpp
- G_SpawnEntities() : g_spawn.cpp, g_spawn.h
- G_SpawnField() : g_spawn.cpp
- G_SpawnFieldGroup() : g_spawn.cpp
- G_SpawnFieldPart() : g_spawn.cpp
- G_SpawnFireField() : g_spawn.cpp, g_spawn.h
- G_SpawnFloor() : g_spawn.cpp, g_spawn.h
- G_SpawnItemOnFloor() : g_combat.cpp
- G_SpawnParticle() : g_spawn.cpp, g_spawn.h
- G_SpawnSmokeField() : g_spawn.cpp, g_spawn.h
- G_SpawnStunSmokeField() : g_spawn.cpp, g_spawn.h
- G_SplashDamage() : g_combat.cpp
- G_TakeDamage() : g_utils.cpp, g_utils.h
- G_TeamPointVis() : g_combat.cpp
- G_TeamToPM() : g_client.cpp, g_client.h
- G_TestLine() : g_utils.cpp, g_utils.h
- G_TestLineWithEnts() : g_utils.cpp, g_utils.h
- G_TestVis() : g_vis.cpp, g_vis.h
- G_ThinkActorDieAfterSpawn() : g_client.cpp
- G_ThinkActorGoCrouch() : g_client.cpp
- G_TouchEdicts() : g_utils.cpp, g_utils.h
- G_TouchSolids() : g_utils.cpp, g_utils.h
- G_TouchTriggers() : g_utils.cpp, g_utils.h
- G_Trace() : g_utils.cpp, g_utils.h
- G_TraceDraw() : g_utils.cpp
- G_TreatActor() : g_health.cpp, g_health.h
- G_TriggerAddToList() : g_trigger.cpp, g_trigger.h
- G_TriggerIsInList() : g_trigger.cpp, g_trigger.h
- G_TriggerRemoveFromList() : g_trigger.cpp, g_trigger.h
- G_TriggerSpawn() : g_trigger.cpp, g_trigger.h
- G_UpdateCarriedWeight() : g_round.cpp
- G_UpdateCharacterBodycount() : g_combat.cpp
- G_UpdateCharacterExperience() : g_match.cpp
- G_UpdateHitScore() : g_combat.cpp
- G_UpdateShotMock() : g_combat.cpp
- G_UpdateStunState() : g_round.cpp
- G_UseEdict() : g_utils.cpp, g_utils.h
- G_Vis() : g_vis.cpp, g_vis.h
- G_VisCheckDist() : g_vis.cpp, g_vis.h
- G_VisFlagsAdd() : g_vis.cpp, g_vis.h
- G_VisFlagsClear() : g_vis.cpp, g_vis.h
- G_VisFlagsReset() : g_vis.cpp, g_vis.h
- G_VisFlagsSwap() : g_vis.cpp, g_vis.h
- G_VisMakeEverythingVisible() : g_vis.cpp, g_vis.h
- G_VisShouldStop() : g_vis.cpp
- G_VisToPM() : g_client.cpp, g_client.h
- G_WriteItem() : g_inventory.cpp, g_inventory.h
- G_WriteStep() : g_move.cpp
- GAME_Abort_f() : cl_game.cpp
- GAME_ActorSelect_f() : cl_game_team.cpp, cl_game_team.h
- GAME_AddChatMessage() : cl_game.cpp, cl_game.h
- GAME_AllocInventoryMemory() : cl_game.cpp
- GAME_AppendTeamMember() : cl_game.cpp, cl_game.h
- GAME_AutoTeam() : cl_game_team.cpp, cl_game_team.h
- GAME_AutoTeam_f() : cl_game_team.cpp, cl_game_team.h
- GAME_ChangeEquip() : cl_game.cpp, cl_game.h
- GAME_CharacterCvars() : cl_game.cpp, cl_game.h
- GAME_CollectAliens() : cl_game.cpp
- GAME_CollectItems() : cl_game.cpp
- GAME_CP_CampaignDescription_f() : cp_cgame_callbacks.cpp
- GAME_CP_CharacterCvars() : cp_cgame_callbacks.cpp, cp_cgame_callbacks.h
- GAME_CP_DrawBase() : cp_cgame_callbacks.h
- GAME_CP_DrawBaseLayout() : cp_cgame_callbacks.cpp, cp_cgame_callbacks.h
- GAME_CP_DrawBaseLayoutTooltip() : cp_cgame_callbacks.cpp, cp_cgame_callbacks.h
