Here is a list of all functions with links to the files they belong to:
- f -
- FaceFromPortal() : faces.cpp
- FaceFromSuperverts() : faces.cpp
- FacesWithVert() : lightmap.cpp
- FacingAndCoincidentTo() : check.cpp
- fclose_file_func() : ioapi.cpp
- ferror_file_func() : ioapi.cpp
- fill_fopen_filefunc() : ioapi.cpp
- FinalLightFace() : lighting.h, lightmap.cpp
- find_address_in_section() : addr2line.cpp
- find_offset_in_section() : addr2line.cpp
- FindEdgeVerts() : faces.cpp
- FindMiptex() : textures.cpp, textures.h
- FindOrCreateFloatPlane() : bsp.h, map.cpp
- FindPortalSide() : portals.cpp
- FindTargetEntity() : bspfile.h, map.cpp
- FinishSubdividePatch() : patches.cpp
- FIRESH_GetFiredef() : inv_shared.cpp, inv_shared.h
- FixEdges_r() : faces.cpp
- FixErrors() : check.h
- FixFaceEdges() : faces.cpp
- FixTjuncs() : bsp.h, faces.cpp
- FixWinding() : polylib.cpp, polylib.h
- FixWorkingDirectory() : win_main.cpp
- FloatForKey() : bspfile.cpp, bspfile.h
- FloatSwap() : byte.h
- footBox() : routing.cpp
- fopen_file_func() : ioapi.cpp
- format() : q_shared.h, system.h, shared.h
- FpCurve1D_s_out() : mathlib_extra.cpp, mathlib_extra.h
- FpCurve1D_u_in() : mathlib_extra.cpp, mathlib_extra.h
- FpCurve1D_u_out() : mathlib_extra.cpp, mathlib_extra.h
- FpCurveDn() : mathlib_extra.cpp, mathlib_extra.h
- FpCurveDnRs() : mathlib_extra.cpp, mathlib_extra.h
- FpCurveUp() : mathlib_extra.cpp, mathlib_extra.h
- FpCurveUpRs() : mathlib_extra.cpp, mathlib_extra.h
- FpUcurve_d() : mathlib_extra.cpp, mathlib_extra.h
- FpUcurve_f() : mathlib_extra.cpp, mathlib_extra.h
- FpUcurveSc_d() : mathlib_extra.cpp, mathlib_extra.h
- FpUcurveSc_f() : mathlib_extra.cpp, mathlib_extra.h
- frand() : mathlib.cpp, mathlib.h
- fread_file_func() : ioapi.cpp
- FreeAllInventory() : test_campaign.cpp, test_inventory.cpp
- FreeBrush() : bspbrush.cpp, bspbrush.h
- FreeBrushList() : bspbrush.cpp, bspbrush.h
- FreeFace() : bsp.h, faces.cpp
- FreeInventory() : test_campaign.cpp, test_inventory.cpp
- FreePatches() : lighting.h, patches.cpp
- FreePortal() : bsp.h, portals.cpp
- FreeTree() : bsp.h, tree.cpp
- FreeTree_r() : tree.cpp
- FreeTreePortals_r() : tree.cpp
- FreeWinding() : polylib.cpp, polylib.h
- FrustumVis() : mathlib.cpp, mathlib.h
- FS_AddGameDirectory() : files.cpp, filesys.h
- FS_AddHomeAsGameDirectory() : files.cpp, filesys.h
- FS_BuildFileList() : files.cpp, filesys.h
- FS_CheckFile() : files.cpp, filesys.h
- FS_CloseFile() : cl_game_campaign.cpp, files.cpp, filesys.h
- FS_CopyFile() : files.cpp, filesys.h
- FS_CreateOpenPipeFile() : files.cpp, filesys.h
- FS_CreatePath() : files.cpp, filesys.h
- FS_ExecAutoexec() : filesys.h
- FS_FileExists() : files.cpp, filesys.h
- FS_FileLength() : files.cpp, filesys.h
- FS_FreeFile() : files.cpp, filesys.h
- FS_Gamedir() : files.cpp, filesys.h
- FS_GetCwd() : files.cpp, filesys.h
- FS_GetFileData() : files.cpp, filesys.h
- FS_GetHomeDirectory() : files.cpp
- FS_GetMaps() : files.cpp, filesys.h
- FS_GetModList() : files.cpp, filesys.h
- FS_InitFilesystem() : files.cpp, filesys.h
- FS_ListFiles() : files.cpp, filesys.h
- FS_LoadFile() : files.cpp, filesys.h
- FS_LoadPackFile() : files.cpp
- FS_MapDefSort() : files.cpp
- FS_NextFileFromFileList() : files.cpp, filesys.h
- FS_NextPath() : files.cpp, filesys.h
- FS_NextScriptHeader() : files.cpp, filesys.h
- FS_NormPath() : files.cpp, filesys.h
- FS_OpenFile() : files.cpp, filesys.h
- FS_Printf() : files.cpp, filesys.h
- FS_Read() : files.cpp, filesys.h
- FS_Read2() : files.cpp, filesys.h
- FS_RemoveFile() : files.cpp, filesys.h
- FS_RenameFile() : files.cpp, filesys.h
- FS_RestartFilesystem() : files.cpp, filesys.h
- FS_Seek() : files.cpp, filesys.h
- FS_Shutdown() : files.cpp, filesys.h
- FS_Write() : files.cpp, filesys.h
- FS_WriteFile() : files.cpp, filesys.h
- fseek_file_func() : ioapi.cpp
- ftell_file_func() : ioapi.cpp
- fwrite_file_func() : ioapi.cpp