- GAME_CP_DrawBaseTooltip() : cp_cgame_callbacks.h
- GAME_CP_Drop() : cp_cgame_callbacks.cpp, cp_cgame_callbacks.h
- GAME_CP_Frame() : cp_cgame_callbacks.cpp, cp_cgame_callbacks.h
- GAME_CP_GetCampaigns_f() : cp_cgame_callbacks.cpp
- GAME_CP_GetEquipmentDefinition() : cp_cgame_callbacks.cpp, cp_cgame_callbacks.h
- GAME_CP_GetItemModel() : cp_cgame_callbacks.cpp, cp_cgame_callbacks.h
- GAME_CP_GetSelectedChr() : cp_cgame_callbacks.cpp, cp_cgame_callbacks.h
- GAME_CP_GetTeamDef() : cp_cgame_callbacks.cpp, cp_cgame_callbacks.h
- GAME_CP_HandleBaseClick() : cp_cgame_callbacks.h
- GAME_CP_InitializeBattlescape() : cp_cgame_callbacks.cpp, cp_cgame_callbacks.h
- GAME_CP_InitMissionBriefing() : cp_cgame_callbacks.cpp, cp_cgame_callbacks.h
- GAME_CP_InitStartup() : cp_cgame_callbacks.cpp, cp_cgame_callbacks.h
- GAME_CP_ItemIsUseable() : cp_cgame_callbacks.cpp, cp_cgame_callbacks.h
- GAME_CP_Results() : cp_cgame_callbacks.cpp, cp_cgame_callbacks.h
- GAME_CP_Results_f() : cp_cgame_callbacks.cpp
- GAME_CP_Shutdown() : cp_cgame_callbacks.cpp, cp_cgame_callbacks.h
- GAME_CP_Spawn() : cp_cgame_callbacks.cpp, cp_cgame_callbacks.h
- GAME_CP_Start_f() : cp_cgame_callbacks.cpp
- GAME_CP_TeamIsKnown() : cp_cgame_callbacks.cpp, cp_cgame_callbacks.h
- GAME_CreatePool() : cl_game.cpp
- GAME_DestroyInventory() : cl_game.cpp
- GAME_DisplayItemInfo() : cl_game.cpp, cl_game.h
- GAME_DrawBaseLayout() : cl_game.cpp, cl_game.h
- GAME_DrawBaseLayoutTooltip() : cl_game.cpp, cl_game.h
- GAME_DrawMap() : cl_game.cpp, cl_game.h
- GAME_DrawMapMarkers() : cl_game.cpp, cl_game.h
- GAME_Drop() : cl_game.cpp, cl_game.h
- GAME_EndBattlescape() : cl_game.cpp, cl_game.h
- GAME_EndRoundAnnounce() : cl_game.cpp, cl_game.h
- GAME_EquipActor() : cl_game.cpp
- GAME_Exit_f() : cl_game.cpp
- GAME_Frame() : cl_game.cpp, cl_game.h
- GAME_Free() : cl_game.cpp
- GAME_FreeAllInventory() : cl_game.cpp
- GAME_FreeInventory() : cl_game.cpp
- GAME_FreePool() : cl_game.cpp
- GAME_GenerateTeam() : cl_game.cpp, cl_game.h
- GAME_GetAbsoluteSavePath() : cl_game.cpp, cl_game.h
- GAME_GetCGameAPI() : cl_game.cpp
- GAME_GetCGameAPI_() : cl_game.cpp
- GAME_GetCharacter() : cl_game.cpp, cl_game.h
- GAME_GetCharacterArraySize() : cl_game.cpp, cl_game.h
- GAME_GetCharacterByUCN() : cl_game.cpp, cl_game.h
- GAME_GetChrMaxLoad() : cl_game.cpp, cl_game.h
- GAME_GetCurrentName() : cl_game.cpp, cl_game.h
- GAME_GetCurrentSelectedMap() : cl_game.cpp, cl_game.h
- GAME_GetCurrentTeam() : cl_game.cpp, cl_game.h
- GAME_GetCurrentType() : cl_game.cpp
- GAME_GetEquipment() : cl_game_team.cpp
- GAME_GetEquipmentDefinition() : cl_game.cpp, cl_game.h
- GAME_GetImportData() : cl_game.cpp
- GAME_GetModelForItem() : cl_game.cpp, cl_game.h
- GAME_GetNextUniqueCharacterNumber() : cl_game.cpp
- GAME_GetRelativeSavePath() : cl_game.cpp, cl_game.h
- GAME_GetSelectedChr() : cl_game.cpp, cl_game.h
- GAME_GetTeamDef() : cl_game.cpp, cl_game.h
- GAME_GetTeamFileName() : cl_game_team.cpp, cl_game_team.h
- GAME_HandleResults() : cl_game.cpp, cl_game.h
- GAME_HandleServerCommand() : cl_game.cpp, cl_game.h
- GAME_Init() : cl_game.h
- GAME_InitializeBattlescape() : cl_game.cpp
- GAME_InitMenuOptions() : cl_game_skirmish.cpp
- GAME_InitMissionBriefing() : cl_game.cpp, cl_game.h
- GAME_InitStartup() : cl_game.cpp, cl_game.h
- GAME_InitUIData() : cl_game.cpp, cl_game.h
- GAME_IsMultiplayer() : cl_game.cpp, cl_game.h
- GAME_IsTeamEmpty() : cl_game.cpp, cl_game.h
- GAME_ItemIsUseable() : cl_game.cpp, cl_game.h
- GAME_LoadCharacter() : cl_game_team.cpp, cl_game_team.h
- GAME_LoadDefaultTeam() : cl_game_team.cpp, cl_game_team.h
- GAME_LoadInventory() : cl_game_team.cpp
- GAME_LoadItem() : cl_game_team.cpp
- GAME_LoadTeam() : cl_game_team.cpp
- GAME_LoadTeam_f() : cl_game_team.cpp, cl_game_team.h
- GAME_LoadTeamInfo() : cl_game_team.cpp
- GAME_MapClick() : cl_game.cpp, cl_game.h
- GAME_MP_AddChatMessage() : cl_game_multiplayer.cpp
- GAME_MP_AddServerToList() : mp_serverlist.cpp
- GAME_MP_BookmarkAdd_f() : mp_serverlist.cpp
- GAME_MP_CallbacksInit() : mp_callbacks.cpp, mp_callbacks.h
- GAME_MP_CallbacksShutdown() : mp_callbacks.cpp, mp_callbacks.h
- GAME_MP_CompleteNetworkAddress() : mp_callbacks.cpp
- GAME_MP_Connect_f() : mp_callbacks.cpp
- GAME_MP_Disconnect_f() : mp_callbacks.cpp
- GAME_MP_EndRoundAnnounce() : cl_game_multiplayer.cpp
- GAME_MP_HandleServerCommand() : cl_game_multiplayer.cpp
- GAME_MP_InitStartup() : cl_game_multiplayer.cpp
- GAME_MP_InitUI_f() : mp_callbacks.cpp
- GAME_MP_MapInfo() : cl_game_multiplayer.cpp
- GAME_MP_NotifyEvent() : cl_game_multiplayer.cpp
- GAME_MP_ParseServerInfoMessage() : mp_serverlist.cpp
- GAME_MP_ParseTeamInfoMessage() : mp_serverlist.cpp, mp_serverlist.h
- GAME_MP_PingServer() : mp_serverlist.cpp
- GAME_MP_PingServerCallback() : mp_serverlist.cpp
- GAME_MP_PingServers_f() : mp_serverlist.cpp, mp_serverlist.h
- GAME_MP_PrintServerList_f() : mp_serverlist.cpp
- GAME_MP_ProcessPingReply() : mp_serverlist.cpp
- GAME_MP_QueryMasterServerThread() : mp_serverlist.cpp
- GAME_MP_Rcon() : mp_callbacks.cpp, mp_callbacks.h
- GAME_MP_Rcon_f() : mp_callbacks.cpp
- GAME_MP_RconCallback() : mp_callbacks.cpp
- GAME_MP_Reconnect_f() : mp_callbacks.cpp
- GAME_MP_Results() : cl_game_multiplayer.cpp
- GAME_MP_RunFrame() : cl_game_multiplayer.cpp
- GAME_MP_SelectTeam_Init_f() : mp_callbacks.cpp
- GAME_MP_ServerInfo_f() : mp_serverlist.cpp
- GAME_MP_ServerInfoCallback() : mp_serverlist.cpp
- GAME_MP_ServerListClick_f() : mp_serverlist.cpp
- GAME_MP_ServerListDiscoveryCallback() : mp_serverlist.cpp
- GAME_MP_ServerListInit() : mp_serverlist.cpp, mp_serverlist.h
- GAME_MP_ServerListShutdown() : mp_serverlist.cpp, mp_serverlist.h
- GAME_MP_SetTeamNum() : mp_callbacks.cpp
- GAME_MP_ShowServer() : mp_serverlist.cpp
- GAME_MP_Shutdown() : cl_game_multiplayer.cpp
- GAME_MP_StartBattlescape() : cl_game_multiplayer.cpp
- GAME_MP_StartGame_f() : mp_callbacks.cpp
- GAME_MP_StartServer_f() : cl_game_multiplayer.cpp
- GAME_MP_TeamNum_f() : mp_callbacks.cpp
- GAME_MP_UpdateGametype_f() : cl_game_multiplayer.cpp
- GAME_NET_OOB_Printf() : cl_game.cpp
- GAME_NET_OOB_Printf2() : cl_game.cpp
- GAME_NetSendCharacter() : cl_game.cpp
- GAME_NetSendInventory() : cl_game.cpp
- GAME_NetSendItem() : cl_game.cpp
- GAME_NotifyEvent() : cl_game.cpp, cl_game.h
- GAME_ParseModes() : cl_game.cpp, cl_game.h
- GAME_PoolStrDup() : cl_game.cpp
- GAME_ReloadMode() : cl_game.cpp, cl_game.h
- GAME_RemoveFromInventory() : cl_game.cpp
- GAME_ResetCharacters() : cl_game.cpp, cl_game.h
- GAME_SaveCharacter() : cl_game_team.cpp, cl_game_team.h
- GAME_SaveInventory() : cl_game_team.cpp
- GAME_SaveItem() : cl_game_team.cpp
- GAME_SaveTeam() : cl_game_team.cpp
- GAME_SaveTeam_f() : cl_game_team.cpp, cl_game_team.h
- GAME_SaveTeamInfo() : cl_game_team.cpp
- GAME_SaveTeamState_f() : cl_game_team.cpp, cl_game_team.h
- GAME_SendCurrentTeamSpawningInfo() : cl_game.cpp
- GAME_SetMode() : cl_game.cpp, cl_game.h
- GAME_SetMode_f() : cl_game.cpp
- GAME_SetNextUniqueCharacterNumber() : cl_game.cpp
- GAME_SetServerInfo() : cl_game.cpp, cl_game.h
- GAME_Shutdown() : cl_game.cpp, cl_game.h
- GAME_SK_ChangeEquip_f() : cl_game_skirmish.cpp
- GAME_SK_GetRandomMapAssemblyNameForCraft() : cl_game_skirmish.cpp
- GAME_SK_HideDropships() : cl_game_skirmish.cpp
- GAME_SK_HideUFOs() : cl_game_skirmish.cpp
- GAME_SK_InitMissionBriefing() : cl_game_skirmish.cpp
- GAME_SK_InitStartup() : cl_game_skirmish.cpp
- GAME_SK_MapInfo() : cl_game_skirmish.cpp
- GAME_SK_Restart_f() : cl_game_skirmish.cpp
- GAME_SK_Results() : cl_game_skirmish.cpp
- GAME_SK_SetMissionParameters() : cl_game_skirmish.cpp
- GAME_SK_Shutdown() : cl_game_skirmish.cpp
- GAME_SK_Start_f() : cl_game_skirmish.cpp
- GAME_Spawn() : cl_game.cpp
- GAME_SpawnSoldiers() : cl_game.cpp, cl_game.h
- GAME_StartBattlescape() : cl_game.cpp, cl_game.h
- GAME_StartMatch() : cl_game.cpp, cl_game.h
- GAME_StrDup() : cl_game.cpp
- GAME_SwitchCurrentSelectedMap() : cl_game.cpp, cl_game.h
- GAME_TeamDelete_f() : cl_game_team.cpp, cl_game_team.h
- GAME_TeamGetFreeFilename() : cl_game_team.cpp, cl_game_team.h
- GAME_TeamIsKnown() : cl_game.cpp, cl_game.h
- GAME_TeamSlotComments_f() : cl_game_team.cpp, cl_game_team.h
- GAME_ToggleActorForTeam_f() : cl_game_team.cpp, cl_game_team.h
- GAME_UI_Popup() : cl_game.cpp
- GAME_UnloadGame() : cl_game.cpp, cl_game.h
- GAME_UpdateActiveTeamList() : cl_game_team.cpp
- GAME_UpdateInventory() : cl_game_team.cpp
- GAME_UpdateTeamMenuParameters_f() : cl_game_team.cpp, cl_game_team.h
- GAME_WebDelete() : cl_game.cpp
- GAME_WebDownloadFromUser() : cl_game.cpp
- GAME_WebListForUser() : cl_game.cpp
- GAME_WebUpload() : cl_game.cpp
- GAMETEST_GetItemCount() : test_game.cpp
- GatherSampleLight() : lightmap.cpp
- GatherSampleSunlight() : lightmap.cpp
- gaussrand() : mathlib.cpp, mathlib.h
- GenerateFootstepList() : map.cpp
- GenerateMaterialFile() : map.cpp
- GEO_3DMapDrawLine() : cp_geoscape.cpp
- GEO_3DMapToScreen() : cp_geoscape.cpp
- GEO_AllMapToScreen() : cp_geoscape.cpp
- GEO_AngleOfPath() : cp_geoscape.cpp, cp_geoscape.h
- GEO_AngleOfPath2D() : cp_geoscape.cpp
- GEO_AngleOfPath3D() : cp_geoscape.cpp
- GEO_CalcLine() : cp_geoscape.cpp, cp_geoscape.h
- GEO_CenterOnPoint_f() : cp_geoscape.cpp, cp_geoscape.h
- GEO_CenterPosition() : cp_geoscape.cpp, cp_geoscape.h
- GEO_CheckPositionBoundaries() : cp_geoscape.cpp, cp_geoscape.h
- GEO_Click() : cl_game_campaign.cpp, cp_geoscape.cpp, cp_geoscape.h
- GEO_ConvertObjectPositionToGeoscapePosition() : cp_geoscape.cpp
- GEO_Draw() : cl_game_campaign.cpp, cp_geoscape.cpp, cp_geoscape.h
- GEO_Draw3DMarkerIfVisible() : cp_geoscape.cpp
- GEO_DrawAircraftHealthBar() : cp_geoscape.cpp
- GEO_DrawBeam() : cp_geoscape.cpp
- GEO_DrawBullets() : cp_geoscape.cpp
- GEO_DrawMapOneBase() : cp_geoscape.cpp
- GEO_DrawMapOneInstallation() : cp_geoscape.cpp
- GEO_DrawMapOneMission() : cp_geoscape.cpp
- GEO_DrawMapOnePhalanxAircraft() : cp_geoscape.cpp
- GEO_DrawMarkers() : cl_game_campaign.cpp, cp_geoscape.cpp, cp_geoscape.h
- GEO_DrawRadarInMap() : cp_geoscape.cpp
- GEO_DrawRadarLineCoverage() : cp_geoscape.cpp
- GEO_GetAircraftText() : cp_geoscape.cpp
- GEO_GetCivilianNumberByPosition() : cp_geoscape.cpp, cp_geoscape.h
- GEO_GetColor() : cp_geoscape.cpp, cp_geoscape.h
- GEO_GetCultureType() : cp_geoscape.cpp
- GEO_GetCultureTypeByPos() : cp_geoscape.cpp
- GEO_GetGeoscapeAngle() : cp_geoscape.cpp
- GEO_GetMissionAngle() : cp_geoscape.cpp
- GEO_GetMissionText() : cp_geoscape.cpp
- GEO_GetNation() : cp_geoscape.cpp, cp_geoscape.h
- GEO_GetPopulationType() : cp_geoscape.cpp
- GEO_GetPopulationTypeByPos() : cp_geoscape.cpp
- GEO_GetTerrainTypeByPos() : cp_geoscape.cpp
- GEO_GetUFOAngle() : cp_geoscape.cpp
- GEO_GetUFOText() : cp_geoscape.cpp
- GEO_Init() : cp_geoscape.cpp, cp_geoscape.h
- GEO_InitStartup() : cp_geoscape.cpp, cp_geoscape.h
- GEO_IsNationOverlayActivated() : cp_geoscape.cpp
- GEO_IsNight() : cp_geoscape.cpp, cp_geoscape.h
- GEO_IsPositionSelected() : cp_geoscape.cpp
- GEO_IsRadarOverlayActivated() : cp_geoscape.cpp, cp_geoscape.h
- GEO_IsXVIOverlayActivated() : cp_geoscape.cpp
- GEO_MapDrawEquidistantPoints() : cp_geoscape.cpp
- GEO_MapDrawLine() : cp_geoscape.cpp
- GEO_MapToScreen() : cp_geoscape.cpp
- GEO_NotifyAircraftRemoved() : cp_geoscape.cpp, cp_geoscape.h
- GEO_NotifyMissionRemoved() : cp_geoscape.cpp, cp_geoscape.h
- GEO_NotifyUFODisappear() : cp_geoscape.cpp, cp_geoscape.h
- GEO_NotifyUFORemoved() : cp_geoscape.cpp, cp_geoscape.h
- GEO_PositionCloseToBase() : cp_geoscape.cpp, cp_geoscape.h
- GEO_PositionFitsTCPNTypes() : cp_geoscape.cpp, cp_geoscape.h
- GEO_PrintParameterStringByPos() : cp_geoscape.cpp, cp_geoscape.h
- GEO_RenderImage() : cp_geoscape.cpp
- GEO_Reset() : cp_geoscape.cpp, cp_geoscape.h
- GEO_ResetAction() : cp_geoscape.cpp, cp_geoscape.h
- GEO_SelectAircraft() : cp_geoscape.cpp, cp_geoscape.h
- GEO_SelectMission() : cp_geoscape.cpp, cp_geoscape.h
- GEO_SelectObject_f() : cp_geoscape.cpp
- GEO_SelectUFO() : cp_geoscape.cpp, cp_geoscape.h
- GEO_SetOverlay() : cp_geoscape.cpp, cp_geoscape.h
- GEO_SetOverlay_f() : cp_geoscape.cpp
- GEO_Shutdown() : cp_geoscape.cpp, cp_geoscape.h
- GEO_StartCenter() : cp_geoscape.cpp
- GEO_UpdateGeoscapeDock() : cp_geoscape.cpp, cp_geoscape.h
- get_file_size() : addr2line.cpp
- GetCampaign() : test_campaign.cpp
- GetCGameAPI() : cl_game_campaign.cpp, cgame.h, cl_game_multiplayer.cpp, cl_game_skirmish.cpp
- GetCharacter() : test_character.cpp
- GetDistanceOnGlobe() : mathlib.cpp, mathlib.h
- GetEdge() : bsp.h, faces.cpp
- GetGameAPI() : g_main.cpp, game.h
- GetLevelFlagsFromBrush() : bsp.h, map.cpp
- GetPlaneHashValueForDistance() : map.cpp
- GetScriptLine() : scriplib.h
- GetThreadWork() : threads.cpp
- GetToken() : scriplib.cpp, scriplib.h
- GetUMPName() : map.cpp
- GetVectorForKey() : bspfile.cpp, bspfile.h
- GetVectorFromString() : bspfile.cpp, bspfile.h
- GetVertexnum() : faces.cpp
- glBindTexture() : gldummy.cpp
- GLboolean() : r_gl.h
- GLCmdsRemove() : ufomodel.cpp
- GLenum() : r_gl.h
- glGenTextures() : gldummy.cpp
- glGetError() : gldummy.cpp
- GLint() : r_gl.h
- GLMatrixAssemble() : mathlib.cpp, mathlib.h
- GLMatrixMultiply() : mathlib.cpp, mathlib.h
- GLPositionTransform() : mathlib.cpp, mathlib.h
- glTexImage2D() : gldummy.cpp
- glTexParameterf() : gldummy.cpp
- GLuint() : r_gl.h
- GLVectorTransform() : mathlib.cpp, mathlib.h
- Grid_CalcPathing() : grid.cpp, grid.h
- Grid_Ceiling() : grid.cpp, grid.h
- Grid_CheckForbidden() : grid.cpp
- Grid_Fall() : grid.cpp, grid.h
- Grid_FindPath() : grid.cpp, grid.h
- Grid_Floor() : grid.cpp, grid.h
- Grid_GetTUsForDirection() : grid.cpp, grid.h
- Grid_MoveLength() : grid.cpp, grid.h
- Grid_MoveNext() : grid.cpp, grid.h
- Grid_MoveStore() : grid.cpp, grid.h
- Grid_PosToVec() : grid.cpp, grid.h
- Grid_RecalcBoxRouting() : grid.cpp, grid.h
- Grid_RecalcRouting() : grid.cpp, grid.h
- Grid_SetMoveData() : grid.cpp
- Grid_ShouldUseAutostand() : grid.cpp, grid.h